<center>
<div class="specialImage5"><img src="./Images/cover.jpg"></div>
<!-- Első opció távolsága a képtől és a következő gombtól -->
<div style="margin-bottom: 90px; margin-top: 45px;">
<a id="1" data-passage="Choose a starting scenario">1. Start Game</a><<set $fortytwo to 0>>
</div>
<!-- Második opció -->
<div style="margin-bottom: 20px;">
<a id="2" data-passage="FAQ/Disclaimer">2. FAQ/Disclaimer</a>
</div>
</center>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' this work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallImage"><img src="./Images/18+.png"></div></center>
Alright, this thing has started to take the form of a game. Thank you everyone who decided to follow the channel. You are all dear to me. Now let's see what this thing is about to become, shall we? :D
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start Menu">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $questLog = []>>
<<set $playerHealth to 100>>
<<set $playerHealthMax to 100>>
<<set $enemy1Health to 100>>
<<set $enemy1HealthMax to 100>>
<<set $enemy2Health to 100>>
<<set $enemy2HealthMax to 100>>
<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>>
<<set $hullMax to 100>>
<<set $shield to 100>>
<<set $shieldMax to 100>>
<<set $enemy1hull to 100>>
<<set $enemy1hullMax to 100>>
<<set $enemy1shield to 100>>
<<set $enemy1shieldMax to 100>>
<<set $enemy2hull to 100>>
<<set $enemy2hullMax to 100>>
<<set $enemy2shield to 100>>
<<set $enemy2shieldMax to 100>>
<<set settings.portraitDisabled to true>>
<<set $activeQuests = []>>
<<set $status to "FREE">>
<<set $outfit to "combat armor">>
<<set $weapon to "pistol">>
<<set $mission1 to "None!">>
<<set $mission2 to "">>
<<set $mission3 to "">>
<<set $mission4 to "">>
<<set $mission5 to "">>
<<set $mission6 to "">>
<<set $mission7 to "">>
<<set $mission8 to "">>
<<set $rebeccaSlaveryInitiated to 0>>
<<set $portrait to 0>>
<<set $days to 1>>
<<set $credits to 200>>
<<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>>
<<set $crackdownCounter to 0>>
<<set $lookedForContract to 0>>
<<set $pretendHooker to 0>>
<<set $thoughtLesson to 0>>
<<set $submission to 40>>
<<set $sleptonStreet to 0>>
<<set $sleptonStreetJemison to 0>>
<<set $location to "none">>
<<set $rebeccaSubmission to 0>>
<<set $location to "Wild Space">>
<<set $stance to "normal">>
<<set $countDownAmbush to 0>>
<<set $numberofGames to 0>>
<<set $quartermasterqueststartedfirst to 0>>
<<set $hasSomeoneOnboard to 1>>
<<set $wonSmallBet to 0>>
<<set $wonFairBet to 0>>
<<set $cheatVersionEnabled to 0>>
<<set $wonHugeBet to 0>>
<<set $traveledWithoutRations to 0>>
<<set $potatoPrice to 30>>
<<set $rebeccaDomination to 0>>
<<set $hasSubmachineGun to 0>>
<<set $teeth to 0>>
<<set $latexMistressStage to 0>>
<<set $askedAroundCounter to 0>>
<<set $foundBaronThroughAsking to 0>>
<<set $feminizationProgress to 0>>
<<set $agreedRebecca to 0>>
<<set $metBaron to 0>>
<<set $ownsShieldMkII to 0>>
<<set $ownsWeaponMkII to 0>>
<<set $ownsTorpedoMkII to 0>>
<<set $sissyStart to 0>>
<<set $rations to 18>>
<<set $soundtrack to 1>>
<<set $stims to 6>>
<<set $hasHackerOnboard to 0>>
<<set $hackerAirlocked to 0>>
<<set $mc739destroyed to 0>>
<<set $seenplymouthdestruction to 0>>
<<set $enemyShipDisabled to 0>>
<<set $torpedoes to 6>>
<<set $previousTorpedoes to $torpedoes>>
<<set $hackingTools to 2>>
<<set $previousHackingTools to $hackingTools>>
<<set $hasSubmachineGun to 0>>
<<set $grenades to 2>>
<<set $generosityPoints to 0>>
<<set $previousGrenades to 6>>
<<set $previousWeapon to $weapon>>
<<set $askedAISex to 0>>
<<set $maleStart to 0>>
<<set $vaultCredits to 3507>>
<<set $sleptonStreetPlymouth to 0>>
<<set $hadStrongDrink to 0>>
<<set $hadMediumDrink to 0>>
<<set $hadSoftDrink to 0>>
<<set $hasMistressOnboard to 0>>
<<set $submissiontoMistress to 0>>
<<set $wonRobot2 to 0>>
<<set $rationsNeeded to 1>>
<<set $armsbound to 0>>
<<set $concordBlocked to 1>>
<<set $hideButtons to 1>>
<<set $wonPirates to 0>>
<<cacheaudio "ftl" "./Audio/ES_Power Up 02 - Epidemic Sound.mp3">>
<<cacheaudio "background" "./Audio/ES_Replicants - Hampus Naeselius.mp3">>
<<cacheaudio "background2" "./Audio/ES_Escaping Droids - Experia.mp3">>
<<cacheaudio "background3" "./Audio/ES_Hype Me Up - Mo Stacks.mp3">>
<<cacheaudio "background4" "./Audio/ES_Raw Energy - Dream Cave.mp3">>
<<cacheaudio "background5" "./Audio/ES_Neon City - Marten Moses.mp3">>
<<cacheaudio "background6" "./Audio/ES_Arctic Expedition - Martin Baekkevold.mp3">>
<<cacheaudio "battle" "./Audio/ES_Drone Hunting - FormantX.mp3">>
<<cacheaudio "landbattle" "./Audio/ES_Bombardment - Robert Ruth.mp3">>
<<cacheaudio "mc739first" "./Audio/ES_We Are the Visitors - Curved Mirror.mp3">>
<<cacheaudio "gunshots" "./Audio/ES_AK-47, Shots, Bursts - Epidemic Sound.mp3">>
<<cacheaudio "pistolshots" "./Audio/ES_Sidearm, Designed, Single Shots - Epidemic Sound.mp3">>
<<cacheaudio "pistolshots2" "./Audio/ES_Guns, Pistol, Fire, Single Shots, Load Between - Epidemic Sound.mp3">>
<<cacheaudio "shiplasers1" "./Audio/ES_Laser Pistol 11 - Epidemic Sound.mp3">>
<<cacheaudio "shiplasers2" "./Audio/ES_Laser Sniper Rifle 08 - Epidemic Sound.mp3">>
<<cacheaudio "torpedolaunch" "./Audio/ES_Missile Launch - Epidemic Sound.mp3">>
<<cacheaudio "shipexplodes" "./Audio/ES_Distant Military Explosives 01 - Epidemic Sound.mp3">>
<<cacheaudio "hacking" "./Audio/ES_Robotic, Distorted, Morphing, Signal Start Up, Transmission - Epidemic Sound.mp3">>
<<cacheaudio "alarm" "./Audio/ES_Alert, Warning, Futuristic, Buzz, Loop 04 - Epidemic Sound.mp3">>
<<cacheaudio "repair" "./Audio/ES_Mechanical, Gears, Complex Mechanism, Gizmo, Gears 01 - Epidemic Sound.mp3">>
<<cacheaudio "casino" "./Audio/ES_Games, Casino, Gambling, Machine, Jackpot, Win, Melody, Coin - Epidemic Sound.mp3">>
<<cacheaudio "search" "./Audio/ES_Paper, Handle, Paper Bag, Hand Search - Epidemic Sound.mp3">>
<<cacheaudio "toss" "./Audio/ES_Cloth, Handle, Shorts, Throw - Epidemic Sound.mp3">>
<<cacheaudio "stim" "./Audio/107624351-apocalyptic-game-item-consumab.wav">>
<<cacheaudio "airlock" "./Audio/425090__neospica__pressurized-door-opening.wav">>
<<cacheaudio "camera" "./Audio/ES_Communications, Camera, Digital SLR, Sony Alpha, Take Photo, Shutter Click Only - Epidemic Sound.mp3">>
<<cacheaudio "take" "./Audio/ES_Objects, Bag, Rucksack, Pick Up Or Movement - Epidemic Sound.mp3">>
<<cacheaudio "malelaughter" "./Audio/ES_Voices, Laugh, Male, Middle Aged, Chuckle, Mouth Closed, Short - Epidemic Sound.mp3">>
<<cacheaudio "cut" "./Audio/ES_Gore, Stab, Knife, Slice, Slash Skin, Fleshy, Gore 02 - Epidemic Sound.mp3">>
<<cacheaudio "dressup" "./Audio/ES_Foley Set Leather Bag, Normal, Long 01 - Epidemic Sound.mp3">>
<<cacheaudio "accesgranted" "./Audio/ES_User Interface, Click, Access Granted 05 - Epidemic Sound.mp3">>
<<cacheaudio "accessdenied" "./Audio/ES_User Interface, Alert, Access Denied, Distortion, Harmonics - Epidemic Sound.mp3">>
<<cacheaudio "zap" "./Audio/ES_Shock, Impact, Short 03 - Epidemic Sound.mp3">>
<<cacheaudio "doorclose" "./Audio/274094__rbn_yng__electronic-lock-opening.wav">>
<<cacheaudio "gas" "./Audio/ES_Air, Hiss, Gas Leak, Loop 02 - Epidemic Sound.mp3">>
<<cacheaudio "pills" "./Audio/ES_Food & Drink, Eating, Eat, Crunch, Bite, Biscuit, Cookie, Mouth Closed, Single - Epidemic Sound.mp3">>
<<cacheaudio "punch" "./Audio/ES_Fight, Impact, Punch, Low, Deep, Singular - Epidemic Sound.mp3">>
<<cacheaudio "gunshot" "./Audio/ES_Guns, Pistol, Gunshot, Exterior 01 - Epidemic Sound.mp3">>
<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<set $hullMax to 1000>><<set $playerHealth to 1000>><<set $playerHealthMax to 1000>><<set $rations to 100>><<set $stims to 100>><<set $credits to 50000>><<set $energy to 10>><</if>>
<<cacheaudio "error" "./Audio/ES_User Interface, Alert, Notification, Video Game, Error, Wrong, Negative 02 - Epidemic Sound.mp3">>
<<cacheaudio "diagnostics" "./Audio/ES_Sci-Fi, Beeping, Feedback - Epidemic Sound.mp3">>
<<cacheaudio "reload" "./Audio/ES_Guns, Mechanism, Shotgun, Cock, Reload, Lock 'n Load - Epidemic Sound.mp3">>
<<cacheaudio "grenadethrow" "./Audio/ES_Games, Video, Shooting Game, GUI, Buy Grenade - Epidemic Sound.mp3">>
<<cacheaudio "grenadeexplosion" "./Audio/ES_Scifi, Weapon, Grenade - Epidemic Sound.mp3">>
<<cacheaudio "drinking" "./Audio/ES_Food & Drink, Drinking, Human, Swallow, Gulp - Epidemic Sound.mp3">>
<<cacheaudio "crop" "./Audio/ES_Hand Slap Around Face - Epidemic Sound.mp3">>
<<cacheaudio "impact" "./Audio/ES_Metal, Impact, Metal Piece Hit, Long Reverb 02 - Epidemic Sound.mp3">><<set $grenades to 0>><<set $stims to 0>><<set $rations to 0>><<set $status to "FREE(?)">><<set $weapon to "none">><<if $maleStart > 0>><<set $outfit to "latex straitjacket">><<else>><<set $outfit to "latex straitjacket, straps, gag">><</if>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><<set $mission2 to "''Trials of slavery:''\n\nYou need to find a way to escape Rebecca.">><<if $maleStart > 0>><<set $portrait to 15>><<else>><<set $portrait to 3>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center>
You walk up to Rebecca in her cell, and you unlock the straps of the straitjacket holding her arms.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>You want something more, huh?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $maleStart > 0>>Guess I need a mistress.<<else>>I want in.<</if>></div></div>
But even now your <<if $maleStart > 0>>hands are shaking<<else>>legs are trembling<</if>>. You can barely believe that you actually released her. Are you ready to go through this? Are you ready to live the rest of your life as a slave?
Rebecca senses your indecision, and she quickly steps behind you, grabbing one of your arms and forcing you to kneel. You could get out of her hold if you wanted. <<if $maleStart == 0>>You have the training for it. <</if>>Problem is: you don't. Instead you endure as Rebecca dresses you naked, then she locks you into the same straitjacket you made her wear before.
<<if $maleStart > 0>><center><div class="specialImage3"><img src="./Images/joshuastraitjacketed.jpg"></div></center><<else>><center><div class="specialImage4"><img src="./Images/carolinestraitjacketed1.jpg"></div></center><</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>And now we are going to have some fun you and I.</div></div>
Rebecca says smiling.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>> ''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape Rebecca.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Bring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $maleStart > 0>><a id="1" data-passage="Months later Rebecca">1. Bad outcome: Months later</a><<else>><a id="1" data-passage="Weeks later Rebecca">1. Bad outcome: Weeks later</a><</if>></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $sissyStart to 1>><</if>><<if $maleStart > 0>><<set $sissyStart to 1>><</if>><<set $stims to 0>><<set $rations to 0>><<set $status to "SLAVE">><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $portrait to 3>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><<set $days to "???">><<set $credits to 0>><center><video src="./Images/carolineenclosuregif1.mp4" autoplay muted loop playsinline style="width: 85%; max-width: 1000px;"></video></center>
The following weeks consist of nothing but torment. You are a bondage lover yourself, therefore you had plenty of items for Rebecca to find and turn against you. You spend hours encased head to toe in latex, screaming in your inflatable gag as a vibrator torments you. Any other time you are locked in your cell, waiting to be used again. Or you are tied to the bed in Rebecca's cabin (your cabin), where you have to please her sexually.
Strange. Cruelty is exactly what her wrath promised you. But somehow it still took you off guard how effectively it was delivered. She told you that you should forcibly empty your mind. And accept yourself as an object. Something that you as a fresh slave might fight against. Yet after only a couple of weeks you found yourself wishing for this goal rather than pushing it away.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good morning, pet.</div></div>
Rebecca says once the hood was removed from your head.
<center><div class="specialImage4"><img src="./Images/carolinestraitjacketed2.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You are in the cell, tied to a pole in a standing position. You are bound motionless. The vibrator that already caused you so much torment is pressed between your legs. Ready to start at the push of a button.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>For the record any hope that you might had for getting rescued ends here. By the time I'm done with you, you are going to be the perfect bondage pet.</div></div>
After a moment of silence she grabs your chin, and she leans closer to you.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>What do you say, slave?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
She pretends that she is about to release you from the pole. But then she pushes the MAX button on the vibrator instead.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Oh, and I meant not now, but several hours after we landed.</div></div>
She says with a grin. Then she leaves you alone in the cell.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later Rebecca">1. Months later</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $sissyStart to 1>><</if>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $stims to 0>><<set $rations to 0>><<set $status to "SLAVE">><<set $portrait to 10>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<if $maleStart > 0 || $surrenderedRebecca > 0>><<if $submission < 81>><<set $submission to $submission + 20>><<else>><<set $submission to 100>><</if>><<else>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><</if>><<set $days to "???">><<set $credits to 0>><center><video src="./Images/carolineenclosuregif2.mp4" autoplay muted loop playsinline style="width: 40%; max-width: 1000px;"></video></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhmmmmmm!</div></div>
You give out a muffled sound, gritting your teeth against the ballgag, your hands grabbing the metal frame, as the vibrator keeps tormenting you<<if $maleStart > 0>>r caged cock<</if>>.
<<if $maleStart > 0>><<if $surrenderedRebecca > 0>>You suspected that Rebecca might need a submissive.<<else>>When you released Rebecca you thought she might need a male submissive.<</if>> But it turns out she wanted something //else//. The first thing she did once you got back to the hideout is to inject you with a series of serums. After that a series of surgeries followed. Your cock stayed. But everything else was //altered//. Your voice. Your face. Your skin. Your figure. As long as your sacred part remains hidden by now there is no telling of your original gender.<<else>>You keep imagining your past self. You feel like slapping her in the face<<if $capturedbyRebecca > 0>> for your lack of preparedness<</if>>. Life under Rebecca is brutal. You have to sleep every night in a cage. You are punished and vibed mercilessly often for no particular reason. Your only source of fun is the times when you have to please her sexually. But that is only a small part of your time. And her desires come first.<</if>>
You toy with the idea of an escape. But how? And where? You don't even know which planet you are on. You have no papers. No money. No nothing. Rebecca informed you a few weeks ago that your ship was melted down (as a police vessel it would have been to dangerous to sell it), so even finding it is out of question.
And that means... Living your life this way? Forever? You struggle to accept it. But you have to admit there really isn't an alternative.
You can hear footsteps, and you tense. You can feel the vibrator turned off. Finally! Then Rebecca removes the hood from your head.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Come on, pet. We are going to do some training.</div></div>
She instructs you. Once again you are dressed in your cat outfit. The role she wants you to spend the rest of your life in.
<center><div class="specialImage1"><img src="./Images/carolinecat1.jpg"></div></center>
You to act like a cat for hours. Walking on all fours, licking yourself, and playing with your toys. Rebecca made it clear from the start the she takes your conversion to this lifestyle very seriously.
<center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
Once playtime is over you are locked back in your cage. Looks like today she doesn't want sex. This is the only place where you are permitted to not wear latex in order to let your skin breathe. But even here there are precautions.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhmmm!</div></div>
You grunt, trying to get rid of the <<if $maleStart > 0>>cage around your cock<<else>>cuffs and the collar<</if>>. <<if $maleStart > 0>>However your PA piercing keeps it firmly in place.<<else>>But there is no way for you to get rid of it them. Even if you would. The cage is there.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I told you: you need to forget that you are a person. The sooner you learn to do that, the sooner you stop suffering.</div></div>
''Max submission reached!''<<set $submission to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Your training continues">1. Your training continues</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $outfit to "slave collar, chains, ballgag, cock cage">><<else>><<set $outfit to "slave collar, chains, ballgag">><</if>><<set $rebeccaSlaveStage to 1>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You wake up in your cage just like any other day. You keep thinking about the past, how easy this would have been to avoid. Of course, Rebecca tapped into it a long time ago. She keeps taunting you with it. Either way there is no escape now. You better make your peace with your new life!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Rebecca">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="Day I Rebecca">2. Wait</a></td>
</tr>
</table>
<</nobr>><<set $mission3 to "''Your second target:''\n\n==Wait a week for a new assignment.==\n\nYou need to stop the Iron Baron.">><<set $lookedForContract to 1>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance that you have a new job for me?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Actually, yes.</div></div>
The receptionist nods.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>One of our agents was able to identify the crime boss that runs much of the underworld in Angel City. He is called the Iron Baron.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Sadly our agent was captured after she revealed the location of his hideout. We do not know if the Baron knows about the transmission.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>But one thing is sure: If we don't act now the Baron will cover his tracks, and he will be gone forever!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This seems like a pretty big one. You sure don't have anyone better suited for the job?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You are an agent just as anyone else. You should be qualified regardless of your experience...</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>And no... There really isn't anyone. Everyone else is doing an assignment somewhere else. I'm afraid you are our only hope.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I will take it.</div></div>
You nod.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Oh... You take it?</div></div>
She asks surprised.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This baron is exactly the type of person I swore to stop. And I will do my best.</div></div>
You say. After that you fill out the necessary paperwork, and you walk out of the building.
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Wait a week for a new assignment.==\n\nYou need to stop the Iron Baron.">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<if $crackdownCounter > 2 && $metBaron < 2>><<if $maleStart > 0 && $sissyStart != 1>><<set $previousDays to $days >><<set $previousCredits to $credits>><center><div class="mediumImage"><img src="./Images/protagonistshot.jpg"></div></center>
You get going to the Headquarters in order to participate in today evening's crackdown... But then a truck stops near you, and a hooded figure puts a bullet in your skull. <<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<set $previousRations to $rations>>
BAD OUTCOME: TAKEN CARE OF<div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 1s>><<audio "gunshot" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="Head back to the streets return">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/van.jpg"></div></center>
You get going to the Headquarters in order to participate in today evening's crackdown... But then a truck stops near you, and two masked figures drag you inside with a hood on your head.
Seriously... What did you expect?<<set $previousDays to $days >><<set $previousCredits to $credits>>
<center><div class="specialImage2"><img src="./Images/lockedup1.jpg"></div></center>
The masked men bring you to a dungeon. <<if $latexMistressStage > 2>>Your suit is cut from your skin with a knife, and you are dressed into an outfit of their //own choosing//.<<else>>You are tied head to toe with ropes and mostly naked.<</if>>
You sense the dread rippling through your body. <<if $sissyStart > 0>>You know that most people who end up in your position never escape a situation like this. Not to mention the fact that you are a sissy with a good body. A rare commodity in the underworld these days.<<else>>You know that most women who end up in your position never escape a situation like this. And you were brought here for a reason. Meaning that your chances of ever escaping them is just about zero.<</if>>
<center><div class="specialImage2"><img src="./Images/lockedup2.jpg"></div></center><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><<set $latexSuithadtobeRemoved to 1>><</if>><<set $removedLatexSuit to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhmmm!</div></div>
Angered you do the only thing that you can do, and you start to struggle in your bondage. Of course, there is no way for you to get out. But you don't have anything to lose either. Therefore you continue.
You keep trying for what seems like hours until you can suddenly hear the door open.
<center><div class="specialImage8"><img src="./Images/lockedup3.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Welcome, darling.</div></div>
You can hear the words as a man enters the room. And you realize that time is up.<<set $portrait to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Bad outcome: Some time passes Baron">1. Bad outcome: Some time passes</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="mediumImage"><img src="./Images/crackdown.jpg"></div></center>
<<if $metBaron == 2>>You might have caught the Baron. But who said you shouldn't catch some criminals?
You spend the entire day going to one suspect's apartment to the next, dragging everyone in who is a suspect for a crime.
<center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
<<else>>How to take down the local crime boss? Easy. Start taking down the small fish, and eventually you will end up with the big fish.<<set $crackdownCounter to $crackdownCounter + 1>>
You spend the entire day going to one suspect's apartment to the next, dragging everyone into your car who are on the list of your suspects.
<center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
Your efforts didn't lead anywhere. But you can try again if you want!
<</if>>''200 credits added!''<<set $credits to $credits + 200>> ''2 energy removed!''<<set $energy to $energy - 2>> <<if $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $pretendHooker == 8 && $foundBaronThroughAsking < 1>><center><div class="mediumImage"><img src="./Images/van.jpg"></div></center>
At night you go out to do business as usual... But then a truck stops near you, and two masked figures drag you inside with a hood on your head. <<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>They had a device that could remove the suit. This way you have to endure your travel time virtually naked.<</if>><<set $portrait to 1>><<if $sissyStart > 0>><<set $outfit to "cock cage">><<else>><<set $outfit to "naked">><</if>>
<center><div class="specialImage2"><img src="./Images/atbaronhome.jpg"></div></center>
The masked men bring you to a dungeon. And you are knelt down in front of a man who wears a mask made of iron. It doesn't take a genius to figure out who he is: the Iron Baron. The dangerous criminal you are after. <<set $pretendHooker to $pretendHooker + 1>>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Welcome, darling.</div></div>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>I hear that you are the best hooker in town. Why don't you give me a taste?</div></div>
He adds, taking out his erect cock from his pants. <<if $sissyStart > 0>>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>You were born as a man, huh? No problem here.</div></div> <</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Demonstrate your skills Baron">1. Demonstrate your skills</a></td>
<td><a id="2" data-passage="Screw you Baron">2. Screw you</a></td>
</tr>
</table>
<</nobr>><<else>><<if $pretendHooker == 5>><<set $days to $days + 3>><center><div class="mediumImage"><img src="./Images/carolinehooker.jpg"></div></center>
At night you go out to do business as usual. But your first client isn't taking you home. Instead you are taken to someone's hideout. <<set $pretendHooker to $pretendHooker + 1>>
<<if ($modifiedLatexSuit > 0 && $removedLatexSuit != 1) || $armsbound > 0>><center><div class="specialImage3"><img src="./Images/protagonistcapturedlatex.jpg"></div></center><<else>><<if $sissyStart > 0>><center><div class="specialImage2"><img src="./Images/pimphideout5.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/pimphideout1.jpg"></div></center><</if>><</if>>
You quickly learn that this place belongs to the local pimp. And yes... You were taken here for a very obvious reason. <<set $thoughtLesson to 1>>
The big relief is that they don't intend to kill you or force you to sexual slavery. Instead what they want is to give them a percentage of the money that you get from pleasing the joes. Something that you should have seen coming in all honesty.
Of course that doesn't mean they would refrain from having some fun with you.
<<if ($modifiedLatexSuit > 0 && $removedLatexSuit != 1) || $armsbound > 0>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
So they do for several days until you are free at last.<<else>><<if $sissyStart > 0>><center><div class="specialImage2"><img src="./Images/pimphideout3.jpg"></div></center>
So they do...
<center><div class="specialImage2"><img src="./Images/pimphideout4.jpg"></div></center>
And they do...<<else>><center><div class="specialImage2"><img src="./Images/pimphideout2.jpg"></div></center>
So they do...
<center><div class="specialImage2"><img src="./Images/pimphideout3.jpg"></div></center>
And they do...
<center><div class="specialImage2"><img src="./Images/pimphideout4.jpg"></div></center>
And they do...<</if>>
<center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
Keeping you locked in the place until several days passed.<</if>>
''2 energy removed!''<<set $energy to $energy - 2>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Call it a day">1. Call it a day</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/carolinehooker.jpg"></div></center>
<<if $metBaron == 2>>You might have caught the Baron. But you decide to play the role of a hooker anyway. Who said you couldn't have some fun?<<else>>How to catch the local crime boss? Easy. Just pretend to be hooker for a while, and you can bet he would show up for a spin.<</if>><<set $pretendHooker to $pretendHooker + 1>>
<<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><video src="./Images/carolineblowjoblatex.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center><<else>><<if $armsbound > 0>><center><video src="./Images/carolineblowjoblatex.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center><<else>><center><video src="./Images/carolineblowjob1.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center><</if>><</if>>
<<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>This time around you feel more comfortable than before. This suit is doing wonders!<<else>>Truth to be told. This isn't entirely for you. <<if $sissyStart > 0>>Somehow the fact that you were born as a man is yet to diminish completely.<<else>>Somehow if you are not heavily bound, spanked, spat on etc., sex is not something that you enjoy.<</if>> However you do your duty, and you make sure that everyone who uses you gets their share of pleasure.<</if>>
<center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
<<if $metBaron != 2>>Your efforts didn't lead anywhere. But you can try again if you want!
<</if>><<if $pretendHooker > 5>><span style="color: red">You give half of the money you earned to your pimp as a consequence of being thought a lesson.</span>
<<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $sissyStart > 0>>''500 credits added!''<<set $credits to $credits + 500>><<else>>''350 credits added!''<<set $credits to $credits + 350>><</if>><<else>><<if $sissyStart > 0>>''400 credits added!''<<set $credits to $credits + 400>><<else>>''250 credits added!''<<set $credits to $credits + 250>><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $sissyStart > 0>>''900 credits added!''<<set $credits to $credits + 900>><<else>>''600 credits added!''<<set $credits to $credits + 600>><</if>><<else>><<if $sissyStart > 0>>''800 credits added!''<<set $credits to $credits + 800>><<else>>''500 credits added!''<<set $credits to $credits + 500>><</if>><</if>><</if>> ''2 energy removed!'' <<set $energy to $energy - 2>><<if $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $status to "SLAVE">><<set $baronSlaveStage to 1>><<if $maleStart > 0>><<set $outfit to "slave collar, cuffs, cock cage">><<else>><<set $outfit to "slave collar, cuffs, chastity belt">><</if>><<set $questnumberBaron to 4>><<if $rebeccaSlaveryInitiated > 0>><<set $questnumberBaron to $questnumberBaron + 1>><</if>><<if $latexMistressStage > 2>><<set $questnumberBaron to $questnumberBaron + 1>><</if>><<if $quartermasterMissionsStarted > 0>><<set $questnumberBaron to $questnumberBaron + 1>><</if>><<set $mission6 to "''Trials of slavery:''\n\nYou need to find a way to escape the Baron.">><<set $mission3 to "''Your second target:''\n\n==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nFailed!">><<set $portrait to 4>><<set $previousSubmission to $submission>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><center><div class="specialImage2"><img src="./Images/baronslave1.jpg"></div></center>
You wake up in your cage just like any other day. It's been a long time since you were captured. Possibly more than a year. The Iron Baron and his henchmen broke you in, and they started to use you as a sex slave.
Eventually the crime lord decided to keep you for himself. You were brought into his home. There were some precautions made: Your fingerprints were removed. Your iris and facial structure was changed up a bit. You also have the hunch that you are one a different planet. You were flown for a very long time before you got here. But you are not sure.
Either way you are not going to become a free person again. Master prides himself a lot by telling you that. All that's left for you is to serve.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape the Baron.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Baron">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="First day Baron">2. Wait</a></td>
</tr>
</table>
<</nobr>><<set $weapon to "none">><center><div class="specialImage2"><img src="./Images/baronslave1.jpg"></div></center>
You wake up in your cage just like any other day. <<if $sissyStart > 0>>Desperate, you try to reach your caged cock. However the cuff keeps your hands too close to your neck to do it.<<else>>You struggle for a while. Not like there was a lot of sense to do it.<</if>>
<center><div class="specialImage2"><img src="./Images/baronslave2.jpg"></div></center>
Today turns out to be a boring one.
<center><div class="specialImage2"><img src="./Images/baronslave7.jpg"></div></center>
It turns out that Master has important things to attend to. He dresses you in your pet outfit so you wouldn't be crammed in the cage all day. There isn't a way on Earth you could get out of this thing. Therefore he is a hundred percent sure that you will be still here when he gets back.
<center><div class="specialImage2"><img src="./Images/baronslave8.jpg"></div></center>
You try to pass the time by playing with your toys. But you are bored out of your life anyways. Such is the life of a slave.
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
By evening Master gets home. He is too tired to play with you. After that you are locked back in the cage, waiting for the next day to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You live your slave life (loop) Baron">1. You live your slave life (loop)</a></td>
<td><a id="2" data-passage="You are sold Baron">2. You are sold</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<set $baronSlaveStage to $baronSlaveStage + 1>><center><div class="specialImage2"><img src="./Images/baronslave4.jpg"></div></center>
Today turns out to be a demanding one.
You have to give a blowjob to Master. Once again you are the Queen of blowjobs, and Master compliments you accordingly.
As it turns out the task for today is to exercise. Yes, exercise! You are getting fatter as it is. And if there is one thing that Master hates that is a slave who is out of shape.
<center><div class="specialImage2"><img src="./Images/baronslave9.jpg"></div></center>
The first round is on the treadmill. At least the way a slave should workout on a treadmill according to Master. You have to keep at it for several hours. Your muscles are used to it, therefore it is not a problem.
<center><div class="specialImage2"><img src="./Images/baronslave10.jpg"></div></center>
You are allowed to rest for an hour, then it is time to do some cardio. At this point you don't mind the degradation. But you have the feeling that Master wants you to lose weight way too quickly, that's why you have to exercise all day.
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
At night you are locked back in the cage, waiting for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Baron">1. The next day</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $outfit to "ballgag, slave collar, leather harmess, leather boots, cock cage, slave mittens">><<else>><<set $outfit to "ballgag, slave collar, leather harmess, leather boots, slave mittens">><</if>><<set $mission6 to "''Trials of slavery:''\n\n==You need to find a way to escape the Baron.==\n\nFailed!">><center><div class="specialImage1"><img src="./Images/carolinecaged2.jpg"></div></center>
The decision that Master wants to get rid of you gets you as a complete shock. One day you are living your slave life, fulfilling Master's every desire. The next one you are locked in a cage and loaded on a transport ship, crying both because of the uncertainty and because of a strange sense of fondness.
On the ship you don't have much freedom. The crew treats you like an animal, perhaps not even that, your body used and tormented every turn. They tell you they want to reinforce your training. But in your eyes they are sadists. The only good news is that your old hair color is back, since they didn't want to bother to paint it.
<center><div class="specialImage2"><img src="./Images/auction1.jpg"></div></center>
The auction takes place in a farm in one of the remote planets. You are not sure which one. You are escorted inside the building heavily bound and gagged. Once you get there, you are locked in place like a piece of meat, looking over the participants of the auction.
<center><div class="specialImage2"><img src="./Images/auction2.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>MHMMMMMM!</div></div>
You to let out a muffled cry as the auctioneer plays around with //the goods//, struggling against the straps that hold you in place. You've been constantly degraded for so long that even you don't know. But somehow you managed to do this much.
As a snap back to reality the crowd laughs at you. //Of course.// There is nothing you could do today that could change your fate. This has been the case for a very long time now. All that's left for you is to serve. All of it because of one stupid decision.
//Who will be your owner?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="A woman slave market">1. A woman</a></td>
<td><a id="2" data-passage="A man slave market">2. A man</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<set $baronSlaveStage to $baronSlaveStage + 1>><center><div class="specialImage2"><img src="./Images/baronslave2.jpg"></div></center>
Today turns out to be a boring one.
<center><div class="specialImage2"><img src="./Images/baronslave3.jpg"></div></center>
You get a bigger meal for breakfast than usual. This is great because you used up a lot of energy yesterday, doing all that exercise.
<center><div class="specialImage2"><img src="./Images/baronslave8.jpg"></div></center>
After that you are put back in the petsuit, as it turns out that Master has important things to take care of (again!). Strange but these times you wish if Master was home with you. Or if at least some of his goons would be here and provide you company. You are not sure if this is insanity or boredom. Either way, you are all alone, playing with your toys.
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
At night Master comes home, however he is too tired to play with you. You are locked back in the cage, bored and deprived, waiting for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Baron">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<set $baronSlaveStage to $baronSlaveStage + 1>><center><div class="specialImage2"><img src="./Images/baronslave2.jpg"></div></center>
Today turns out to be a strenuous one.
<center><div class="specialImage2"><img src="./Images/baronslave11.jpg"></div></center>
Master thinks that the home you live in is not exactly in living condition. Therefore you get the task of scrubbing every bit clean.
<center><div class="specialImage2"><img src="./Images/baronslave12.jpg"></div></center>
And yes. This includes the toilet. That also has to be cleaned in the slave way.
It practically takes the whole day until you are done. At that point you are so tired that actually lets you sleep instead of playing with you. Of course, the guy was masturbating all day while he was watching you do stuff... Guess he was done for the day too!
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
At night you are back in your cage, waiting for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Baron">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<set $baronSlaveStage to 1>><center><div class="specialImage2"><img src="./Images/baronslave2.jpg"></div></center>
Today turns out to be an exciting one.
<center><div class="specialImage2"><img src="./Images/baronslave4.jpg"></div></center>
Master decides it is time for some action. You have to give him blowjobs several times a day.
<center><div class="specialImage2"><img src="./Images/baronslave13.jpg"></div></center>
Your rear offered to him in between these occasions.
You can't help but to feel guilty for enjoying these times. You are a slave. And you became one forcibly. You should actively resist and put up a fight in your head. And you do... But these times somehow always take the better out of you.
I need to become free or I will be too broken to break out, you think to yourself. But realistically what could you do here?
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
At night you are back in your cage, waiting for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Baron">1. You live your slave life (loop)</a></td>
<td><a id="2" data-passage="You are sold Baron">2. You are sold</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 700>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>> thinking<</if>></span>Damn. Life here is expensive!</div></div>
''200 credits removed!''<<set $credits to $credits - 200>><<if $credits < 0>><<set $credits to 0>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You decide to call it a day. You visit the local store to get some essentials, pay the docking fee, then you go back to the ship to rest.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//
<<else>><</if>>In the morning you go through the receipts, and it turns out you spent 200 credits.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Damn. Life here is expensive!</div></div>
''200 credits removed!''<<set $credits to $credits - 200>><<if $credits < 0>><<set $credits to 0>><</if>> <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><div id="portrait-container"><<if $stance == "spacebattle" || $stance == "spacealone">><img src="Images/stargazerspace.jpg" id="sidebar-image" style="width: 83% !important; height: auto !important; max-width: none !important;" alt="Portrait"><<elseif $portrait == 1>><img src="Images/caroline.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 2>><img src="Images/joshua.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 3>><img src="Images/capturedportrait1.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 4>><img src="Images/capturedportrait2.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 5>><img src="Images/capturedportrait3.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 6>><img src="Images/capturedportrait4.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 7>><img src="Images/capturedportrait5.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 8>><img src="Images/capturedportrait6.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 9>><img src="Images/capturedportrait7.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 10>><img src="Images/capturedportrait8.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 11>><img src="Images/capturedportrait9.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 12>><img src="Images/capturedportrait10.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 13>><img src="Images/capturedportrait11.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 14>><img src="Images/portraitlatex.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 15>><img src="Images/capturedmaleportrait.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 16>><img src="Images/capturedmaleportrait2.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 17>><img src="Images/capturedmaleportrait3.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 18>><img src="Images/capturedportrait12.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 19>><img src="Images/capturedportrait13.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 20>><img src="Images/capturedportrait14.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 21>><img src="Images/capturedportrait15.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 22>><img src="Images/capturedportrait16.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 23>><img src="Images/capturedportrait17.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 24>><img src="Images/capturedportrait18.jpg" id="sidebar-image" alt="Portrait"><</if>></div>
<<if $stance == "normal">>Day: $days
Money: $credits
Energy: $energy/<<if $cheatVersionEnabled > 0>>10<<else>><<if $strengthIncreased > 0>>3<<else>>2<</if>><</if>>
<<if $submission > -1>>Submission: $submission<<else>>Dominance: <<set $dominance to $submission * -1>>$dominance <</if>>
Stance: <<if $submission < -80>><<if $maleStart > 0 && $sissyStart != 1>>chad<<else>>queen<</if>><<elseif $submission < -30>>dominant<<elseif $submission >= -30 && $submission <= 30>>neutral<<elseif $submission > 80>>true slave<<elseif $submission > 30>>submissive<</if>><<elseif $stance == "landbattle">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bar"></meter><<elseif $stance == "landbattleTwoOpponent">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy1 health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bar">
</meter>
Enemy2 health:
<meter @value="$enemy2Health" min="0" @max="$enemy2HealthMax" id="hp-bar">
</meter><<elseif $stance == "robot">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bargrey">
</meter><<elseif $stance == "spacealone">>Torpedoes: $torpedoes Hacking tool: $hackingTools
Your ship:
<meter @value="$shield" min="0" @max="$shieldMax" id="shield-bar"></meter>
<meter @value="$hull" min="0" @max="$hullMax" id="hp-bar"></meter><<else>>Torpedoes: $torpedoes Hacking tool: $hackingTools
Your ship:
<meter @value="$shield" min="0" @max="$shieldMax" id="shield-bar"></meter>
<meter @value="$hull" min="0" @max="$hullMax" id="hp-bar"></meter>
Enemy ship:
<meter @value="$enemy1shield" min="0" @max="$enemy1shieldMax" id="shield-bar"></meter>
<meter @value="$enemy1hull" min="0" @max="$enemy1hullMax" id="hp-bar"></meter><</if>>
<ul id="custom-menu-row">
<li>
<<link "Change Music">>
<<set $soundtrack to ($soundtrack % 6) + 1>>
<<run setup.syncMusic()>>
<</link>>
</li>
<li>
<<link "Background (3s)">>
<<run setup.showBackground(3000)>>
<</link>>
</li>
</ul><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
You decide that enough is enough, and you go to Headquarters, telling them everything that you'd been through in connection with the pimp.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>I'm sorry, miss. But you are alone with this problem.</div></div>
The receptionist says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span> "What do you mean you can't help?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>I'm sorry, miss. But you are alone with this problem.</div></div><<set $thoughtLesson to 2>>
But at that point you understand. There are criminals the state is after. And there are criminals the state is not after.
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $thoughtLesson == 1>><a id="1" data-passage="Tell heaquarters about the pimp">1. Tell heaquarters about the pimp</a><<else>><<if $lookedForContract > 0>>1. Look for a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Look for a contract</a><</if>><</if>></td>
<td><a id="2" data-passage="You pretend to be a hooker">2. Pretend to be a hooker</a></td>
<td><a id="3" data-passage="Time for a crackdown">3. Time for a crackdown</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>4. Call it a day<<else>><a id="4" data-passage="Call it a day">4. Call it a day</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $thoughtLesson == 1>><a id="1" data-passage="Tell heaquarters about the pimp">1. Tell heaquarters about the pimp</a><<else>><<if $lookedForContract > 0>>1. Look for a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Look for a contract</a><</if>><</if>></td>
<td><<if $credits < 200>>2. Call it a day<<else>><a id="2" data-passage="Call it a day">2. Call it a day</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $portrait to 10>><<if $maleStart > 0>><<set $outfit to "latex pet outfit, bitegag. buttplug, cock cage">><<else>><<set $outfit to "latex pet outfit, bitegag, plugs">><</if>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
The next day you wake up in your cage as usual.
You don't expect anything special for the day. Maybe some sex. Maybe another escape challenge that cannot be completed. But then you start to get curious when Rebecca walks up to you and says the following:
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Today we are going outside, pet.</div></div>
You get the usual crap for breakfast. After that you are dressed into your cat outfit, and you are led outside of the apartment. A speck of fresh air finally granted to you after all this torment.
<center><div class="specialImage6"><img src="./Images/carolinepetwalked.jpg"></div></center>
Your prowl around the countryside for some time. Then you you can see something odd in the distance. You try to dismiss the notion. But it looks just like it. When you get there it finally becomes certain: it is your old ship, the //Stargazer//.
<center><div class="mediumImage2"><img src="./Images/stargazer.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I lied about it being melted. I wanted to break you completely before I let you get back to it.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mistress?</div></div>
You ask, your voice muffled by your gag.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Come on, slave: Add two to two together. You are a fully broken <<if $maleStart > 0>>sissy slave<<else>>pet<</if>> who just happens to have a reliable income of huge sums due to your assignments.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Once you finish an assignment, you give me half the money. If you don't get me good enough results, you will be called back here. Either way, I win.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>If you have that futile drive for freedom that is.</div></div>
She adds as she leans closer to you. At first it seems as a guest. But as you keep looking her in the eye, you realize what she offers you is a choice.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I mean if you really want, we can get back. But then you are spending the rest of your life on a leash. </div></div>
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You accept Rebecca">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Rebecca">2. You refuse</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/stargazer.jpg"></div></center>
You take a look at your ship. Then you look down to the slave mittens holding your hands. Your body sensing every piece that you wear. <<if $maleStart > 0>>The cage around your cock. <</if>> The catsuit around your body. The mask. The collar. The stilettos on your feet. The dildo gag that you bite on. The two monstrous plugs in your openings. The slave harness around your body.
Anything would be better than living the rest of your life like this. If you have at least a percent chance for freedom, you have to use it.
You turn towards the ship, and you start to pull on the leash.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm! Mhm! Mhm!</div></div>
You mutter through the gag.
<center><div class="mediumImage2"><img src="./Images/stargazergone.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Actually, it was a hologram. Your ship was melted months ago.</div></div>
Shocked, you turn back. But you can see no sign of your vessel.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Now come. We have a lot of training to do before you get sold.</div></div>
She tugs on your leash, and you have no choice but to follow her on all fours. By the afternoon your are on the bed, your body locked in the strictest form of bondage.
<center><video src="./Images/carolineenclosure4.mp4" autoplay muted loop playsinline style="width: 100%; max-width: 1000px;"></video></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for another escape challenge.</div></div>
Rebecca says, and the clock starts ticking.
''10 submission removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later Rebecca2">1. Weeks later</a></td>
</tr>
</table>
<</nobr>><<set $submission to 100>><center><div class="mediumImage2"><img src="./Images/stargazer.jpg"></div></center>
You take a look at your ship. Then you look down to the slave mittens holding your hands. Your body sensing every piece that you wear. <<if $maleStart > 0>>The cage around your cock. <</if>>The catsuit around your body. The mask. The collar. The stilettos on your feet. The dildo gag that you bite on. The <<if $maleStart > 0>>monstrous plug<<else>>two monstrous plugs<</if>> in your <<if $maleStart > 0>>opening<<else>>openings<</if>>. The slave harness around the catsuit.
From this there is no going back. Anyone who says otherwise is a liar. You've been through so much torment there is no way you would tell about the slave chip. You would be out for a month. Perhaps two. Then you would be back where you are. Only that your fading sense of self would be much stronger.
<center><div class="specialImage4"><img src="./Images/carolinepetwalked2.jpg"></div></center>
Just as Rebecca said: you need to forget that you are a person. The sooner that happens, the better. You turn back to Rebecca, standing on your knees, and you start making pleading noises through the mask.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Oh, so you are staying?</div></div>
Rebecca cocks an eyebrow.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Yes, Mistress...</div></div>
You mutter through the gag.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Come on. I will take you back home.</div></div>
You follow Rebecca on all fours, happy that she wouldn't undo so much progress.
And by the afternoon your are on the bed, your body locked in the strictest form of bondage.
<center><video src="./Images/carolineenclosure4.mp4" autoplay muted loop playsinline style="width: 100%; max-width: 1000px;"></video></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for another escape challenge.</div></div>
Rebecca says, and the clock starts ticking.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later Rebecca2">1. Weeks later</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 1>><<set $mercenaryGender to 1>><<include "Essentials">><div id="keypress"><center><div class="custom-video-player2">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/fleet.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player2').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
The year is 2350. Due to advancements in technology a rapid wave of colonization began. The structure of the government became loose. Colonies that are far away from Earth take a long time to reach, therefore they are difficult to administer. Due to the long travel time between planets a new wave of criminals appeared, as folks believe they could get away with everything if they leave planetside.
You are part of the interstellar police force. Your job is to seek out criminals who escape Earth or other planets, and bring them to justice for their crimes.
<center><div class="custom-video-player2">
<video width="100%" autoplay loop muted playsinline>
<source src="./Images/caroline.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="$(this).closest('.custom-video-player2').find('video')[0].play()">▶</button>
<button onclick="$(this).closest('.custom-video-player2').find('video')[0].pause()">II</button>
<button onclick="$(this).closest('.custom-video-player2').toggleClass('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=$(this).closest('.custom-video-player2').find('video')[0]; v.muted = !v.muted">🔇</button>
</div>
</div></center>
Your name is Caroline Dawn. You are 23 years old. Fresh out of the academy. Your ship is the //Stargazer//, a top of the line freighter. And the matter of fact is you already have your target: the 28 years old Rebecca Augustin.
Rebecca is a slaver who spent years of her life drawing other women, as young as 18 years old, into the world of BDSM. Only to lure them in her basement at a remote location, and sell them on the black market as slaves after she personally trained them.
<center><div class="mediumImage2"><img src="./Images/rebeccasship.jpg"></div></center>
During her last trip to Concord you were able to put a tracker on her ship. You wanted to follow her to her hideout. But for some reason she decided to make a stop in the middle of nowhere. //Strange.// Either way, you have to get the drop on her now. You can't risk her finding the tracker.
''Mission log updated!''<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Open fire!">1. Open fire!</a></td>
<td><a id="2" data-passage="Bring Rebecca in skip intro">2. Skip introduction</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 2>><<set $mercenaryGender to 2>><<include "Essentials">><div id="keypress"><<set $maleStart to 1>><center><div class="custom-video-player2">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/fleet.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player2').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
The year is 2350. Due to advancements in technology a rapid wave of colonization began. The structure of the government became loose. Colonies that are far away from Earth take a long time to reach, therefore they are difficult to administer. Due to the long travel time between planets a new wave of criminals appeared, as folks believe they could get away with everything if they leave planetside.
You are part of the interstellar police force. Your job is to seek out criminals who escape Earth or other planets, and bring them to justice for their crimes.
<center><div class="custom-video-player2">
<video width="100%" autoplay loop muted playsinline>
<source src="./Images/joshua.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="$(this).closest('.custom-video-player2').find('video')[0].play()">▶</button>
<button onclick="$(this).closest('.custom-video-player2').find('video')[0].pause()">II</button>
<button onclick="$(this).closest('.custom-video-player2').toggleClass('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=$(this).closest('.custom-video-player2').find('video')[0]; v.muted = !v.muted">🔇</button>
</div>
</div></center>
Your name is Joshua Dawn. You are 23 years old. Fresh out of the academy. Your ship is the //Stargazer//, a top of the line freighter. And the matter of fact is you already have your target: the 28 years old Rebecca Augustin.
Rebecca is a slaver who spent years of her life drawing other women, as young as 18 years old, into the world of BDSM. Only to lure them in her basement at a remote location, and sell them on the black market as slaves after she personally trained them.
<center><div class="mediumImage2"><img src="./Images/rebeccasship.jpg"></div></center>
During her last trip to Concord you were able to put a tracker on her ship. You wanted to follow her to her hideout. But for some reason she decided to make a stop in the middle of nowhere. //Strange.// Either way, you have to get the drop on her now. You can't risk her finding the tracker.
''Mission log updated!''<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Open fire!">1. Open fire!</a></td>
<td><a id="2" data-passage="Bring Rebecca in skip intro">2. Skip introduction</a></td>
</tr>
</table>
<</nobr>><span class="top-gap">Choose a starting character:</span><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage3"><img src="./Images/caroline.jpg"></div></td>
<td><div class="mediumImage3"><img src="./Images/joshua.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Female Start choice">1. Female protagonist</a></td>
<td><a id="2" data-passage="Male Start choice">2. Male protagonist</a></td>
</tr></table><</nobr>></center><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><center><div class="smallImage"><img src="./Images/18+.png"></div></center>
''WARNING!''
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Choose a starting scenario">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a><center><div class="mediumImage"><img src="./Images/spaceship.jpg"></div></center>
So long, young Agent!
<a id="1" data-passage="Init">1. Oh wait, I grew!</a><<if $latexMistressStage > 2>><center><div class="mediumImage"><img src="./Images/protagonistdressed.jpg"></div></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage1"><img src="./Images/yogamale.jpg"></div></center><<else>><center><div class="specialImage1"><img src="./Images/yoga.jpg"></div></center><</if>><</if>>
You decide to pass the time by doing yoga. It's a simple activity, but it helps to bring your mind closer to the point of equilibrium.
''20 credits removed!''<<set $credits to $credits - 20>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission > 9>>''10 submission removed!''<<set $submission to $submission - 10>> <<elseif $submission > 4>>''5 submission removed!''<<set $submission to $submission - 5>><<elseif $submission < -9>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < -4>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''You already reached the point of equilibrium!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage2"><img src="./Images/bdsmclub.jpg"></div></center>
You decide to do visit the local BDSM club. Question is: what do you want to do? <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Find yourself a sub (100)<<else>><<if $credits < 100>>1. Find yourself a sub (100)<<else>><a id="1" data-passage="Dominate">1. Find yourself a sub (100)</a><</if>><</if>></td>
<td><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>2. Find yourself a dom (100)<<else>><<if $energy < 1>>2. Find yourself a dom (100)<<else>><<if $credits < 100>>2. Find yourself a dom (100)<<else>><a id="2" data-passage="Be dominated">2. Find yourself a dom (100)</a><</if>><</if>><</if>></td>
<td><a id="3" data-passage="Approach the Mistress">3. Approach the Mistress</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><<else>>4. Approach the Master<</if>><<else>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><</if>></td>
<td><a id="5" data-passage="Head back to the streets">5. Head back to the streets</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/coffeeshop.jpg"></div></center>
You decide to do some work at the local coffee shop. The pay might be terrible. But at least you can avoid taking risks.
<<if $latexMistressStage > 2>>''80 credits added!''<<set $credits to $credits + 80>><<else>>''50 credits added!''<<set $credits to $credits + 50>><</if>> ''1 energy removed!''<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
You decide to go to Headquarters. It is time to do some official business.
<<if $armsbound > 0>><div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Um... Any chance that you were drugged, kidnapped, escaped human trafficking by the skin of your teeth, and just stumbled back here?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Nope.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Just checking!</div></div>
The receptionist says, giving you a puzzled look.<<else>><<if $latexMistressStage > 2>><div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Nice outfit!</div></div>
The receptionist says.<<else>><div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The receptionist asks.<</if>><</if>>
<<if $foundBaronThroughAsking == 1>>
''Warning:'' This encounter will be difficult!
<</if>><<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You step outside of the ship in Angel City, the capital of New Los Angeles.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 500>><center><div class="mediumImage"><img src="./Images/filthystreet.jpg"></div></center>
You are about to lie down on the street. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<if $maleStart != 1 || $sissyStart == 1>><<set $sleptonStreet to $sleptonStreet + 1>><</if>><center><div class="mediumImage"><img src="./Images/filthystreet.jpg"></div></center>
You decide to spend the night on the street. <<if $sleptonStreet < 4>>It might not be very dignifying. But what can you do?
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Let's not do this again!</div></div><</if>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>At first it sounds like a good idea. But in the middle of the night two men walk up to you, and you wake up for a wet cloth being pressed to your mouth. For a few seconds you struggle like a wildcat, but eventually you lose consciousness in their arms.
<center><div class="specialImage4"><img src="./Images/captured1.jpg"></div></center>
When you wake up, you are //somewhere else//. You have a hood on your head that prevents you to see. You have straps holding your legs together. Your arms are locked behind you by an armbinder. On your neck you have a collar, the collar is connected to something solid with a chain. Just like you would do it.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>MHMMM!</div></div>
Angered you try to get out of your bondage.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>MHMMMMMMM!</div></div>
You try again. But you have to realize it is impossible.
You stop for a while to catch your breath. But then your nightmare continues: The door that leads to your confinement is opened. You can hear footsteps. Then suddenly a hand is wrapped around neck. Another one <<if $sissyStart > 0>>around your caged cock.<<else>>exploring your pussy.<</if>>
<div class="speech-box slaver-box"><img src="./Images/shadyfigure.jpg"><div class="speech-content"><span class="name">Shady figure</span><<if $sissyStart > 0>>What a beautiful sissy.<<else>>Oh my gosh you are beautiful.<</if>></div></div>
You can hear a man's voice. And you brace yourself for the unspeakable.
BAD OUTCOME: TAKEN FROM THE STREET<<set $portrait to 6>><<if $maleStart > 0>><<set $outfit to "ballgag, hood, cock cage, armbinder">><<else>><<set $outfit to "ballgag, hood, armbinder">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head back to the streets return">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<audio "dressup" stop>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $submission to $previousSubmission>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You decide to head back to the streets in Angel City.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<set $rationsNeeded to 3>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<set $rationsNeeded to 2>><<else>><<set $rationsNeeded to 1>><</if>><<audio "diagnostics" stop>><<audio "ftl" stop>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You go to your cabin. From all parts of your vessel this is where you spend most of your time in. You have a vast archive of TV series to sustatin yourself. Alongside with //other stuff//. You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "diagnostics" stop>><<audio "ftl" stop>><<set $atCockpit to 1>><<if $location == "newlosangeles">><center><div class="mediumImage"><img src="./Images/shipdockednewla.jpg"></div></center><<elseif $location == "jemisonStation">><center><div class="mediumImage"><img src="./Images/shipdockedjrmison.jpg"></div></center><<elseif $location == "plymouth">><<if $seenplymouthdestruction > 0>><center><div class="mediumImage"><img src="./Images/shipdockedplymouthburning.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/shipdockedplymouth.jpg"></div></center><</if>><<else>><<if $pirateAttackOneOngoing > 0>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle1.jpg"></div></center><<elseif $pirateAttackTwoOngoing > 0>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>><</if>>
You go to the cockpit. This is the nerve center of your vessel. For the most part you go here if you have a specific purpose. But sometimes you spend some time looking at the stars. The galaxy is vast. And you are merely an atom. You can: <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "diagnostics" stop>><<audio "ftl" stop>><<set $atCargoHold to 1>><<if $cargoSpaced > 0>><center><div class="mediumImage"><img src="./Images/cargoholdnojunk.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cargohold.jpg"></div></center><</if>>You go to the cargo hold. This is where everything that you can't carry in your backpack gets stored. Food. Ammunition. Toys. <<if $cargoSpaced > 0>>
Recently you decided to space everything that is non-essential.<<else>>Stuff from SpaceAmazon that turned out you don't need. Anyways, they are still here!<</if>> You can: <<if $cargoSpaced > 0>>1. Search through the junk<<else>><<if $energy < 1 || $armsbound == 1>>1. Search through the junk<<else>><a id="1" data-passage="Search through the junk">1. Search through the junk</a><</if>><</if>> <<if $cargoSpaced > 0>>2. Get rid of everything non-essential<<else>><<if $energy < 1 || $armsbound == 1>>2. Get rid of everything non-essential<<else>><a id="2" data-passage="Get rid of everything">2. Get rid of everything non-essential</a><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "ftl" stop>><<set $atHoldingCell to 1>><<if $hasHackerOnboard > 0>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><center><div class="mediumImage"><img src="./Images/emptycell.jpg"></div></center><<else>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div></center><</if>>
You go to the holding cell. This is where unwelcome guests are kept.
<<if $hasHackerOnboard > 0>>Right now the cell is occupied by a hacker named Silencer.
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Others will take note of what I did.</div></div>
He says as you walk by. You locked his hands in front of him, this way he could eat. You also cuffed his ankles together, in case he gets out of the cell. <<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>>Right now the cell is empty.<<else>>Your current fugitive is a slaver named Rebecca Augustin. You dressed her into the tightest straitjacket you could find. This way you can be sure she stays locked up.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Come on. Release me. Then I could be your Mistress.</div></div>
She says as you walk by.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Not gonna happen.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I know that deep down this is what you want.</div></div><</if>><<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "diagnostics" stop>><<audio "ftl" stop>><<set $atAirlock to 1>><center><div class="mediumImage"><img src="./Images/airlock.jpg"></div></center>
You go to the airlock. This is probably the most boring part of your vessel. Unless someone goes through without your permission. <<if $location == "newlosangeles">>Currently your ship is docked at a public spaceport in Angel City, the capital of New Los Angeles.<<elseif $location == "jemisonStation">>Currently your ship is docked at Jemision Station, a remote place filled with scum and villainy.<<elseif $location == "plymouth">>Currently your ship is landed on Plymouth, a farm planet in the middle of nowhere.<<elseif $location == "mc739">>Currently your ship is docked at MC-739.<<else>>Currently your ship is in Wild Space. Going out there would the equivalent of death.<</if>> You can: <<if $location == "newlosangeles">><<if $hasHackerOnboard > 0>><a id="1" data-passage="You bring him in Silencer">1. Bring him in</a><<elseif $hackerAirlocked > 0>><a id="1" data-passage="You bring him in Silencer">1. Report to Headquarters</a><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0>><a id="1" data-passage="Step outside NL">1. Step outside</a><<else>><<if $rebeccaAirlocked > 0>><a id="1" data-passage="Report to Headquarters">1. Report to Headquarters</a><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>><<elseif $location == "jemisonStation">><a id="1" data-passage="Step outside JT">1. Step outside</a><<elseif $location == "plymouth">><<if $wenttoplymouth == 2>><a id="1" data-passage="Step outside PL burned">1. Step outside</a><<else>><a id="1" data-passage="Step outside PL">1. Step outside</a><</if>><<elseif $location == "mc739">><<if $mc739destroyed > 0>>1. Step outside<<else>><a id="1" data-passage="Step outside MC-739">1. Step outside</a><</if>><<else>>1. Step outside<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "ftl" stop>><<audio "diagnostics" stop>><div class="map-container">\
<img src="./Images/starmap.jpg" alt="Starmap">\
<!-- 1. Gomb: New Los Angeles -->
<span @class="'map-button pos-1' + ($location == 'newlosangeles' ? ' active-border' : '')">
<<button "New Los Angeles">>
<<if $location != "newlosangeles">>
<<goto "New Los Angeles">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 2. Gomb: Plymouth -->
<<if !$hideButtons>>
<span @class="'map-button pos-2' + ($location == 'plymouth' ? ' active-border' : '') + ($seenplymouthdestruction == 1 ? ' destroyed' : '')">
<<button "Plymouth">>
<<if $location != "plymouth" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $seenplymouthdestruction == 0>>
<<goto "Plymouth">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 3. Gomb: Jemison Station -->
<<if !$hideButtons>>
<span @class="'map-button pos-3' + ($location == 'jemisonStation' ? ' active-border' : '')">
<<button "Jemison Station">>
<<if $location != "jemisonStation" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0>>
<<goto "Jemison Station">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 4. Gomb: MC-739 -->
<<if !$hideButtons>>
<span @class="'map-button pos-4' + ($location == 'mc739' ? ' active-border' : '') + ($mc739destroyed == 1 ? ' destroyed' : '')">
<<button "MC-739">>
<<if $location != "mc739" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $mc739destroyed == 0>>
<<goto "MC-739">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 5. Gomb: Wild Space -->
<span @class="'map-button pos-5' + ($location == 'Wild Space' ? ' active-border' : '')">
<<button "Wild Space">>
<<if $location != "Wild Space" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0>>
<<goto "Wild Space">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<!-- 6. Gomb: Concord -->
<<if !$hideButtons>>
<span @class="'map-button pos-6' + ($location == 'Concord' ? ' active-border' : '') + ($concordBlocked == 1 ? ' blockade' : '')">
<<button "Concord">>
<<if $location != "Concord" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $concordBlocked == 0>>
<<goto "Concord battle">>
<<elseif $concordBlocked == 1>>
<<goto "Concord blockade">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
</div>You open the map of the local starcluster. Your ship has a top of the line FTL drive that can fly you from one end of the Outskirts to the other in a matter of days. Civilian vessels have less sophisticated drives, needing weeks to cover the same distance.
<<if $hideButtons == 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>I need to report to Headquarters in New Los Angeles.</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $shield to 100>><<set $atCockpit to 1>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $pirateAttackOneOngoing > 0>><<set $pirateAttackOneOngoing to 0>><</if>><<if $pirateAttackTwoOngoing > 0>><<set $pirateAttackTwoOngoing to 0>><</if>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<set $location to "newlosangeles">><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to New Los Angeles despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to New Los Angeles. The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<if $rations < 9>>You do not have enough rations to last the journey. But luckily all of you are able to pull through.<<set $rations to 0>><<else>>''9 rations removed!''<<set $rations to $rations - 9>><</if>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<if $rations < 6>>You do not have enough rations to last the journey. But luckily the both of you are able to pull through.<<set $rations to 0>><<else>>''6 rations removed!''<<set $rations to $rations - 6>><</if>><<else>><<if $rations < 3>>You do not have enough rations to last the journey. But luckily you are able to pull through.<<set $rations to 0>><<else>>''3 rations removed!''<<set $rations to $rations - 3>><</if>><</if>><<if $rations < 1>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time to go dominant with you.</div></div>
You tell her, and you open the cell's door.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Okey-dokey!</div></div>
<<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/rebeccafuckeddom.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/rebeccadominantlesbian.jpg"></div></center><</if>>
In the following minutes you fuck the shit out of her. Rebecca practically screaming as you give her orgasm after orgasm.
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''
<</if>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atHoldingCell to 1>><<set $rebeccaSubmission to $rebeccaSubmission + 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to worship your feet, Mistress.</div></div>
You tell her, and you open the cell's door.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Looks like someone is getting the vibes.</div></div>
<center><div class="specialImage2"><img src="./Images/footworshipRebecca.jpg"></div></center>
And you spend the next thirty minutes worshipping her beautiful feet.
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''
<</if>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atCabin to 1>><<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<set $rations to $rations - 3>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<set $rations to $rations - 2>><<else>><<set $rations to $rations - 1>><</if>><<if $rations < 0>><<set $rations to 0>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<if $location == "Wild Space">><<set $countDownAmbush to $countDownAmbush + 1>><</if>><<if ($countDownAmbush < 5 && $wonPirates < 3) || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>>''3 rations removed!''<<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>>''2 rations removed!''<<else>>''1 ration removed!''<</if>> <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 2>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>>''3 rations removed!''<<set $rations to $rations - 3>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>>''2 rations removed!''<<set $rations to $rations - 2>><<else>>''1 ration removed!''<<set $rations to $rations - 1>><</if>> <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>>
You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. Only to wake up for the sound of the emergency alarm kicking in. You can: 1. Sleep 2. Masturbate 3. Sell your picks online
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>This is bad!</div></div><<audio "alarm" play>><<set $attachedbyGuild to 1>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><<if $wonPirates > 1>><a id="q" data-passage="Guild attack2">Q. Cockpit</a><<elseif $wonPirates > 0>><a id="q" data-passage="Pirate attack2">Q. Cockpit</a><<else>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><</if>><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $sissyStart == 1>><<set $wasSissy to 1>><</if>><<set $slavetrainingStageGuild to 0>><<if $maleStart > 0>><<set $outfit to "straitjacket, panel gag, cock cage">><<else>><<set $outfit to "straitjacket, panel gag">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><<set $mission2 to "''Trials of slavery:''\n\nYou need to find a way to escape the Guild.">><<set $portrait to 5>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $credits to 0>><<set $stance to "normal">><<set $days to $days + 1>><<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
When you open your eyes, you are in a padded cell. Your arms are locked in a straitjacket. <<if $feminizationProgress < 5>>But what's worse... And what you immediately recognize... That you now you have feminine features.
<center><div class="smallImage2"><img src="./Images/chastitycage.jpg"></div></center><<set $sissyStart to 1>>
You look down, and your cock is still there. But it was locked in a chastity cage. Dangling between your legs completely useless. <</if>>
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Hello, worm.</div></div>
You can hear a woman's voice.
When you see her you get scared. This woman looks like a professional slave trainer. If that's true there is only one faction that can be behind this attack: The Slaver's Guild.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>You recognize us? Good.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Just to make sure that it sticks: there wasn't a single soul who ever escaped from our guild. From now on you are our slave. And you are going to be our slave until you draw breath.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Cooperate, and you will make things easy for the both of us. Resist, and your slave life will be all the worse.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Is that understood?</div></div>
She asks, and she leans closer to you.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod. What else could one do in such a situation?
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Now you are one of the sissies. You might think that this way you have it harder. It is true. But it also means that you are more controllable.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Let's say you behave, and I won't slide a catheter in there?</div></div>
She walks out of the room, without waiting for as much of a whimper on your part. The door shut behind her and fixated by separate locks.
<center><div class="specialImage2"><img src="./Images/facility2.jpg"></div></center>
Instead of struggling you lie down, your mind engulfed by desperation.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How am I going to get out of here?</div></div>
You think to yourself. But deep down you already know the answer.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape from the Guild.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Bring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="You wake up Guild Training">2. Weeks later</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
When you open your eyes, you are in a padded cell. Your arms are locked in a straitjacket. Your mouth was locked shut by a dildo gag.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm! Mhmm! Mhmmm!</div></div>
Desperate you try to get out of your bondage. Only to be interrupted by a voice next to you.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Hello, worm.</div></div>
You can hear a woman's voice.
When you see her you get scared. This woman looks like a professional slave trainer. If that's true there is only one faction that can be behind this attack: The Slaver's Guild.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>You recognize us? Good.</div></div>
The woman smiles.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Just to make sure that it sticks: there wasn't a single soul who ever escaped from our guild. From now on you are our slave. And you are going to be our slave until you draw breath.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Cooperate, and you will make things easy for the both of us. Resist, and your slave life will all the worse.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Is that understood?</div></div>
She asks, and she leans closer to you.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod. What else could one do in such a situation?
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Now you are a pretty one. That's good. Those of you have it better.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Let's say you behave, and I won't ruin your skin with whip marks?</div></div>
She walks out of the room, without waiting for as much of a whimper on your part. The door shut behind her and fixated by separate locks.
<center><div class="specialImage2"><img src="./Images/facility2.jpg"></div></center>
Instead of struggling you lie down, your mind engulfed by desperation.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>How am I going to get out of here?</div></div>
You think to yourself. But deep down you already know the answer.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape from the Guild.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Bring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="You wake up Guild Training">2. Weeks later</a></td>
</tr>
</table>
<</nobr>><</if>><<set $previousTorpedoes to $torpedoes>><<set $previousHackingTools to $hackingTools>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<set $atCockpit to 1>><center><div class="mediumImage2"><img src="./Images/guildship.jpg"></div></center>
You rush to the cockpit. Only to see an enormous vessel getting to close proximity of yours.
Your comm pings ''INCOMING CALL.'' You lean to the console and and press ''ACCEPT''.
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>This is the captain of the C.S.S. //Magellan// from the Independent Trade Alliance.</div></div>
You can hear the voice filling the air around you.
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>We have reason the believe that you smuggle spice that was stolen from one of our freighters. Shut down all systems, and prepare to be boarded for inspection.</div></div>
The words send fear through your spine. All Trade Alliance vessels have police IFF's shared with them. A precaution to avoid conflict. But if they are not the Trade Alliance, then who?
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is an Earth Police vessel. You have no authority here. There is a thing called the IFF that you could check.</div></div>
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>Negative. Your IFF doesn't match with anything that was provided for us. Nice try, smuggler.</div></div>
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>Shut down all systems, and prepare to be boarded. This is your final warning before we open fire. I repeat: This is your final warning before we open fire.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/guildship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $hull< 100>>Alright! Alright! I will comply.<<else>>Very well. I comply.<</if>> Shutting down all systems!</div></div>
You tell them. But deep down you are pretty sure that this was the wrong decision.
In the following minutes the //Magellan// docks with your ship, and you can see a swarm of armed security personnel on the cameras descending down upon you.
You think about fighting them. But even if you //could//, the //Magellan// is the bigger fish.
<center><div class="mediumImage"><img src="./Images/goons.jpg"></div></center>
You take a deep breath, and you decide to meet them before they get here.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Um, listen. I'm a police officer...</div></div>
You try to explain to them what the situation is. But one of them shoots a stun dart in your chest, and you collapse on the floor unconscious. <div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><<set $weeksPassedGuild to 1>><<set $energy to 0>><<if $submission < 81>><<set $submission to $submission + 20>><</if>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
The trainer opens your mouth with her hands and spits in it a couple times. You have to say thank you each time. After that she gets you up rom the ground, and you are escorted to today's training session.
<center><div class="specialImage3"><img src="./Images/trainingsession1.jpg"></div></center>
Today you receive sexual training. You spend most of the day locked by straps on a bench, fucked by your trainer and various members of the crew.
<center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
By the evening you are escorted back. Your trainer fucks you in the ass with her strapon one more time. In the aftermath you receive dinner from a bowl, and the bucket that contains what came out of you is switched to another one by a guard.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good night, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress.</div></div>
You mutter in your gag as she leaves.
<<if $submission < 100>>''20 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Guild Training">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<if $submission < 91>><<set $submission to $submission + 10>><</if>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
The trainer instructs you to lie down, and she urinates in your mouth. You have to swallow every drop and say thank you. After that she gets you up rom the ground, and you are escorted to today's training session.
<center><div class="specialImage2"><img src="./Images/trainingsession2.jpg"></div></center>
Today you receive endurance training. Most of the day spent by being tortured by your trainer and the various toys at her disposal.
<center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
By the evening you are escorted back. Your trainer fucks you in the ass with her strapon one more time. After that you receive dinner from a bowl, and the bucket that contains what came out of you is switched to another one by a guard.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good night, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress.</div></div>
You mutter in your gag as she leaves.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Guild Training">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<if $submission < 91>><<set $submission to $submission + 10>><</if>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
The trainer opens your mouth with her hands and spits in it a couple times. You have to say thank you each time. After that she gets you up rom the ground, and you are escorted to today's training session.
<center><div class="specialImage3"><img src="./Images/trainingsession3.jpg"></div></center>
Today you receive endurance training. You are strapped in place the entire day without anyone to disturb you. All is left is your thoughts and the pain from your bonds.
<center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
By the evening you are escorted back. Your trainer fucks you in the ass with her strapon one more time. After that you receive dinner from a bowl, and the bucket that contains what came out of you is switched to another one by a guard.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good night, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress.</div></div>
You mutter in your gag as she leaves.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Guild Training">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<if $submission < 91>><<set $submission to $submission + 10>><</if>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
The trainer instructs you to stand up, and you get twenty hits by her whip. You have to say thank you each time. After that she grabs your shoulder, and you are escorted to today's training session.
<<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/trainingsession5.jpg"></div></center>
Today you receive endurance training. Most of the day spent by being tied in place and mercilessly whipped by your trainer.<<else>><center><div class="specialImage2"><img src="./Images/trainingsession6.jpg"></div></center>
Today you receive endurance training. Most of the day spent by your trainer exploring your holes and locking different devices on you.<</if>>
<center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
By the evening you are escorted back. Your trainer fucks you in the ass with her strapon one more time. After that you receive dinner from a bowl, and the bucket that contains what came out of you is switched to another one by a guard.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good night, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress.</div></div>
You mutter in your gag as she leaves.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Guild Training">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<if $submission < 91>><<set $submission to $submission + 10>><</if>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
The trainer instructs you to lie down, and she urinates in your mouth. You have to swallow every drop and say thank you. After that she gets you up rom the ground, and you are escorted to today's training session.
<<if $maleStart > 0>><center><div class="specialImage3"><img src="./Images/trainingsession1.jpg"></div></center>
Today you receive sexual training. You spend most of the day locked by straps on a bench, fucked by your trainer and various members of the crew.<<else>><center><div class="specialImage3"><img src="./Images/trainingsession4.jpg"></div></center>
Today you receive sexual training. However you never leave the confines of your cell.<</if>>
<center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
By the evening you are escorted back. Your trainer fucks you in the ass with her strapon one more time. After that you receive dinner from a bowl, and the bucket that contains what came out of you is switched to another one by a guard.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good night, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress.</div></div>
You mutter in your gag as she leaves.
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold Guild">1. You are sold</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $outfit to "ballgag, slave collar, leather harmess, leather boots, cock cage, slave mittens">><<else>><<set $outfit to "ballgag, slave collar, leather harmess, leather boots, slave mittens">><</if>><<set $mission2 to "''Trials of slavery:''\n\n==You need to find a way to escape the Guild.==\n\nFailed!">><<set $days to $days + 32>><<set $submission to 100>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wait for an hour, then your trainer walks in.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Good morning, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress.</div></div>
You mutter in your gag.
You get breakfast from a bowl. In the meantime the bucket that contains what came out of you is switched to another one by a guard.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>I hope you are in a good mood, worm, because I have news for you: We arrived to the place of your auction.</div></div>
Hearing the words you are shocked. You thought that somehow you would be able to escape this vessel. Instead what happened is that you concluded your training, and now you are going to get sold as a slave.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Keep it firmly in mind what I said when you woke up, worm.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>You are the property of the Guild. And you are always going to be the property of the Guild.</div></div>
She leans closer to you, and presses the tattoo on your neck. You noticed it was there before. But you were never briefed about it's purpose.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Guild slaves are not sold. You are rented. When your owner decides to do you over, you are going to get back to us. You want this date to be as late as possible.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Do we have an understanding here, worm?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod, biting down on your dildo gag.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Excellent.</div></div>
<<if $maleStart > 0>>She grabs your caged cock, giving you a couple slow strokes to tease you up. You look her in the eyes pleading. She thought you how to come through the cage, but she made sure you never got //spoiled//.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Up to your new owner.</div></div>
She says with a grin, and she signals the guards to lead you away.<<else>>She gives you a nod, perhaps as brief compassion, and she signals the guards to lead you away.<</if>>
<center><div class="specialImage3"><img src="./Images/auction3.jpg"></div></center>
The auction takes place in a farm in one of the remote planets. You are not sure which one. Once you are outside of the vessel, you are practically exchanged like a piece of meat. Your leash given by one of the crewmembers to one of the auctioners.
The trip doesn't take long. Perhaps around fifteen minutes. You follow along obedient. Once you get there, you are firmly secured, looking over the participants of the auction.
<center><div class="specialImage2"><img src="./Images/auction2.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>MHMMMMMM!</div></div>
You to let out a muffled cry as the auctioneer plays around with //the goods//, struggling against the straps that hold you in place. You've been constantly degraded for so long that even you don't know. But somehow you managed to do this much.
As a snap back to reality the crowd laughs at you. //Of course.// There is nothing you could do today that could change your fate. This has been the case for a very long time now. All that's left for you is to serve. All of it because of one stupid decision.
//Who will be your owner?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="A woman slave market">1. A woman</a></td>
<td><a id="2" data-passage="A man slave market">2. A man</a></td>
</tr>
</table>
<</nobr>><<if $wasSissy != 1>><<set $sissyStart to 0>><</if>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<audio "dressup" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $pirateAttackOneOngoing to 0>><<set $pirateAttackTwoOngoing to 0>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $countDownAmbush to $countDownAmbush - 2>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $submission to $previousSubmission>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>><<set $shield to 100>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $enemy2hull to 100>><<set $enemy2shield to 100>><<if $countDownAmbush < 5 || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 0>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to wake up for the sound of the emergency alarm kicking in.<<set $attachedbyGuild to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is bad!</div></div>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep</td>
<td>2. Masturbate</td>
<td>3. Sell your picks online</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" play>><<timed 3s>><<audio "shiplasers2" play>><</timed>><<if $shield > 40>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $shield to 0>><<set $hull to $hull - 40>><<else>><<set $shield to 0>><<set $hull to $hull -80>><</if>><<if $enemy1shield > 10>><<set $enemy1shield to $enemy1shield - 10>><<else>><<set $enemy1shield to 0>><<set $enemy1hull to $enemy1hull - 15>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You open fire with the lasers, scoring multiple hits along the //Magellan//'s hull. As a response the //Magellan// shoots back, and a series of hits rock your vessel.
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<timed 1s>><<audio "shiplasers2" play>><</timed>><<if $shield > 40>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $shield to 0>><<set $hull to $hull - 40>><<else>><<set $shield to 0>><<set $hull to $hull -80>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You fire a pair of torpedoes, however the //Magellan// is able to intercept them. As a response the //Magellan// shoots back, and a series of hits rock your vessel.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<set $hull to $hull - 15>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers2" play>><<if $shield > 40>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $shield to 0>><<set $hull to $hull - 40>><<else>><<set $shield to 0>><<set $hull to $hull -80>><</if>><<set $ftlOut to 1>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You start to spin up the FTL drive. But the next moment a shot rocks your vessel, and you realize it was damaged!
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<if $armsbound > 0>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage2"><img src="./Images/joshuainnl.jpg"></div></center><<else>><<if $sissyStart > 0>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolineinnlbulge.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolineinnlstraitjacketsissy.jpg"></div></center><</if>><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolineinnl.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolineinnlstraitjacket.jpg"></div></center><</if>><</if>><</if>><<else>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center><</if>>
You step outside of the ship in Angel City, the capital of New Los Angeles.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atAirlock to 1>><center><div class="mediumImage"><img src="./Images/airlock.jpg"></div></center>
You decide to go back to the ship. <<if $location == "newlosangeles">>Currently your ship is docked at a public spaceport in Angel City, the capital of New Los Angeles.<<else>>Currently your ship is in Wild Space. Going out there would the equivalent of death.<</if>> You can: <<if $location == "newlosangeles">><a id="1" data-passage="Step outside NL">1. Step outside</a><<else>>1. Step outside<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $credits to $credits - 200>><<set $atCabin to 1>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 700>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Damn. Life here is expensive!</div></div>
''200 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to call it a day. You crawl out to the local store to get some essentials, pay the docking fee, then you get back for a good night's sleep. You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
In the morning you go through the receipts, and it turns out you spent 200 credits.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Damn. Life here is expensive!</div></div>
''200 credits removed!'' <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $hideButtons to 0>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nCompleted!">><<set $mission3 to "''Your second target:''\n\nWait a week for a new assignment.">><<set $mission4 to "''From the deep:''\n\nWild Space is a treacherous part of the cosmos. Don't park your ship there for long.">> <<set $rebeccaBroughtInDay to $days>><<set $countDownAmbush to 0>><<set $hasSomeoneOnboard to 0>><<set $rebeccaBroughtin to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div></center>
You decide it is about time to bring Rebecca in. You go back to the cell to fetch her, dragging her through the streets on a leash, straitjacketed like an animal. You do not care about the humiliation she suffers. In your mind she deserves it.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You did the right thing.</div></div>
The receptionist says once you turned her in. That woman is never going to see sunlight again, in that you are certain.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any jobs on the lookout for me?</div></div>
You ask after the guards finished dragging Rebecca away.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Not right now.</div></div>
The receptionist shakes her head.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>This was your first mission, and the high ups will need some time to evaluate it. Until then have fun in the city. I believe your payment is due to arrive... Just about now!</div></div>
She says as your credit node starts to buzz.
''2000 credits added!''<<set $credits to $credits + 2000>> ''Mission log updated!''<<set _q1 = {
id: "02",
title: "Your second target:",
status: "Wait a week for a new assignment.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _q2 = {
id: "03",
title: "From the deep:",
status: "Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.",
index: $questLog.length + 1
}>><<run $questLog.push(_q2)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nCompleted!">><</if>>
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 2>>1. Ask about a contract<<elseif $metBaron == 1>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><<else>>1. Ask about a contract<</if>></td>
<td><<if $latexMistressStage > 2>>2. Pretend to be a hooker<<else>><<if $maleStart == 1 && $sissyStart != 1>>2. Pretend to be a hooker (you are not a woman!)<<else>><<if $energy < 2>>2. Pretend to be a hooker<<else>><a id="2" data-passage="You pretend to be a hooker">2. Pretend to be a hooker</a><</if>><</if>><</if>></td>
<td><<if $energy < 2>>3. Time for a crackdown<<else>><a id="3" data-passage="Time for a crackdown">3. Time for a crackdown</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Head back to the streets">4. Head back to the streets</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/submissive.jpg"></div></center>
You decide is time to dominate someone. <<if $armsbound > 0>>It is sure difficult to dom someone without using your hands. But you manage.<<else>>Luckily one of the ladies is more than happy to volunteer.<</if>>
''100 credits removed!''<<set $credits to $credits - 100>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Find yourself a sub (100)<<else>><<if $credits < 100>>1. Find yourself a sub (100)<<else>><a id="1" data-passage="Dominate">1. Find yourself a sub (100)</a><</if>><</if>></td>
<td><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>2. Find yourself a dom (100)<<else>><<if $energy < 1>>2. Find yourself a dom (100)<<else>><<if $credits < 100>>2. Find yourself a dom (100)<<else>><a id="2" data-passage="Be dominated">2. Find yourself a dom (100)</a><</if>><</if>><</if>></td>
<td><a id="3" data-passage="Approach the Mistress">3. Approach the Mistress</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><<else>>4. Approach the Master<</if>><<else>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><</if>></td>
<td><a id="5" data-passage="Head back to the streets">5. Head back to the streets</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage3"><img src="./Images/bdsmclubfemdom.jpg"></div></center><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><video src="./Images/bdsmclubsublatex.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center><<else>><<if $armsbound > 0>><center><video src="./Images/bdsmclubsublatex.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center><<else>><center><div class="mediumImage"><img src="./Images/bdsmclubsubfemale.jpg"></div></center><</if>><</if>><</if>>
You decide is time to be dominated. Luckily one of the ladies is more than happy to enact your sacred desires!
''100 credits removed!''<<set $credits to $credits - 100>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Find yourself a sub (100)<<else>><<if $credits < 100>>1. Find yourself a sub (100)<<else>><a id="1" data-passage="Dominate">1. Find yourself a sub (100)</a><</if>><</if>></td>
<td><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>2. Find yourself a dom (100)<<else>><<if $energy < 1>>2. Find yourself a dom (100)<<else>><<if $credits < 100>>2. Find yourself a dom (100)<<else>><a id="2" data-passage="Be dominated">2. Find yourself a dom (100)</a><</if>><</if>><</if>></td>
<td><a id="3" data-passage="Approach the Mistress">3. Approach the Mistress</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><<else>>4. Approach the Master<</if>><<else>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><</if>></td>
<td><a id="5" data-passage="Head back to the streets">5. Head back to the streets</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $shield to 100>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Wild Space despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $location to "Wild Space">><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Wild Space. Not particularly anywhere. Just somewhere. Who said you have to pay a docking fee when you can be not docked? <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<if $rations < 9>>You do not have enough rations to last the journey. But luckily all of you are able to pull through.<<set $rations to 0>><<else>>''9 rations removed!''<<set $rations to $rations - 9>><</if>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<if $rations < 6>>You do not have enough rations to last the journey. But luckily the both of you are able to pull through.<<set $rations to 0>><<else>>''6 rations removed!''<<set $rations to $rations - 6>><</if>><<else>><<if $rations < 3>>You do not have enough rations to last the journey. But luckily you are able to pull through.<<set $rations to 0>><<else>>''3 rations removed!''<<set $rations to $rations - 3>><</if>><</if>><<if $rations < 1>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<set $shield to 100>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $pirateAttackOneOngoing > 0>><<set $pirateAttackOneOngoing to 0>><</if>><<if $pirateAttackTwoOngoing > 0>><<set $pirateAttackTwoOngoing to 0>><</if>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<set $location to "jemisonStation">><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Jemison Station despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Jemison Station. The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<if $rations < 9>>You do not have enough rations to last the journey. But luckily all of you are able to pull through.<<set $rations to 0>><<else>>''9 rations removed!''<<set $rations to $rations - 9>><</if>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<if $rations < 6>>You do not have enough rations to last the journey. But luckily the both of you are able to pull through.<<set $rations to 0>><<else>>''6 rations removed!''<<set $rations to $rations - 6>><</if>><<else>><<if $rations < 3>>You do not have enough rations to last the journey. But luckily you are able to pull through.<<set $rations to 0>><<else>>''3 rations removed!''<<set $rations to $rations - 3>><</if>><</if>><<if $rations < 1>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $location to "jemisonStation">><<set $numberofGames to 0>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
You step outside of the ship in Jemison Station. You heard that many officers disappeared without a trace here. <<if $latexMistressStage > 2>>However looking over your latex suit and the holster, contemplating the fact that you became a slave on your will, you have to realize that you might not be apart from this vermin.<<else>>However you refuse to take down the uniform. You are apart of this vermin, and you are going to showcase it with every step.<</if>>
<<if $encounteredMaskedJemison != 1>><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
As you go through the hangar a <<if $mercenaryGender == 2>>wo<</if>>man pushes you to the ground with h<<if $mercenaryGender == 2>>er<<else>>is<</if>> shoulder.<<set $encounteredMaskedJemison to 1>>
<<if $latexMistressStage > 2>><div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>Watch yourself, girl.</div></div><<else>><div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>Watch your ass, officer.</div></div><</if>>
<<if $mercenaryGender == 2>>She<<else>>He<</if>> says, and <<if $mercenaryGender == 2>>s<</if>>he walks away like nothing happened.
<<if $latexMistressStage > 2>>You hastily get up from the floor.<<else>>You hastily get up, and you adjust your clothes.<</if>> You decide to keep going instead of going after <<if $mercenaryGender == 2>>her<<else>>him<</if>>. It would be silly to start a fight in a place like this.
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You venture to a slot machine that you found at an outdoor casino.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "dressup" stop>><<set $atAirlock to 1>><center><div class="mediumImage"><img src="./Images/airlock.jpg"></div></center>
You decide to go back to the ship. <<if $location == "jemisonStation">>Currently your ship is docked at Jemision Station, a remote place filled with scum and villainy.<<else>>Currently your ship is in Wild Space. Going out there would the equivalent of death.<</if>> You can: <a id="1" data-passage="Step outside JT">1. Step outside</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $credits to $credits - 100>><<set $atCabin to 1>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 600>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
''100 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to call it a day. You crawl out to the local store to get some essentials, pay the docking fee, then you get back for a good night's sleep. You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
In the morning you go through the receipts, and it turns out you spent 100 credits.
''100 credits removed!''<<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $atMan to 1>><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>What do you want, sweet ass?</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apologyDemandedMercenary > 0>><a id="1" data-passage="Works just fine for me">1. Works just fine for me</a><<else>><a id="1" data-passage="I want you to apologize">1. I want you to apologize</a><</if>></td>
<td><<if $submission < 100>>2. I want to become your slave<<else>><a id="2" data-passage="I want to become your slave">2. I want to become your slave</a><</if>></td>
<td><<if $askedWhoAreYou > 0>>3. Who are you?<<else>><a id="3" data-passage="Who are you?">3. Who are you?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedPushOver > 0>>4. Why did you push me over?<<else>><a id="4" data-passage="Why did you push me over?">4. Why did you push me over?</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atMan to 0>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
You go to the mechanic.
<<if $latexMistressStage > 2>><div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Shit I would shag you!</div></div>
The man says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>What?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>I mean... What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div><<else>><div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div><</if>>
The man asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<audio "reload" stop>><<audio "repair" stop>><<audio "repair" volume 1.0 play>><<set $ownsShieldMkII to 1>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want the Mark II shields.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''200 credits removed!''<<set $credits to $credits - 200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<audio "reload" stop>><<audio "repair" stop>><<audio "repair" volume 1.0 play>><<set $ownsWeaponMkII to 1>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want the Mark II lasers.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''200 credits removed!''<<set $credits to $credits - 200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<audio "reload" stop>><<audio "repair" stop>><<audio "repair" volume 1.0 play>><<set $ownsTorpedoMkII to 1>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want the Mark II torpedoes. I heard they are smaller, therefore more difficult to shoot down.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''400 credits removed!''<<set $credits to $credits - 400>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<set $previousTorpedoes to $torpedoes>><<set $previousHackingTools to $hackingTools>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<set $pirateAttackOneOngoing to 1>><<set $atCockpit to 1>><center><div class="mediumImage2"><img src="./Images/pirateship.jpg"></div></center>
You rush to the cockpit. Only to see another vessel getting to close proximity of yours.
Your comm pings ''INCOMING CALL.'' You lean to the console and and press ''ACCEPT''.
<div class="speech-box slaver-box"><img src="./Images/pirateship.jpg"><div class="speech-content"><span class="name">Pirate</span>Surrender or die.</div></div>
You can hear the voice through the comm.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates1">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td></tr></table><</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/pirateship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Alright! Alright! I will do what you say. Shutting down all systems!</div></div>
You tell them. But deep down you are pretty sure that this was the wrong decision.
In the following minutes the pirate ship docks with your vessel. You are forced to come onboard naked, a security camera watching your every move. At one moment the door is shut behind you, and you are forced to inhale a gas that knocks you out in seconds. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 30>><<set $enemy1shield to $enemy1shield - 30>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 40>><</if>><<else>><<if $enemy1shield > 20>><<set $enemy1shield to $enemy1shield - 20>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 3s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/pirateshipfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You open fire with the lasers, scoring multiple hits along the ship's hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates1">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/pirateshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the shots caused enough damage, and the enemy ship was destroyed.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 1s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to (Math.random() < 0.75 ? 0 : 1)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/pirateshipfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
<<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 50>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the enemy ship is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates1">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/pirateshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the warhead caused enough damage, and the enemy ship was destroyed.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $enemyShipDisabled == 0>><<audio "shiplasers2" play>><</if>><<if $enemyShipDisabled > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/pirateshipfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
<<if $enemyShipDisabled > 0>>You start up the FTL drive... And in the following seconds you are able to get away from your opponent! You can: <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a><<audio "ftl" play>><<set $evadedFirstShip to 1>><<set $enemyShipDisabled to 0>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Huh... It actually worked.</div></div> <<set $wonPirates to 1>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>>
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.==\n\nYou completed the first encounter!">><</if>><<set $countDownAmbush to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>>You start up the FTL drive. But the next moment a shot rocks your vessel, and you realize it was damaged!<<set $hull to $hull - 15>><<set $ftlOut to 1>>
<div class="speech-box slaver-box"><img src="./Images/pirateship.jpg"><div class="speech-content"><span class="name">Pirate</span>Won't get away so easily!</div></div>
You can hear a voice through the comm.
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates1">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "cock cage, humbler">><<else>><<if $sissyStart > 0>><<set $outfit to "leather straps, ballgag, cock cage">><<else>><<set $outfit to "latex straitjacket, ballgag">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<set $ftlOut to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/cagedman.jpg"></div></center>
In the end it turns out that the ship belongs to two female smugglers who decide to keep you for their own entertainment.
<center><div class="specialImage2"><img src="./Images/usedman.jpg"></div></center>
At first the situation looks like something that might have its own benefits. However the two ladies are especially cruel with you, and in the following months they completely break you in.
They keep you in a cage all day except if you are in use. You are not allowed to come properly, only through anal penetration or your cock cage stimulated by a vibrator. Your cock and balls are constantly tormented. Catheter, spikes, humbler, you name it, you soon become familiar with all of them.
What's worse, they tell you that once they are done with you, you are going to sold to the underworld as a sissy slave. The worst fate a man could suffer. And so you spend your days attuned to the wants of your mistresses, knowing what comes next will be far worse.
BAD OUTCOME: TAMED BY SMUGGLERS
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<if $sissyStart > 0>><center><div class="specialImage1"><img src="./Images/smugglerslave3.jpg"></div></center><<else>><center><div class="specialImage1"><img src="./Images/smugglerslave1.jpg"></div></center><</if>>
<<if $sissyStart > 0>>In the end it turns out that the ship belongs a smuggler. He doesn't mind that you are a sissy. In fact he decides to keep you as entertainment. Your ship is melted down and the money is counted in front of you. Alongside with what he got for selling your clothes and valuables.<<else>>In the end it turns out that the ship belongs a smuggler who decides to keep you as entertainment. Your ship is melted down, and the money is counted in front of you. Alongside with what he got for selling your clothes and valuables.<</if>>
<<if $sissyStart > 0>><center><div class="specialImage1"><img src="./Images/smugglerslave4.jpg"></div></center><<else>><center><div class="specialImage1"><img src="./Images/smugglerslave2.jpg"></div></center><</if>>
You are forced to serve his every need for years, in full knowledge that once he gets bored, you are going to get sold on the slave market. In the end you start to enjoy your life as a full time sex slave. You think this is a blessing. It's not like you could escape anyway!
BAD OUTCOME: A SMUGGLER'S TOY
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $enemyShipDisabled to 0>><<audio "hacking" stop>><<set $ftlOut to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $shield to 100>><<set $wonPirates to 1>><<set $stance to "normal">><<set $atCockpit to 1>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle1.jpg"></div></center>
You try to gather what you can in the following minutes. After that all the parts that comprised the ship are gone. Sent into a million direction by the shockwave. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
''400 credits added!'' ''Mission log updated!''<<set $credits to $credits + 400>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.==\n\nYou completed the first encounter!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $countDownAmbush to 0>><<audio "reload" stop>><<audio "dressup" stop>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
You return to the docks where you started at.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Guess I'm not done with the place!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 50 credits on what seems like a calculated risk. <<if $wonSmallBet > 4>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 250 credits.
<<set $wonSmallBet to $wonSmallBet + 1>>''250 credits added!''<<set $credits to $credits + 250>><<else>>But damn you are bad at math!
''50 credits removed!''<<set $credits to $credits - 50>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 2>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 500 credits on what seems like a calculated risk. <<if $wonHugeBet > 0>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 2500 credits.
<<set $wonHugeBet to $wonHugeBet + 1>>''2500 credits added!''<<set $credits to $credits + 2500>><<else>>But damn you are bad at math!
''500 credits removed!''<<set $credits to $credits - 500>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 4>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 200 credits on what seems like a calculated risk. <<if $wonFairBet > 2>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 1000 credits.
<<set $wonFairBet to $wonFairBet + 1>>''1000 credits added!''<<set $credits to $credits + 1000>><<else>>But damn you are bad at math!
''200 credits removed!''<<set $credits to $credits - 200>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $askedWhoAreYou to 1>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Who are you?</div></div>
<<if $latexMistressStage > 2>><div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>I'm a mercenary.</div></div><<else>><div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>I'm a mercenary. I do the jobs your kind doesn't.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apologyDemandedMercenary > 0>><a id="1" data-passage="Works just fine for me">1. Works just fine for me</a><<else>><a id="1" data-passage="I want you to apologize">1. I want you to apologize</a><</if>></td>
<td><<if $submission < 100>>2. I want to become your slave<<else>><a id="2" data-passage="I want to become your slave">2. I want to become your slave</a><</if>></td>
<td><<if $askedWhoAreYou > 0>>3. Who are you?<<else>><a id="3" data-passage="Who are you?">3. Who are you?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedPushOver > 0>>4. Why did you push me over?<<else>><a id="4" data-passage="Why did you push me over?">4. Why did you push me over?</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atMan to 0>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Why did you push me over?</div></div>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>Why shouldn't I?</div></div>
<<if $mercenaryGender == 2>>Sh<<else>>H<</if>>e shrugs.<<set $askedPushOver to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apologyDemandedMercenary > 0>><a id="1" data-passage="Works just fine for me">1. Works just fine for me</a><<else>><a id="1" data-passage="I want you to apologize">1. I want you to apologize</a><</if>></td>
<td><<if $submission < 100>>2. I want to become your slave<<else>><a id="2" data-passage="I want to become your slave">2. I want to become your slave</a><</if>></td>
<td><<if $askedWhoAreYou > 0>>3. Who are you?<<else>><a id="3" data-passage="Who are you?">3. Who are you?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedPushOver > 0>>4. Why did you push me over?<<else>><a id="4" data-passage="Why did you push me over?">4. Why did you push me over?</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atMan to 0>><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to become your slave.</div></div>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>What do you mean, sweet ass?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm weirdly attracted to the people who treat me roughly. And pushing me over was rough.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>So... I'm basically one of those types.</div></div>
<<if $mercenaryGender == 2>>You add after he spent thirty seconds inspecting your bulge.<<else>>You add after thirty seconds of silence.<</if>><div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<audio "gas" stop>><<timed 2s>><<audio "gas" play>><</timed>>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>Take a sip from the gas.</div></div>
<<if $mercenaryGender == 2>>Sh<<else>>H<</if>>e says, handing some sort of a grenade in front you. <<if $mercenaryGender == 2>>Sh<<else>>H<</if>>e presses a button, and white smoke starts to get out of the casing. Fearful you take a breath, then you collapse on the ground like a log.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up mercenary">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<if $maleStart > 0>><<set $outfit to "latex pony gear, bitegag, buttplug, cock cage">><<else>><<set $outfit to "latex pony gear, bitegag, plugs">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 17>><<else>><<set $portrait to 7>><</if>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/femdompony.jpg"></div></center>
It turns out that the woman wanted a pony slave.
You are kept most of the time in a cage. You are only allowed to wear your pony gear once outside of it. You had to practice every day for hours, both when you were in her ship and when you were at her home on a remote planet.
You were deprived of orgasms for the most part. She used you frequently. But she seldom allowed you to come. When you got rewarded, she did it because you achieved something. Winning one of the races or breaking one of your personal records.
At first you rejected this lifestyle. However the absence of choice made wonders, and with time you fell in love with it.
BAD OUTCOME: PONY SLAVE
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mercenary return">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/ponyslave.jpg"></div></center>
<<if $mercenaryGender == 2>>It turns out that the woman wanted a pony slave.
You are kept most of the time in a cage. You are only allowed to wear your pony gear once outside of it. You had to practice every day for hours, both when you were in her ship and when you were at her home on a remote planet.
You were deprived of orgasms for the most part. She used you frequently. But she seldom allowed you to come. When you got rewarded, she did it because you achieved something. Winning one of the races or breaking one of your personal records.
At first you rejected this lifestyle. However the absence of choice made wonders, and with time you fell in love with it.<<else>>It turns out that the man wanted a pony slave.
You are kept most of the time in a cage. You are only allowed to wear your pony gear once outside of it. You had to practice every day for hours, both when you were in his ship and when you were at his home on a remote planet.
You were deprived of orgasms for the most part. He used you frequently. <<if $sissyStart == 1>>But he rarely allowed you to come.<<else>>But it was either your ass or your mouth.<</if>> When you got rewarded, he did it because you achieved something. Winning one of the races or breaking one of your personal records.
At first you rejected this lifestyle. However the absence of choice made wonders, and with time you fell in love with it.<</if>>
BAD OUTCOME: PONY SLAVE
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mercenary return">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>>
<<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $submission to $previousSubmission>><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>What do you want, sweet ass?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apologyDemandedMercenary > 0>><a id="1" data-passage="Works just fine for me">1. Works just fine for me</a><<else>><a id="1" data-passage="I want you to apologize">1. I want you to apologize</a><</if>></td>
<td><<if $submission < 100>>2. I want to become your slave<<else>><a id="2" data-passage="I want to become your slave">2. I want to become your slave</a><</if>></td>
<td><<if $askedWhoAreYou > 0>>3. Who are you?<<else>><a id="3" data-passage="Who are you?">3. Who are you?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedPushOver > 0>>4. Why did you push me over?<<else>><a id="4" data-passage="Why did you push me over?">4. Why did you push me over?</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atMan to 0>><<set $previousTorpedoes to $torpedoes>><<set $previousHackingTools to $hackingTools>><<set $pirateAttackOneOngoing to 0>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $pirateAttackTwoOngoing to 1>><<set $stance to "spacebattle">><<set $atCockpit to 1>><center><div class="mediumImage2"><img src="./Images/collectorship.jpg"></div></center>
You rush to the cockpit. Only to see another vessel getting to close proximity of yours.
Your comm pings ''INCOMING CALL.'' You lean to the console and and press ''ACCEPT''.
<div class="speech-box mistress1-box"><img src="./Images/collectorship.jpg"><div class="speech-content"><span class="name">Collector</span>Hello.</div></div>
You can hear the voice through the comm.
<div class="speech-box mistress1-box"><img src="./Images/collectorship.jpg"><div class="speech-content"><span class="name">Collector</span>I'm a collector. To be more precise I collect people to serve as my latex pets.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/collectorship.jpg"><div class="speech-content"><span class="name">Collector</span>I've inserted a virus on your ship about a week ago. I know all about you. Surrender or I shall take you to my ship by force.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td></tr></table><</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/collectorship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Alright! Alright! I will do what you say. Shutting down all systems!</div></div>
You tell her. But deep down you are pretty sure that this was the wrong decision.
In the following minutes the pirate ship docks with your vessel. You are forced to come onboard naked, a security camera watching your every move. You have to dress into a latex suit and put a latex hood on your head. After that you are escorted to your fate. Whatever it might be. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 23>><<set $enemy1shield to $enemy1shield - 23>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 18>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 30>><</if>><<else>><<if $enemy1shield > 15>><<set $enemy1shield to $enemy1shield - 15>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 10>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 20>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 3s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/collectorshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You open fire with the lasers, scoring multiple hits along the ship's hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/collectorshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the shots caused enough damage, and the enemy ship was destroyed.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $enemyShipDisabled == 0>><<audio "shiplasers2" play>><</if>><<if $enemyShipDisabled > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/collectorshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
<<if $enemyShipDisabled > 0>>You start up the FTL drive... And in the following seconds you are able to get away from your opponent! You can: <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a><<audio "ftl" play>><<set $countDownAmbush to 0>><<set $enemyShipDisabled to 0>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Huh... It actually worked.</div></div> <<set $wonPirates to 2>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>>
''Mission log updated!''<<if $evadedFirstShip > 0>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!==\n\nYou completed the second encounter!">><</if>><<else>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!==\n\nYou completed the second encounter!">><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>>You start up the FTL drive. But the next moment a shot rocks your vessel, and you realize it was damaged!<<set $hull to $hull - 15>><<set $ftlOut to 1>>
<div class="speech-box mistress1-box"><img src="./Images/collectorship.jpg"><div class="speech-content"><span class="name">Collector</span>No escape!</div></div>
You can hear her voice through the comm.
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 1s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 4)>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/collectorshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
<<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 50>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the enemy ship is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/collectorshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the warhead caused enough damage, and the enemy ship was destroyed.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "dressup" play>><<audio "hacking" stop>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "latex suit, cock cage">><<else>><<if $sissyStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 10>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/2ndshipbadendman.jpg"></div></center>
In the end it turns out that the woman was seeking what she said, and you become her plaything. You are kept in a cage for the most part, other times you have to lick her feet or serve her sexually. But she only lets you come sparsely. Very sparsely. Something that she uses as a weapon against you.
By the time she sells you on the slave market you are too broken to get out of this fate. You see it. You know it. But all that matters is to get the next orgasm. Something you are sure will be used against you in the future.
BAD END: TAKEN BY THE COLLECTOR
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="specialImage3"><img src="./Images/2ndshipbadendwoman.jpg"></div></center>
In the end it turns out that the woman was seeking what she said, and you become her plaything. You are kept in a cage for the most part, other times you have to pretend that you are furniture.
Her ways of breaking seem subtle to you. For the most part you don't even recognize it. But by the time she sells you on the slave market you are too broken to get out of your new role.
BAD END: TAKEN BY THE COLLECTOR
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $enemyShipDisabled to 0>><<set $mission4 to "''From the deep:''\n\n==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.==\n\nCompleted!">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $wonPirates to 2>><<set $atCockpit to 1>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle2.jpg"></div></center>
You try to gather what you can in the following minutes. After that all the parts that comprised the ship are gone. Sent into a million direction by the shockwave. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
''800 credits added!''<<set $credits to $credits + 800>> ''Mission log updated!''<<if $evadedFirstShip > 0>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!==\n\nYou completed the second encounter!">><</if>><<else>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!==\n\nYou completed the second encounter!">><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $countDownAmbush to 0>><center><video src="./Images/baronblowjob.mp4" autoplay muted loop playsinline style="width: 70%; max-width: 1000px;"></video></center>
You decide to make the best of your situation, and start treating him as if he was one of your clients. It takes about ten minutes until you make him come, his load shot all over your mouth cavity.<<set $metBaron to 1>>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>That was great, whore.</div></div>
The baron laughs. Then he decides to do it again.
And again.
And again.
Once he feels like he is done, he gets a piece of paper out of his pocket, his cock still out, writes something on it, then the note is handed to you.
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Be here tomorrow, all alone. If I find you pleasing, you will find your time compensated. Very compensated.</div></div>
After that his men take you back where you were snatched from. The only reminders of the event are the note and the taste of semen in your mouth.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Call it a day">1. Call it a day</a></td>
</tr>
</table>
<</nobr>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><<set $latexSuithadtobeRemoved to 1>><</if>><<set $removedLatexSuit to 1>><<set $pretendHooker to $pretendHooker - 1>><center><div class="mediumImage"><img src="./Images/ironbaron.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Screw you, you homicidal piece of shit!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Guess what? I'm a cop. And I was tasked to bring you in!</div></div>
You tell the words out of anger. In reality nobody knows you here. Meaning that you exposed yourself in the worse possible time and place.
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>You will regret this day until you live.</div></div>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Take her away!</div></div>
He turns to his men.
<center><video src="./Images/hooded.mp4" autoplay muted loop playsinline style="width: 40%; max-width: 1000px;"></video></center>
The goons get a hood on your head and your hands are locked into mittens. After that you are taken away to whatever fate that awaits you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Bad outcome: Some time passes Baron">1. Some time passes</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><<set $outfit to "cock cage">><<else>><<set $outfit to "naked">><</if>><<set $mission3 to "''Your second target:''\n\n==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nCompleted!">><center><div class="mediumImage"><img src="./Images/baronvilla.jpg"></div></center>
You decide to go to the location the Baron wants you to. The journey takes you to a villa in the forest, a couple clicks from Angel City.
<center><div class="specialImage2"><img src="./Images/atbaronmansion.jpg"></div></center>
You spend the afternoon having fun with each other. <<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>Of course the suit had to go while you were on the way out of //safety precaution//.<</if>><<set $portrait to 1>><<set $metBaron to 2>>
At a sudden you can hear gunshots, and you colleagues barge in, breaking the door apart like nothing.
<center><div class="mediumImage"><img src="./Images/ironbaron.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>How could I not see through this?</div></div>
He asks as he is dragged away. Not like it would matter too much. This guy won't see sunlight again. That you can take for granted.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Great job, officer.</div></div>
The receptionist says once you are back at Headquarters.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>By the way why did you sleep with him?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Well... I had to.</div></div>
You shrug.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>No you didn't.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Yes I did!</div></div>
The receptionist chooses not to react. <<if $armsbound > 0>>However, she is kind enough to help you dress back into your straitjacket.<</if>>
''1500 credits added!''<<set $credits to $credits + 1500>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nCompleted!">><</if>><<set _q1 = {
id: "07",
title: "Your third target:",
status: "Take your next assignment at Headquarters.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Call it a day">1. Call it a day</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "repair" stop>><<audio "repair" volume 1.0 play>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want my ship repaired.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''500 credits removed!''<<set $credits to $credits - 500>> ''Hull was restored!''<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center>
You decide to go to the general store that is located right mext to the dock area.
<<if $latexMistressStage > 2>><div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Nice outfit!</div></div>
The cashier says.<<else>><div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The cashier asks.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance I could work a shift?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Sure. Why not?</div></div>
She nods.
You spend the next six hours working in the woman's stead, who can use the time to catch a break.
<<if $latexMistressStage > 2>><<if $saidPretty > 2>>''80 credits added!''<<set $credits to $credits + 40>><<else>>''60 credits added!''<<set $credits to $credits + 30>><</if>><<else>><<if $saidPretty > 2>>''40 credits added!''<<set $credits to $credits + 40>><<else>>''30 credits added!''<<set $credits to $credits + 30>><</if>><</if>> ''1 energy removed!''<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 500>><center><div class="mediumImage"><img src="./Images/filthysdocks.jpg"></div></center>
You are about to lie down on the space dock's metal. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<if $maleStart != 1 || $sissyStart == 1>><<set $sleptonStreetJemison to $sleptonStreetJemison + 1>><</if>><center><div class="mediumImage"><img src="./Images/filthysdocks.jpg"></div></center>
You decide to spend the night on the space dock's metal. <<if $sleptonStreetJemison < 4>>It might not be very dignifying. But what can you do?
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Let's not do this again!</div></div><</if>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>
You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>At first it sounds like a good idea. But in the middle of the night a man walks up to you, and you wake up for a wet cloth being pressed to your mouth. For a few seconds you struggle like a wildcat, but eventually you fall asleep.
<center><div class="specialImage2"><img src="./Images/experiment1.jpg"></div></center>
It turns out that you were abducted by a pervert who uses you for the purpose of sexual experiments. The experiments are recorded with a camera and distributed for the world to see. This doesn't mean that you get help... It only means that the guy gets some extra money to keep him motivated.
<center><div class="specialImage2"><img src="./Images/experiment2.jpg"></div></center>
The man uses you for years, in the end he decides to drop you off on the local slave market. By this time your mind is broken to the point that you offer no resistance, leaving you at the mercy of whoever happens to own you.
BAD OUTCOME: A PERVERT'S SLUT<<set $portrait to 9>><<if $maleStart > 0>><<set $outfit to "bitegag, slave cuffs, cock cage">><<else>><<set $outfit to "bitegag, slave cuffs">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Bad end return JT">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $submission to $previousSubmission>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $rations to $previousRations>><<set $stims to $previousStims>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
You return to the docks where you started at.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Guess I'm not done with the place!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you could give me some rations?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Just make sure not to eat this crap exclusively.</div></div>
''50 credits removed!''<<set $credits to $credits - 50>> ''5 rations added!''<<set $rations to $rations + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center><<set $saidPretty to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Gosh you look good.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Thank you!</div></div>
She blushes and smiles.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center><<set $saidPretty to 2>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I mean you look really good.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Thank you!</div></div>
She blushes and smiles.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center><<set $saidPretty to 3>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Like I made a sneak pic of you and masturbated 10 times good.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Um... Thanks... I guess.</div></div>
She answers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, blindfold, collar, slave harness">><<else>><<if $sissyStart > 0>><<set $outfit to "ring gag, leather cuffs, chains, cock cage">><<else>><<set $outfit to "ring gag, leather cuffs, chains">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 8>><</if>><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage7"><img src="./Images/rescuepet2.jpg"></div></center>
It turns out that there was a ship close by that was able to rescue you. Problem is, that ship belonged to a slaver who decided to keep you as her personal toy.
She started to keep you in a chastity cage immediately, teaching you how to act as a proper pet. At first you resisted her efforts valiantly. But by the end of the second month you gave in. After the sixth month you were following her on all fours on a leash, dreading the moment she might sell you. <<else>><center><div class="specialImage1"><img src="./Images/rescuepet.jpg"></div></center>
It turns out that there was a ship close by that was able to rescue you. Problem is, that ship belonged to slavers, and you ended up becoming their property. <<if $sissyStart > 0>>The fact that you were born as a man didn't bother them. In fact they were glad because the presence of your penis raised your asking price through the roof.<</if>>
They started training you as a pet. At first you resisted their efforts. But by the end of the second month you gave in. After the sixth month they sold you off at the local slave auction like a piece of meat. By then you wanted nothing else but to obey in order to avoid punishment. <</if>>
BAD OUTCOME: RESCUED BY THE WRONG PARTY
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $shield to 100>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<if $pirateAttackOneOngoing > 0>><<set $pirateAttackOneOngoing to 0>><</if>><<if $pirateAttackTwoOngoing > 0>><<set $pirateAttackTwoOngoing to 0>><</if>><<set $location to "plymouth">><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Plymouth despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Plymouth. The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<if $rations < 9>>You do not have enough rations to last the journey. But luckily all of you are able to pull through.<<set $rations to 0>><<else>>''9 rations removed!''<<set $rations to $rations - 9>><</if>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<if $rations < 6>>You do not have enough rations to last the journey. But luckily the both of you are able to pull through.<<set $rations to 0>><<else>>''6 rations removed!''<<set $rations to $rations - 6>><</if>><<else>><<if $rations < 3>>You do not have enough rations to last the journey. But luckily you are able to pull through.<<set $rations to 0>><<else>>''3 rations removed!''<<set $rations to $rations - 3>><</if>><</if>><<if $rations < 1>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<set $location to "plymouth">><<set $wenttoplymouth to 1>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You step outside of the ship in Plymouth.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atAirlock to 1>><center><div class="mediumImage"><img src="./Images/airlock.jpg"></div></center>
You decide to go back to the ship. <<if $location == "plymouth">>Currently your ship is landed on Plymouth, a farm planet in the middle of nowhere.<<else>>Currently your ship is in Wild Space. Going out there would the equivalent of death.<</if>> You can: <<if $location == "plymouth">><<if $wenttoplymouth == 2>><a id="1" data-passage="Step outside PL burned">1. Step outside</a><<else>><a id="1" data-passage="Step outside PL">1. Step outside</a><</if>><<else>>1. Step outside<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage2"><img src="./Images/burneddownfarm.jpg"></div></center>
<<if $seenplymouthdestruction > 0>>You step outside of the ship in Plymouth again. But what's the point? The emtire colony was obliterated.<<else>>You step outside of the ship in Plymouth. Only to find that the whole farm was burned to the ground, and everyone is dead.<<set $seenplymouthdestruction to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>How did this happen?</div></div>
You ask yourself.
Your reaction might not be much. You'd seen death. However it horrifies you that in this day and age something like this could happen.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship PL">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/fieldwork.jpg"></div></center>
You decide to work on the field. Honest work for some honest credits. The work tires you out completely. But at least you had your contribution.
''40 credits added!''<<set $credits to $credits + 40>> ''2 energy removed!''<<set $energy to $energy -2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="mediumImage5"><img src="./Images/potatoeshop.jpg"></div></center>
You go to the shop that is located next to the farm.
<<if $latexMistressStage > 2>><div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Ah, so you are a latex lover. I love latex too!</div></div>
The cashier says.<<else>><div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Want potatoes?</div></div>
The cashier asks.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 20>>1. Buy potatoes (20)<<else>><a id="1" data-passage="Buy potatoes">1. Buy potatoes (20)</a><</if>></td>
<td><<if $potatoesAsked > 0>><<if $credits < 50 || $talkedMilkSupply == 1>>2. Buy milk (50)<<else>><a id="2" data-passage="Buy milk">2. Buy milk (50)</a><</if>><<else>><a id="2" data-passage="Are you only selling potatoes?">2. Are you only selling potatoes?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $location to "plymouth">><<set $wenttoplymouth to 1>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You go back where you came from.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage5"><img src="./Images/potatoeshop.jpg"></div></center>
You decide to buy some potatoes. However the amount that is missing from your credit chip is different than expected.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Hey! You just scammed me.</div></div>
You say furious.
<div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Take it up with inflation!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But how am I supposed to plan ahead if everything is getting more expensive?</div></div>
<div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>That's inflation for ya'.</div></div>
''$potatoPrice credits removed!''<<set $credits to $credits - $potatoPrice>> ''1 ration added!''<<set $rations to $rations + 1>> <<if $potatoPrice == 100>>
<div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Five more purchases, and I will do something special.</div></div>
She says as you put the potato your bag.<<elseif $potatoPrice == 50>>
<div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Ten more purchases, and I will do something special.</div></div>
She says as you put the potato in your bag. <</if>><<if $potatoPrice == 150>>
You cough up the last of the credits, expecting your reward. A reward which indeed comes, as the woman suddenly kisses you, and you collapse on the floor unconscious. <<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up potato pony">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<set $potatoPrice to $potatoPrice + 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 20>>1. Buy potatoes (20)<<else>><a id="1" data-passage="Buy potatoes">1. Buy potatoes (20)</a><</if>></td>
<td><<if $potatoesAsked > 0>><<if $credits < 50 || $talkedMilkSupply == 1>>2. Buy milk (50)<<else>><a id="2" data-passage="Buy milk">2. Buy milk (50)</a><</if>><<else>><a id="2" data-passage="Are you only selling potatoes?">2. Are you only selling potatoes?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $potatoesAsked to 1>><center><div class="mediumImage5"><img src="./Images/potatoeshop.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Are you only selling potatoes?</div></div>
<<if $farmComplete > 0>><<set $talkedMilkSupply to 1>><div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Actually I was in the business of selling milk. But my local supply chain was interrupted.</div></div><<set $talkedMilkSupply to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's a shame.</div></div><<else>><div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>Actually, I'm selling milk. With this one the price is stable because I have a local supply line.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's great!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 20>>1. Buy potatoes (20)<<else>><a id="1" data-passage="Buy potatoes">1. Buy potatoes (20)</a><</if>></td>
<td><<if $potatoesAsked > 0>><<if $credits < 50 || $talkedMilkSupply == 1>>2. Buy milk (50)<<else>><a id="2" data-passage="Buy milk">2. Buy milk (50)</a><</if>><<else>><a id="2" data-passage="Are you only selling potatoes?">2. Are you only selling potatoes?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 500>><center><div class="mediumImage"><img src="./Images/farmland.jpg"></div></center>
You are about to lie down in the middle of the field. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going house to house on the farm, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<if $maleStart != 1 || $sissyStart == 1>><<set $sleptonStreetPlymouth to $sleptonStreetPlymouth + 1>><</if>><center><div class="mediumImage"><img src="./Images/farmland.jpg"></div></center>
You decide to lie down in the middle of the field. <<if $sleptonStreetPlymouth < 4>>It might not be very dignifying. But what can you do?
<center><div class="mediumImage"><img src="./Images/oldman.jpg"></div></center>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old Man</span>Are you a potato?</div></div>
The old man asks.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm not a potato!</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old Man</span>Then why are you on the ground?</div></div>
He shrugs, and he walks away.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Let's not do this again!</div></div><</if>> <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>At first it sounds like a good idea. But in the middle of the night two men walk up to you, and you wake up for a wet cloth being pressed to your mouth. For a few seconds you struggle like a wildcat, but eventually you fall asleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up pet">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><center><div class="mediumImage"><img src="./Images/oldman.jpg"></div></center>
You walk up to the old man who is staring at you for some unknown reason.
<<if $hadFireflyTalk > 0>><div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old Man</span>I still can't believe they cancelled Firefly.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Me neither!</div></div><<else>><div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>Another one of these young bloods.</div></div>
The old man says as you approach him.
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>Back in the day there were more diligent bloods.</div></div><</if>><<if $latexMistressStage > 2>>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>*Wink* *Wink*</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hadFireflyTalk > 0>>1. It wasn't that different<<else>><a id="1" data-passage="Back in the day wasn't that different">1. It wasn't that different</a><</if>></td>
<td><<if $talkedAboutFred > 0>>2. You know a guy named Fred?<<else>><<if $quarterMasterQuestAccepted > 0>><a id="2" data-passage="Any chance you know a guy named Fred?">2. You know a guy named Fred?</a><<else>>2. You know a guy named Fred?<</if>><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/oldman.jpg"></div></center><<set $hadFireflyTalk to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Back in the day wasn't that different either.</div></div>
You shrug.
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>What about travel? Nobody travels these days because it is too expensive to get off planet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Back in the day this was an issue too. People were so poor they couldn't afford plane tickets.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>What about TV series? All of them are crap these days.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Back in the day they cancelled Firefly. Even in this era people wouldn't be so stupid.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>Yeah you are right. Damn Fox for their stupidity.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Yeah, damn them!</div></div><<if $latexMistressStage > 2>>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>*Wink* *Wink*</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hadFireflyTalk > 0>>1. It wasn't that different<<else>><a id="1" data-passage="Back in the day wasn't that different">1. It wasn't that different</a><</if>></td>
<td><<if $talkedAboutFred > 0>>2. You know a guy named Fred?<<else>><<if $quarterMasterQuestAccepted > 0>><a id="2" data-passage="Any chance you know a guy named Fred?">2. You know a guy named Fred?</a><<else>>2. You know a guy named Fred?<</if>><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $credits to $credits - 100>><<set $atCabin to 1>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 600>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going house to house on the farm, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
''100 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to call it a day. You crawl out to the local store to get some essentials, pay the docking fee, then you get back for a good night's sleep. You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
In the morning you go through the receipts, and it turns out you spent 100 credits.
''100 credits removed!'' <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div>
<</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<set $eneteredBarn to 0>><<set $fuckedHucow to 0>><<set $facedFarmers to 0>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $submission to $previousSubmission>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $weapon to $previousWeapon>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $enemy1Health to 100>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><</if>><<set $location to "plymouth">><<set $wenttoplymouth to 1>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You go back where you came from.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center><<set $talkedAboutPlaymouth to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I have bad news. There was a town in Plymouth that got obliterated.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Um... Wait a second. I don't have any records on anything major concerning Plymouth.</div></div>
The receptionist answers after searching the database for a few minutes.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How is that possible? I was standing right there.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>I'm afraid I cannot help.</div></div><<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "airlock" play>><<set $atHoldingCell to 1>><<set $hasSomeoneOnboard to 0>><<set $rebeccaAirlocked to 1>><center><div class="mediumImage"><img src="./Images/emptycell.jpg"></div></center>
You decide to make the tough choice, and you throw her out of the airlock. This kind of vermin couldn't be left alive. Just think about the women she enslaved, who are suffering the worst fate without any hope of rescue. In your report you write "accident", and you move on to other things.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>She got what she deserved.</div></div>
<<if $submission > -81>>''20 dominance added!''<<set $submission to $submission - 20>> <<else>>''Max dominance reached!'' <</if>>''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nOoops!">><</if>>
<<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Be dominant Rebecca">1. Be dominant</a><<else>>1. Be dominant<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Be submissive Rebecca">2. Be submissive</a><<else>>2. Be submissive<</if>></td>
<td><<if $rebeccaDomination > 4>><<if $location != "Wild Space">>3. Throw her out of the airlock<<else>><a id="3" data-passage="Throw her out of the airlock">3. Throw her out of the airlock</a><</if>><<else>><<if $rebeccaSubmission < 5>>3. Release her<<else>><a id="3" data-passage="You release her">3. Release her</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $hideButtons to 0>><<set $rebeccaBroughtInDay to $days>><<set $rebeccaBroughtin to 1>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You dock the ship at New Los Angeles, one of the thriving colonies in the Outskirts. You decide to make the Headquarters your first destination. Otherwise you are eager to get some rest and have fun.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>I regret to hear what happened.</div></div>
The receptionist says once you handed in your report.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Me too.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any jobs on the lookout for me?</div></div>
You ask after a moment of silence.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Not right now.</div></div>
The receptionist shakes her head.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>This was your first mission, and the high ups will need some time to evaluate it. Until then have fun in the city. I believe your payment is due to arrive... Just about now!</div></div>
She says as your credit node starts to buzz.
''1000 credits added!''<<set $credits to $credits + 1000>> ''Mission log updated!''<<set _q1 = {
id: "02",
title: "Your second target:",
status: "Wait a week for a new assignment.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _q2 = {
id: "03",
title: "From the deep:",
status: "Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.",
index: $questLog.length + 1
}>><<run $questLog.push(_q2)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.\n\nOoops!==\n\nCompleted!">><</if>>
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<set $energy to $energy - 1>><<set $atCargoHold to 1>><<audio "search" stop>><<audio "search" play>><<set $randomMoneyChance to Math.floor(Math.random() * 4)>><center><div class="mediumImage"><img src="./Images/cargohold.jpg"></div></center>
You decide to search through the junk just in case you find something useful. Lucky for you your efforts bare fruit, and you get your hands on<<if $randomMoneyChance > 2>> some credits.<<elseif $randomMoneyChance > 1>> some credits.<<elseif $randomMoneyChance > 0>> a food ration.<<else>>... //a tooth?//<</if>> You can: <<if $cargoSpaced > 0>>1. Search through the junk<<else>><<if $energy < 1 || $armsbound == 1>>1. Search through the junk<<else>><a id="1" data-passage="Search through the junk">1. Search through the junk</a><</if>><</if>> <<if $cargoSpaced > 0>>2. Get rid of everything non-essential<<else>><<if $energy < 1 || $armsbound == 1>>2. Get rid of everything non-essential<<else>><a id="2" data-passage="Get rid of everything">2. Get rid of everything non-essential</a><</if>><</if>>
<<if $randomMoneyChance > 2>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Nice!</div></div><<elseif $randomMoneyChance > 1>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Nice!</div></div><<elseif $randomMoneyChance > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Not sure if it's safe to eat it...</div></div><<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>No idea who it belongs!</div></div><</if>>
<<if $randomMoneyChance > 2>>''10 credits added!''<<set $credits to $credits + 10>><<elseif $randomMoneyChance > 1>>''15 credits added!''<<set $credits to $credits + 15>><<elseif $randomMoneyChance > 0>>''1 ration added!''<<set $rations to $rations + 1>><<else>>''1 tooth added!''<<set $teeth to $teeth + 1>><</if>> ''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $energy to $energy - 1>><<set $atCargoHold to 1>><<audio "search" stop>><<audio "airlock" play>><<set $cargoSpaced to 1>><center><div class="mediumImage"><img src="./Images/cargoholdnojunk.jpg"></div></center>
You decide to get rid of everything non-essential. It sure takes some time. But you end up with way more space than you had before. You can: <<if $cargoSpaced > 0>>1. Search through the junk<<else>><<if $energy < 1 || $armsbound == 1>>1. Search through the junk<<else>><a id="1" data-passage="Search through the junk">1. Search through the junk</a><</if>><</if>> <<if $cargoSpaced > 0>>2. Get rid of everything non-essential<<else>><<if $energy < 1 || $armsbound == 1>>2. Get rid of everything non-essential<<else>><a id="2" data-passage="Get rid of everything">2. Get rid of everything non-essential</a><</if>><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Phew...</div></div>
''1 energy removed!''<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $energy to $energy - 1>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><video src="./Images/masturbationlatexsuit.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
You decide to watch some porn and masturbate. <<if $sissyStart > 0>>But thanks to your caged cock you can only leak in frustration. Too bad that nobody bothered to give you the keys after you freed yourself!<<else>>After all... Why shouldn't you?<</if>><<else>><<if $latexMistressStage > 2>><center><video src="./Images/masturbationlatexsuit.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
You decide to watch some porn and masturbate. However the suit hardens, and you are unable to reach your <<if $sissyStart > 0>>caged cock.<<else>>vagina.<</if>> //Oh the frustration!//<<else>><<if $sissyStart > 0 || $permaCaged > 0>><center><video src="./Images/malemcwatchesporn.mp4" autoplay muted loop playsinline style="min-width: 55%; height: auto"></video></center>
You decide to watch some porn and masturbate. However the chastity cage prevents your cock from getting hard. //Oh the frustration!//<<else>><<if $maleStart > 0>><center><video src="./Images/malemcwatchesporn.mp4" autoplay muted loop playsinline style="min-width: 55%; height: auto"></video></center>
You decide to watch some porn and masturbate. After all... Why shouldn't you?<<else>><center><video src="./Images/femalemcmasturbates.mp4" autoplay muted loop playsinline style="min-width: 88%; height: auto"></video></center>
You decide to watch some porn and masturbate. After all... Why shouldn't you?<</if>><</if>><</if>><</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<set $credits to $credits + 100>><<else>><<set $credits to $credits + 50>><</if>><<else>><<if $sissyStart > 0>><<set $credits to $credits + 100>><<else>><<set $credits to $credits + 50>><</if>><</if>><<audio "camera" play>><<if $latexMistressStage > 2>><center><div class="mediumImage"><img src="./Images/protagonistposes.jpg"></div></center><<else>><<if $sissyStart > 0>><center><div class="specialImage12"><img src="./Images/nudessissy.jpg"></div></center><<else>><center><div class="specialImage13"><img src="./Images/protagnaked.jpg"></div></center><</if>><</if>><<set $energy to $energy - 1>>
You decide to show off your curves on the SpaceNet in exchange for some extra cash. The act might be shameful. But the credits are sure needed! You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if $latexMistressStage > 2>><<if $sissyStart > 0>>''120 credits added!''<<else>>''70 credits added!''<</if>><<else>><<if $sissyStart > 0>>''100 credits added!''<<else>>''50 credits added!''<</if>><</if>> ''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $maleStart > 0>><<set $outfit to "latex pony gear, bitegag, buttplug, cock cage">><<else>><<set $outfit to "latex pony gear, bitegag, plugs">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $portrait to 7>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><center><video src="./Images/ponytraining1.mp4" autoplay muted loop playsinline style="width: 50%; max-width: 1000px;"></video></center>
It turns out the woman you met in the store is into ponies. Big time. <<if $sissyStart > 0>>What's more she is into sissy ponies, to which you are immediately converted to. <<else>>She starts to train you up immediately.<</if>> At first you resist her efforts, but eventually she successfully breaks you in.
<center><div class="specialImage11"><img src="./Images/ponytraining2.jpg"></div></center>
After months of training you are sold on a remote planet for the highest bidder, and your life as a full time pony slave begins. In here there are other slaves, and you quickly learn that the practice of keeping slaves is common.
<<if $sissyStart > 0>>The fact that you have a penis makes things even more difficult, as people take special joy in tormenting it with spikes and catheters. In the end this is what breaks you, as you would do anything to avoid more punishment.<<else>>In the end it is orgasm deprivation that gets you. You can only earn a few and after valiant efforts, making you completely dependent on your owner, who uses this tactic to push you to the edge and beyond. Reducing you to nothing than a pleading thing after each day spent with hard work.<</if>>
BAD OUTCOME: PULLING CARTS
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return PL bad end">1. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center><<set $saidPretty to 4>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance we could get acquinted with each other?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Yeah. Why not?</div></div>
She nods.
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/jemisonsessionmale.jpg"></div></center><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><div class="specialImage2"><img src="./Images/sessionblacklatex.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/jemisonsessionfemale.jpg"></div></center><</if>><</if>>
And she gives you a preeetty tough BDSM session.
''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/generalstorelady.jpg"></div></center><<set $saidPretty to $saidPretty + 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance we could repeat that?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/generalstoreladyportrait.jpg"><div class="speech-content"><span class="name">Cashier</span>Yeah. Why not?</div></div>
She nods.
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/jemisonsessionmale.jpg"></div></center><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><div class="specialImage2"><img src="./Images/sessionblacklatex.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/jemisonsessionfemale.jpg"></div></center><</if>><</if>>
And she gives you a preeetty tough BDSM session.
''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $saidPretty > 6>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jemison cashier bad end">1. Except you are not let out</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Can I take a shift?<<else>><a id="1" data-passage="Any chance that I could work a shift?">1. Can I take a shift?</a><</if>></td>
<td><<if $credits < 50>>2. Buy rations (50)<<else>><a id="2" data-passage="Buy rations JT">2. Buy rations (50)</a><</if>></td>
<td><<if $saidPretty > 3>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Can we repeat that?<<else>><<if $energy < 1>>3. Can we repeat that?<<else>><a id="3" data-passage="Can we repeat that?">3. Can we repeat that?</a><</if>><</if>><<elseif $saidPretty > 2>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>3. Any chance to get acquinted?<<else>><<if $energy < 1>>Any chance we could get acquinted with each other?<<else>><a id="3" data-passage="Any chance we could get acquinted with each other?">3. Any chance to get acquinted?</a><</if>><</if>><<elseif $saidPretty > 1>><a id="3" data-passage="Pretty pretty">3. Pretty-pretty</a><<elseif $saidPretty > 0>><a id="3" data-passage="Like really pretty">3. Like really pretty</a><<else>><a id="3" data-passage="Gosh you are pretty">3. Gosh you are pretty</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship JT">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return JT">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<if $weapon == "pistol">><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 10>><<else>><<set $enemy1Health to $enemy1Health - 20>><</if>>
<<if $mercenaryGender == 2>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswoman.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswomandead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><<else>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><</if>>
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade mercenary">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim mercenary">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons mercenary">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender mercenary">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up mercenary">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won mercenary">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "take" stop>><<audio "take" play>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $mercenaryFightWon to 1>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
After the fight is over you return to the docks where you started at.
You found 500 worth of valuables on the body, all of which you sold off at the nearest store. A worthwhile sum if you think of it.
''500 credits added!''<<set $credits to $credits + 500>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>>
You decide to drop your weapon on the ground and surrender. The mercenary walks up to you, and <<if $mercenaryGender == 2>>she<<else>>he<</if>> knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up mercenary">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<if $mercenaryGender == 2>><center><div class="mediumImage"><img src="./Images/maskedwoman.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/maskedman.jpg"></div></center><</if>><<set $apologyDemandedMercenary to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want you to apologize.</div></div>
<div class="speech-box mercenary-box"><<if $mercenaryGender == 2>><img src="./Images/maskedwoman.jpg"><<else>><img src="./Images/maskedman.jpg"><</if>><div class="speech-content"><span class="name"><<if $askedWhoAreYou > 0>>Mercenary<<else>>Stranger<</if>></span>Over my dead body.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apologyDemandedMercenary > 0>><a id="1" data-passage="Works just fine for me">1. Works just fine for me</a><<else>><a id="1" data-passage="I want you to apologize">1. I want you to apologize</a><</if>></td>
<td><<if $submission < 100>>2. I want to become your slave<<else>><a id="2" data-passage="I want to become your slave">2. I want to become your slave</a><</if>></td>
<td><<if $askedWhoAreYou > 0>>3. Who are you?<<else>><a id="3" data-passage="Who are you?">3. Who are you?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedPushOver > 0>>4. Why did you push me over?<<else>><a id="4" data-passage="Why did you push me over?">4. Why did you push me over?</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atMan to 0>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" play>><<if $weapon == "pistol">><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 10>><<else>><<set $enemy1Health to $enemy1Health - 20>><</if>><<if $mercenaryGender == 2>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswoman.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswomandead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><<else>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Works just fine for me.</div></div>
You tell h<<if $mercenaryGender == 2>>er<<else>>im<</if>>, and the both of you open fire at each other.
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade mercenary">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim mercenary">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons mercenary">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender mercenary">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up mercenary">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won mercenary">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $days to "???">><<set $credits to 0>><center><video src="./Images/carolineenclosuregif2.mp4" autoplay muted loop playsinline style="width: 40%; max-width: 1000px;"></video></center>
Weeks passed after the trip. Back to a familiar routine. Back to familiar urges. You are nothing but a toy in the eyes of your owner. By now you accepted that.
The only thing you dread is the date of your upcoming purchase. You know it is coming. But you have no idea when. //It could be today.// You think to yourself. But you diss it. Only for the thought to come back as the door opens, and you hear the voice of a stranger.
<center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Oh, and this would be the merchandise.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>She is a good one, I assure you. I broke her in completely.</div></div>
Rebecca smiles.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Well, you certainly didn't disappoint over the years. Alright, let's get her in a box. I will transfer you the 10000 credits once I'm home with her.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>As you wish, my lady.</div></div>
<center><div class="mediumImage2"><img src="./Images/boxedin.jpg"></div></center>
In the following minutes you are untied from the frame and your arms are locked into an armbinder. Then you suddenly stumble into it: //the box//.
Your body is lifted up and placed inside the box by the two Mistresses. First your upper body, then your legs. After that the top is placed above your bound form, and your journey to an unknown place begins. May it be better or worse, you do not know. But deep down you hope for the former. <<set $sellingEventHappend to 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Rebecca">1. You wait</a></td>
</tr>
</table>
<</nobr>><<link "Missions">>
<<script>>
Dialog.setup("Quests");
if (State.variables.gameStarted > 0) {
Dialog.wiki(Story.get("QuestList").processText());
} else {
Dialog.wiki("None!");
}
Dialog.open();
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
if (State.variables.gameStarted > 0) {
// A SugarCube változókat a State.variables objektumon keresztül érheted el script blokkban
var content = "STATUS: " + State.variables.status + "\n\n" +
"Outfit: " + State.variables.outfit + "\n\n" +
"Weapon: " + (State.variables.weapon === "pistol" ? "pistol" : State.variables.weapon === "SMG" ? "submachine gun" : State.variables.weapon) + "\n\n" +
"Stims: " + (State.variables.status == "SLAVE" ? 0 : State.variables.stims) + "\n\n" +
"Grenades: " + (State.variables.status == "SLAVE" ? 0 : State.variables.grenades) + "\n\n" +
"Rations: " + (State.variables.status == "SLAVE" ? 0 : State.variables.rations);
Dialog.wiki(content);
} else {
Dialog.wiki("You are a cosmic blob!");
}
Dialog.open();
<</script>>
<</link>><<set $enemy1shield to 100>><<set $torpedoes to 6>><<set $hackingTools to 2>><<set $enemy1hull to 100>><<set $enemyShipDisabled to 0>><<set $shield to 100>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" play>><<timed 3s>><<audio "shiplasers2" play>><</timed>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/rebeccafires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<set $enemy1hull to $enemy1hull - 30>><<set $shield to $shield - 25>>
The moment you get close enough you open fire, disabling the FTL drive before she could get away. As a response Rebecca activates her shields, and she opens fire with her lasers.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>You want a fight? Let's have it.</div></div>
You can hear her voice through the comm.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers Rebecca">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes Rebecca">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive Rebecca">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender Rebecca">5. Surrender</a></td></tr></table><</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 30>><<set $enemy1shield to $enemy1shield - 30>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 40>><</if>><<else>><<if $enemy1shield > 20>><<set $enemy1shield to $enemy1shield - 20>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 3s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/rebeccafires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You open fire with the lasers, scoring multiple hits along the ship's hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response Rebecca shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers Rebecca">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes Rebecca">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive Rebecca">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender Rebecca">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and Rebecca's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won Rebecca">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 1s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to (Math.random() < 0.75 ? 0 : 1)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/rebeccafires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
<<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 50>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the enemy ship is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response Rebecca shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers Rebecca">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes Rebecca">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive Rebecca">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender Rebecca">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the warhead caused enough damage, and Rebecca's ship was disabled.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won Rebecca">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $enemyShipDisabled == 0>><<audio "shiplasers2" play>><</if>><<if $enemyShipDisabled > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/rebeccafires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
<<if $enemyShipDisabled > 0>>You start up the FTL drive... And in the following seconds you are able to get away from your opponent!<<audio "ftl" play>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Huh... It actually worked.</div></div> <<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You escaped! Rebecca">1. You've escaped!</a></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>>You start up the FTL drive. But the next moment a shot rocks your vessel, and you realize it was damaged!<<set $hull to $hull - 15>><<set $ftlOut to 1>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Won't get away you asshole!</div></div>
You can hear her voice through the comm.
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers Rebecca">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes Rebecca">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive Rebecca">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender Rebecca">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $grenades to 0>><<audio "hacking" stop>><<set $enemyShipDisabled to 0>><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0>><<set $outfit to "latex straitjacket">><<else>><<set $outfit to "latex straitjacket, straps, gag">><</if>><<set $status to "FREE(?)">><<set $weapon to "none">><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.==\n\nFailed!">><<set $mission2 to "''Trials of slavery:''\n\nYou need to find a way to escape Rebecca.">><<if $maleStart > 0>><<set $portrait to 15>><<else>><<set $portrait to 3>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $shield to 100>><<set $surrenderedRebecca to 1>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $stance to "normal">><<set $ftlOut to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/rebeccasship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Woah! Woah! Woah! I surrender!</div></div>
You tell her through the comm.
<<if $hull < 100>><div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Oh, so you finally realized that I'm superior.</div></div>
She says.
<<else>><div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>What do you mean you surrender?</div></div><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This was a terrible idea. Okay? I'm shutting down all systems. After that I'm yours.</div></div>
<<if $hull < 100>><div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Okay-dokey.</div></div><<else>><div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Okay-dokey.</div></div><</if>>
In the following minutes you shut down all non-essential systems, and let the other ship dock with you. You are forced to come onboard the other vessel naked. On the other side Rebecca is witing for you with a gun and a straitjacket.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Put it on.</div></div>
She says, and the straitjacket is flung on the ground in front of you.
<<if $maleStart > 0>><center><div class="specialImage3"><img src="./Images/joshuastraitjacketed.jpg"></div></center><<else>><center><div class="specialImage4"><img src="./Images/carolinestraitjacketed1.jpg"></div></center><</if>>
You take a glance at the gun that she holds in her hand. After that you put it on as much as you humanly could, then you endure as Rebecca does the rest. <<if $maleStart > 0>><<else>>Alongside with some additional items.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>The one I originally wanted to take was smart enough to evade me. But now that you //volunteered//, I think you should do. If you agree to become my slave that is.</div></div>
<<if $maleStart > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Yes, Mistress!</div></div>
You tell her in the absence of choice.<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod in the absence of choice.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>And now we are going to have some fun you and I.</div></div>
<<if $submission < 100>>''10 submission added!''<<else>>''Max submission reached!''<</if>> ''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape Rebecca.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later Rebecca">1. Bad outcome: Months later</a></td>
</tr>
</table>
<</nobr>><<audio "hacking" stop>><<set $enemyShipDisabled to 0>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $shield to 100>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $ftlOut to 0>><center><div class="mediumImage2"><img src="./Images/rebeccasshipdamaged.jpg"></div>
</center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Alright! Alright! I surrender.</div></div>
You can hear her voice through the comm.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Fuck... You wrecked my ship!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Be glad that you are still able to breathe.</div></div>
In the following minutes you dock with her vessel. She is only allowed onboard naked, with her hands held above her head. You dress her in a straitjacket, a courtesy from your kinky collection, then you escort her to her cell and lock the door.
<center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>What's gonna happen with my ship?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I've modded the tracker's frequency to relay your location to everyone. If you are lucky my colleagues will tow it in. If not it will become prey to the vultures.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This shouldn't be a problem I mind you. With those charges I have on you, I doubt you will ever gonna be let out of a cell.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Screw you.</div></div>
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><</if>>
<<set $atCockpit to 0>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $grenades to 0>><<set $enemyShipDisabled to 0>><<set $stims to 0>><<set $rations to 0>><<set $status to "FREE(?)">><<set $weapon to "none">><<if $maleStart > 0>><<set $outfit to "latex straitjacket">><<else>><<set $outfit to "latex straitjacket, straps, gag">><</if>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.==\n\nFailed!">><<set $mission2 to "''Trials of slavery:''\n\nYou need to find a way to escape Rebecca.">><<if $maleStart > 0>><<set $portrait to 15>><<else>><<set $portrait to 3>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $shield to 100>><<set $surrenderedRebecca to 1>><<if $submission < 91>><<set $submission to $submission + 10>><<else>><<set $submission to 100>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $stance to "normal">><<set $ftlOut to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<set $capturedbyRebecca to 1>><<if $maleStart > 0>><center><div class="specialImage3"><img src="./Images/joshuastraitjacketed.jpg"></div></center><<else>><center><div class="specialImage4"><img src="./Images/carolinestraitjacketed1.jpg"></div></center><</if>>
When you come to your senses, you are in a cell. Similar to the one you have onboard. Your arms are locked in a straitjacket, preventing them to move. <<if $maleStart > 0>>But even if you could, the cell's door was locked shut. Meaning that you can't go anywhere.<<else>>Aside from that you are gagged and your legs were frog strapped, preventing you to speak and move properly.<</if>>
You try to struggle for a couple of minutes. But you realize that you tire quickly. After that you just sit there until finally the door opens.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Guess who I just took prisoner.</div></div>
Rebecca says smiling.
<<if $maleStart > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Let me go!</div></div>
You protest.<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span> Mhm!</div></div>
You protest.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>The one I originally wanted to take was smart enough to evade me. But now that I have you onboard, I think you should do.</div></div>
<<if $maleStart > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span> I said, let me go!</div></div>
You raise your voice, continuing your futile struggle in the straitjacket.<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm! Mhm! Mhmmmmm!</div></div>
You protest, continuing your futile struggle in the straitjacket.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Oh boy, breaking you in is gonna be fun.</div></div>
She steps out of the cell and closes the door.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape Rebecca.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.==\n\nFailed!">><</if>>
<<if $maleStart > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later Rebecca">1. Bad outcome: Months later</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhm!">1. Mhmmmm!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $hideButtons to 0>><<set $torpedoes to 2>><<set $hackingTools to 1>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nCompleted!">><<set $mission3 to "''Your second target:''\n\nWait a week for a new assignment.">><<set $mission4 to "''From the deep:''\n\nWild Space is a treacherous part of the cosmos. Don't park your ship there for long.">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $days to $days + 3>><<set $rebeccaBroughtInDay to $days>><<set $location to "newlosangeles">><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $rations to $rations - 6>><<set $countDownAmbush to 0>><<set $hasSomeoneOnboard to 0>><<set $rebeccaBroughtin to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div></center>
You decide it is about time to bring Rebecca in. You go back to the cell to fetch her, dragging her through the streets on a leash, straitjacketed like an animal. You do not care about the humiliation she suffers. In your mind she deserves it.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You did the right thing.</div></div>
The receptionist says once you turned her in. That woman is never going to see sunlight again, in that you are certain.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any jobs on the lookout for me?</div></div>
You ask after the guards finished dragging Rebecca away.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Not right now.</div></div>
The receptionist shakes her head.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>This was your first mission, and the high ups will need some time to evaluate it. Until then have fun in the city. I believe your payment is due to arrive... Just about now!</div></div>
She says as your credit node starts to buzz.
''2000 credits added!''<<set $credits to $credits + 2000>> ''Mission log updated!''<<set _q1 = {
id: "02",
title: "Your second target:",
status: "Wait a week for a new assignment.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _q2 = {
id: "03",
title: "From the deep:",
status: "Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.",
index: $questLog.length + 1
}>><<run $questLog.push(_q2)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nCompleted!">><</if>>
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 2>>1. Ask about a contract<<elseif $metBaron == 1>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><<else>>1. Ask about a contract<</if>></td>
<td><<if $latexMistressStage > 2>>2. Pretend to be a hooker<<else>><<if $maleStart == 1 && $sissyStart != 1>>2. Pretend to be a hooker (you are not a woman!)<<else>><<if $energy < 2>>2. Pretend to be a hooker<<else>><a id="2" data-passage="You pretend to be a hooker">2. Pretend to be a hooker</a><</if>><</if>><</if>></td>
<td><<if $energy < 2>>3. Time for a crackdown<<else>><a id="3" data-passage="Time for a crackdown">3. Time for a crackdown</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Head back to the streets">4. Head back to the streets</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $letsHearItRebecca to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Alright: Let's hear it. You are innocent and you don't know a thing about anything.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Why? Back at Headquarters all you need to do is to plug me into one of your scanners, then you can see my memories like I do.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Ten minutes worth of scooping around, boom, you have seven life sentences.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>So that's it then. The downfall of the infamous Rebecca Augustin.</div></div>
Rebecca chooses not to answer.
<<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $stopAskedRebecca to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Why did you stop? I thought you were going to your hideout.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I've picked up the tracker with the sensors, which was //of course// on the outer hull. Thought I could get to it in time. Turned out I couldn't.</div></div><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $whereTargetAkskedRebecca to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Where is your target? I thought you were after someone.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Turned out he was smarter than I thought. He kept me on the hook while he reported my wherabouts to the police. Which brings us here, isn't it?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>He? I thought you were only after women.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I was in a guy mood.</div></div><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<if $askedDoSomethingMistress > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Yes?</div></div>
She cocks an eyebrow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Worship her ass (100)<<else>><<if $credits > 99>><a id="1" data-passage="I want to worship your ass">1. Worship her ass (100)</a><<else>>1. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits > 199>><a id="2" data-passage="I will take the pills">2. I will take the pills (200)</a><<else>>2. I will take the pills (200)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $removedLatexSuit > 0>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You approach the Mistress.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I see that you removed my marvelous suit!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I did.</div></div>
You nod.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Be gone from presence you ungrateful filth!</div></div>
She says, and she turns away from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>1. Let's get dominant!<<else>><<if $energy > 0>><a id="1" data-passage="Let's get dominant Mistress">1. Let's get dominant!</a><<else>>1. Let's get dominant!<</if>><</if>></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<if $latexMistressStage > 0>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You approach the Mistress.
<<if $latexMistressStage > 2>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>5000 credits. After that you will live with me.</div></div><<elseif $latexMistressStage > 1>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>1000 credits, and you shall become my slave.</div></div><<elseif $latexMistressStage > 0>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I told you: I only accept women and sissies. Right now you are neither.</div></div><<else>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>500 credits and we can start.</div></div><</if>><</if>>
The woman says.
<<if $maleStart > 0 && $sissyStart != 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something?">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $latexMistressStage > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant Mistress">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>><<else>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You approach the Mistress who is eyeing you from the corner.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Hey there.</div></div>
The woman says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Um... Hello.</div></div>
You turn to her.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Sorry, I only accept women and sissies. Right now you are neither.</div></div><<set $latexMistressStage to 1>>
The woman says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something?">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Wanna be my next slave?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Um... Just like that?</div></div><<set $latexMistressStage to 1>>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Don't be silly.</div></div>
She laughs.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>If you want to be my slave, you have to prove yourself first. Let's say... you could give me 500 credits?</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant Mistress">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>><</if>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You give 500 credits to the Mistress. <<set $latexMistressStage to 2>>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Thank you.</div></div>
She says smiling.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Now this is the first step. And the only step you could walk away from. The next step is to give me 1000 credits.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>If you do that you will be outfitted with a latex suit that only I can remove. You won't be able to stimulate yourself in it. But if you desire I will give you a session for 500 credits.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>The final payment will be 5000 credits. If you pay it, you will be transported to my estate, where you will live your life as my latex pet.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>You can also worship my ass if you want. With this you can get started right away.</div></div>
''500 credits removed!''<<set $credits to $credits - 500>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><center><div class="specialImage2"><img src="./Images/bdsmclub.jpg"></div></center>
You decide to do visit the local BDSM club. Question is: what do you want to do?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Find yourself a sub (100)<<else>><<if $credits < 100>>1. Find yourself a sub (100)<<else>><a id="1" data-passage="Dominate">1. Find yourself a sub (100)</a><</if>><</if>></td>
<td><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>2. Find yourself a dom (100)<<else>><<if $energy < 1>>2. Find yourself a dom (100)<<else>><<if $credits < 100>>2. Find yourself a dom (100)<<else>><a id="2" data-passage="Be dominated">2. Find yourself a dom (100)</a><</if>><</if>><</if>></td>
<td><a id="3" data-passage="Approach the Mistress">3. Approach the Mistress</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><<else>>4. Approach the Master<</if>><<else>><a id="4" data-passage="Approach the Master">4. Approach the Master</a><</if>></td>
<td><a id="5" data-passage="Head back to the streets">5. Head back to the streets</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "dressup" play>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<set $outfit to "modified latex suit, cock cage">><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<set $status to "FREE(?)">><<set $questnumberSuit to 4>><<if $rebeccaSlaveryInitiated > 0>><<set $questnumberSuit to $questnumberSuit + 1>><</if>><<if $quartermasterMissionsStarted > 0>><<set $questnumberSuit to $questnumberSuit + 1>><</if>><<set $mission5 to "''The suit:''\n\nA Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.">><<set $portrait to 14>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You give 1000 credits to the Mistress.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Excellent.</div></div><<set $latexMistressStage to 3>>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Now I will fetch you your latex suit. I will be back in a sec.</div></div>
<center><div class="mediumImage2"><img src="./Images/protagonistdressed.jpg"></div></center>
A couple minutes later she returns. Your old suit is removed in favor of the new one. Your body now covered with latex from the tip of your toes to the top of your neck.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>You look gorgeous.</div></div>
The woman says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>This suit is special because it has nanites in it. Unless given the proper code, they will prevent you to remove it.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span> If you are aroused, the material will harden.This way you are unable to climax unless you approach me.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>The nanites were also programmed to care for your skin! This way you can wear it for years.</div></div>
You decide to check if what she said is true. You try to pull down the zipper from the back of your neck. It should be easy. But you can't. Next you try to pull down the zipper that covers your <<if $sissyStart == 1>>caged cock<<else>>vagina<</if>>. But you got aroused by putting on the suit, and you are prevented.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I told you. From now on you are a slave. My slave. If you ever get bored of your suffering in the suit, pay me 5000, and you will be transferred to my estate.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>In there you will be forced to wear an even stricter suit, however your free will will be removed through my training process, making you docile and happy.</div></div>
''1000 credits removed!''<<set $credits to $credits - 1000>> <<if $submission < 81>>''20 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>> ''Mission log updated!''<<set _q1 = {
id: "04",
title: "The suit:",
status: "A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>>
<<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape the Baron.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<audio "dressup" stop>><<audio "dressup" play>><<if $modifiedLatexSuit > 0>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.\n\nYou modified the suit so it would serve your needs better.==\n\nFailed!">><</if>><<else>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.==\n\nFailed!">><</if>><</if>><<set $previousRations to $rations>><<set $previousStims to $stims>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $portrait to 10>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
You give 5000 credits to the Mistress.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Excellent, my little pet. Now you shall live with me.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Get us another box please.</div></div>
She says as she turns away from you.
<center><div class="mediumImage2"><img src="./Images/boxedin.jpg"></div></center>
In the following minutes your arms are locked into an armbinder and a hood is placed on your head. Then you can finally see it: the box. //Was this a good idea?// You think to yourself. Either way, it doesn't matter. As you hardly have a choice.
Your body is lifted up and placed inside the box. First your upper body, then your legs. After that the top is placed above your bound form, and your journey to an unknown place begins. May it be better or worse, you do not know. But deep down you hope for the former.
''5000 credits removed!''<<set $credits to $credits - 5000>> ''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>> ''Mission log updated!''
BAD OUTCOME: WAITING TO BE DELIVERED
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later latex mistress">1. Months later</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This worm wishes for an orgasm, Mistress.</div></div>
You tell her, and you hand over the 500.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Very well, my little pet.</div></div>
<<if $sissyStart != 1>><center><video src="./Images/orgasmfemalebondageclub.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center>
You are escorted to a room that has a saddle with an //additional accessory// equipped. Mistress places a hood on your head, your body tied up by ropes. After that the vibrator starts, your body shaking vehemently as one orgasm hits you after the other.<<else>><center><video src="./Images/orgasmsissybondageclub.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center>
You are escorted to a room that has a fuck machine. Mistress instructs you to descend to all fours, leashing you like an animal. You have a hood placed on your head, alongside with a blindfold, a bite gag, and your hands are locked into mittens. Once all is in place, your rear is positioned against the dildo, and the show starts. Your rear pummeled to oblivion until you finally reach an orgasm, your semen sprayed all over the floor from your caged cock.<</if>>
''500 credits removed!''<<set $credits to $credits - 500>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>What if I cut the suit open with a scissor, Mistress?</div></div>
A moment later the suit gives out a buzz. And suddenly you feel... //docile. //<<set $askedAboutSuitRemovalScissor to 1>>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>You were saying?</div></div>
She cocks an eyebrow.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Nothing, Mistress!</div></div>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "reload" stop>><<set $atQuarterMaster to 1>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center>
You go to the quartermaster at the local mercenary enclave.
<<if $latexMistressStage > 2>><div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Dayum, you look good.</div></div><<else>><div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>What do you want, cop?</div></div><</if>>
He asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<audio "reload" stop>><<set _q1 = {
id: "05",
title: "A helping hand:",
status: "Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<if $latexMistressStage < 3>><</if>><<set $quartermasterMissionsStarted to 1>><<set $questnumberQuartermaster to 4>><<if $rebeccaSlaveryInitiated > 0>><<set $questnumberQuartermaster to $questnumberQuartermaster + 1>><</if>><<if $latexMistressStage > 2>><<set $questnumberQuartermaster to $questnumberQuartermaster + 1>><</if>><<set $mission7 to "''A helping hand:''\n\nDeal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>">><<set $atQuarterMaster to 1>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center><<set $askedHelpQuartermaster to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance I can be of help?</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Help? You mean like doing something?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Earth might be far from here, but I would like to do what I can.</div></div>
<<if $mercenaryGender == 2>><div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Now that I think about it. There is a gal called Patricia. She is one of us, a mercenary. But she takes things too far.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Word is she takes home and sells people as sex slaves. Even folks who didn't do anything to her.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>We try to reason with her every now and then. But she ain't listening. Nor do we want to take out one of our own.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>She is in the hangar, looking for victims. Black military gear. Weapon constantly at hand. You cannot miss her.</div></div><<else>><div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Now that I think about it. There is a guy called Flannigan. He is one of us, a mercenary. But he takes things too far.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Word is he takes home and sells people as sex slaves. Even folks who didn't do anything to him.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>We try to reason with him every now and then. But he ain't listening. Nor do we want to take out one of our own.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>He is in the hangar, looking for victims. Black military gear. Weapon constantly at hand. You cannot miss him.</div></div><</if>>
<<if $mercenaryFightWon > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Actually, I already took care of that one.</div></div>
You tell him.<<audio "take" stop>><<audio "take" play>>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Oh, that's great! Here is your reward.</div></div>
He nods, and he hands you out some credit chips.<<set $mission7 to "''A helping hand:''\n\n==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!">><<set $collectedPrizeMercenary to 1>><<set _quest = $questLog.find(q => q.id === "05")>><<if _quest>><<set _quest.status = "==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station. <<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!">><</if>>
''400 credits added!''<<set $credits to $credits + 400>><<set $collectedPrizeMercenary to 1>><<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I will think about it.</div></div>
You answer.
<</if>> ''Mission log updated!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<audio "take" stop>><<audio "take" play>><<audio "reload" stop>><<set $mission7 to "''A helping hand:''\n\n==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!">><<set $atQuarterMaster to 1>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center><<set $collectedPrizeMercenary to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I took out the one you mentioned.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Good job.</div></div>
He nods, and he hands you out some credit chips.
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>I will let you know if anything comes up.</div></div>
''400 credits added!''<<set $credits to $credits + 400>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "05")>><<if _quest>><<set _quest.status = "==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><center><div class="specialImage1"><img src="./Images/carolinestraitjacketed3.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span> Mhm! Mhmm! Mhmmmmm!</div></div>
You decide to give it another go, your body twisted and turned vehemently as you try to get out of the straitjacket in any way it might be possible.
<center><div class="specialImage1"><img src="./Images/carolinestraitjacketed4.jpg"></div></center>
But there just isn't any...
You have to realize whatever your captor wants to do with you is going to happen, regardless if you want it or not.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later Rebecca">1. Bad outcome: Months later</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you can get me some stims?</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Sure thing.</div></div>
He nods.
''20 credits removed!''<<set $credits to $credits - 20>> ''5 stims added!''<<set $stims to $stims + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<audio "stim" volume 10 play>><<if $mercenaryGender == 2>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswoman.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswomandead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><<else>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><</if>>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade mercenary">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim mercenary">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons mercenary">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender mercenary">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<if $weapon == "pistol">><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 10>><<else>><<set $enemy1Health to $enemy1Health - 20>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting outlaw">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade outlaw">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim outlaw">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons outlaw">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender outlaw">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up outlaw">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won outlaw">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/outlaw.jpg"></div></center>
You decide to drop your weapon on the ground and surrender.
The outlaw walks up to you, and he knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up outlaw">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting outlaw">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade outlaw">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim outlaw">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons outlaw">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender outlaw">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" play>><<if $weapon == "pistol">><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 10>><<else>><<set $enemy1Health to $enemy1Health - 20>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time is up, Fred.</div></div>
<div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>If you are that stupid, you deserve it.</div></div>
He answers, and the both of you open fire at each other.
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting outlaw">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade outlaw">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim outlaw">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons outlaw">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender outlaw">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up outlaw">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won outlaw">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "take" stop>><<audio "take" play>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $secondMercAssignmentComplete to 1>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
After the fight is done you return to the main settlement.
You found 200 worth of valuables on the body, all of which you sold off at the nearest store. A worthwhile sum if you think of it.
''200 credits added!''<<set $credits to $credits + 200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "leather mask, bitch suit, cock cage, buttplug">><<else>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar, ropes, cock cage">><<else>><<set $outfit to "ballgag, slave collar, ropes">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 12>><</if>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/farmslavemale.jpg"></div></center>
In the end you become a slave to the outlaw's sister. It turns out they have a farm nearby, and the woman has an interest. In the following years she completely breaks you in. After that she sells you on a slave auction like a piece of meat. By then there is no fight left inside you. Your only conscious thought is to serve.
BAD OUTCOME: FARM SLAVE<<else>><<if $sissyStart > 0>><center><div class="specialImage2"><img src="./Images/farmslavessissy.jpg"></div></center>
In the end you become the outlaw's slave. Needing to please him in a farm full of slaves. Luckily he doesn't mind that you have a penis. In fact he starts to use you more often than all the others.<<else>><center><div class="specialImage2"><img src="./Images/farmslavefemale.jpg"></div></center>
In the end you become the outlaw's slave. Needing to please him in his farm. It turns out he keeps other slaves. This way at least you have some company in this dark life. <</if>>
You have to serve the outlaw for years. After that he sells you on a slave auction like a piece of meat. By then there is no fight left inside you. Your only conscious thought is to serve.
BAD OUTCOME: FARM SLAVE<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return PL bad end">1. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<set $mission7 to "''A helping hand:''\n\n==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!\n\nDeal with Fred. Hint: You can find him after talking to the old man on Plymouth.">><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance I can be of help?</div></div><<set $quarterMasterQuestAccepted to 1>>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Now that I think about it. There is a guy called Fred who killed two of my men a month ago. Word is he is hiding on Plymouth.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>My contact is an old man who lingers around the main settlement. Ask him about Fred, and he should point you to the right direction.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I will think about it.</div></div>
You answer.
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "05")>><<if _quest>><<set _quest.status = "==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!\n\nDeal with Fred. Hint: You can find him after talking to the old man on Plymouth.">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<audio "take" stop>><<audio "take" play>><<audio "reload" stop>><<set $mission7 to "''A helping hand:''\n\n==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!\n\n==Deal with Fred. Hint: You can find him after talking to the old man on Plymouth.==\n\nCompleted!">><<set $atQuarterMaster to 1>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center><<set $collectedSecondPrizeMercenary to 1>>
<<if $seenplymouthdestruction > 0>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I took out the one you mentioned. I mean the fire did. It turns out the entire colony was obliterated.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>I heard. It's a tragedy.</div></div> he nods. <div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Still, I'm pretty sure that Fred is gone. So the mission was accomplished.</div></div><<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I took out the one you mentioned.</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Good job.</div></div>
He nods, and he hands you some credit chips.<</if>>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>I will let you know if anything comes up.</div></div>
''400 credits added!''<<set $credits to $credits + 300>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "05")>><<if _quest>><<set _quest.status = "==Deal with <<if $mercenaryGender == 2>>Patricia. Hint: You can find her in the docks on Jemison Station.<<else>>Flannigan. Hint: You can find him in the docks on Jemison Station.<</if>>==\n\nCompleted!\n\n==Deal with Fred. Hint: You can find him after talking to the old man on Plymouth.==\n\nCompleted!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><center><div class="mediumImage"><img src="./Images/oldman.jpg"></div></center><<set $talkedAboutFred to 1>>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>Ah, so you are here for him.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>He is hiding in his farm a couple of miles to the East.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>It's a shame what's going to happen to him. But if blood was spilled, blood was spilled.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>If you are sorry so much why rat on him?</div></div>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>Same thing why you are sniffing around. Money.</div></div>
He shrugs. Then he goes on with his everyday things.<<if $latexMistressStage > 2>>
<div class="speech-box mercenary-box"><img src="./Images/oldman.jpg"><div class="speech-content"><span class="name">Old man</span>*Wink* *Wink*</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hadFireflyTalk > 0>>1. It wasn't that different<<else>><a id="1" data-passage="Back in the day wasn't that different">1. It wasn't that different</a><</if>></td>
<td><<if $talkedAboutFred > 0>>2. You know a guy named Fred?<<else>><<if $quarterMasterQuestAccepted > 0>><a id="2" data-passage="Any chance you know a guy named Fred?">2. You know a guy named Fred?</a><<else>>2. You know a guy named Fred?<</if>><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/outlaw.jpg"></div></center>
You decide to embark on the direction the old man gave you. After about an hour you are able to find the guy at a nearby farm.
<<if $latexMistressStage > 2>><div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>What are you doing here?</div></div>
The man asks, raising his weapon.<<else>><div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>What are you doing here, cop?</div></div>
The man asks, raising his weapon.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time is up outlaw">1. Time is up, Fred</a></td>
<td><<if $askedCrimeOutlaw > 0>>2. Why did you kill them?<<else>><a id="2" data-passage="Why did you kill them?">2. Why did you kill them?</a><</if>></td>
<td><<if $askedCrimeOutlaw > 0>><a id="3" data-passage="You either bribe me or else">3. You either bribe me or else</a><<else>>3. You either bribe me or else<</if>></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/outlaw.jpg"></div></center><<set $secondMercAssignmentComplete to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I was originally sent to kill you. But I could use the money.<<if $askedCrimeOutlaw > 0>> Besides your cause has some merit.<</if>> If you give me what you have, you are free to go.</div></div>
<div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>Okay, I want no trouble.</div></div>
In the next fifteen minutes he gathers what he has on the farm, and the money is handed to you.
''1000 credits added!''<<set $credits to $credits + 1000>>
<center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>>Caroline thinking<</if>></span>Consider yourself gone!</div></div>
You think to yourself once you got back to the main settlement.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance that I could have a session with you?</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Sure thing.</div></div>
He nods.
<<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><div class="specialImage3"><img src="./Images/latexdomsex1.jpg"></div></center><<else>><<if $armsbound > 0>><center><div class="specialImage3"><img src="./Images/latexdomsex1.jpg"></div></center><<else>><center><div class="specialImage3"><img src="./Images/domslave1.jpg"></div></center><</if>><</if>>
He escorts you to one of the rooms, and he gives you the best BDSM session of your life. Your body used and violated on every turn. Too bad that it ends!
''1 energy removed!''<<set $energy to $energy - 1>> ''200 credits removed!''<<set $credits to $credits - 200>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>1. I want a session (200)<<elseif $energy > 0>><a id="1" data-passage="I want a session">1. I want a session (200)</a><<else>>1. I want a session (200)<</if>></td>
<td><<if $credits < 400>>2. I want a double session (400)<<elseif $energy > 0>><a id="2" data-passage="I want a double session">2. I want a double session (400)</a><<else>>2. I want a double session (400)<</if>></td>
<td><<if $somethingMoreTalk > 0>><<if $submission > 99>><<if $credits > 4999>><a id="3" data-passage="Lets do this!">3. Let's do this! (5000)</a><<else>>3. Let's do this! (5000)<</if>><<else>>3. Let's do this! (5000)<</if>><<else>><<if $submission > 49>><a id="3" data-passage="I want something more">3. I want something more</a><<else>>3. I want something more<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>4. Let's get dominant!<<else>><<if $energy > 0>><a id="4" data-passage="Let's get dominant">4. Let's get dominant!</a><<else>>4. Let's get dominant!<</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance that I could participate in a double session?</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Sure thing.</div></div>
He gives a phone call to someone, then you are asked to wait thirty minutes.
<<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><center><div class="specialImage3"><img src="./Images/latexdomsex2.jpg"></div></center><<else>><<if $armsbound > 0>><center><div class="specialImage3"><img src="./Images/latexdomsex2.jpg"></div></center><<else>><center><div class="specialImage3"><img src="./Images/domslave2.jpg"></div></center><</if>><</if>>
Finally, the second woman arrives, and you get your BDSM session. Your bodies used and violated on every turn. //How can something be so wonderful?//
''1 energy removed!''<<set $energy to $energy - 1>> ''400 credits removed!''<<set $credits to $credits - 400>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>1. I want a session (200)<<elseif $energy > 0>><a id="1" data-passage="I want a session">1. I want a session (200)</a><<else>>1. I want a session (200)<</if>></td>
<td><<if $credits < 400>>2. I want a double session (400)<<elseif $energy > 0>><a id="2" data-passage="I want a double session">2. I want a double session (400)</a><<else>>2. I want a double session (400)<</if>></td>
<td><<if $somethingMoreTalk > 0>><<if $submission > 99>><<if $credits > 4999>><a id="3" data-passage="Lets do this!">3. Let's do this! (5000)</a><<else>>3. Let's do this! (5000)<</if>><<else>>3. Let's do this! (5000)<</if>><<else>><<if $submission > 49>><a id="3" data-passage="I want something more">3. I want something more</a><<else>>3. I want something more<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>4. Let's get dominant!<<else>><<if $energy > 0>><a id="4" data-passage="Let's get dominant">4. Let's get dominant!</a><<else>>4. Let's get dominant!<</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center><<set $somethingMoreTalk to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want something more, Master.</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>What do you mean?</div></div>
He frowns.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to be a live-in slave. Kept in a house, collared, no personal property, no ID card, absolutely no choice what happens to me next.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Is there a chance that you could arrange something like that?</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>I know the right people.</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>But those kind of folks don't fuck around. Once they get their hands on you, that's it. You will have no way out.</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>I want you to think about this a little. If you are in, you will have to give me 5000, and I will make the necessary arrangements.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>1. I want a session (200)<<elseif $energy > 0>><a id="1" data-passage="I want a session">1. I want a session (200)</a><<else>>1. I want a session (200)<</if>></td>
<td><<if $credits < 400>>2. I want a double session (400)<<elseif $energy > 0>><a id="2" data-passage="I want a double session">2. I want a double session (400)</a><<else>>2. I want a double session (400)<</if>></td>
<td><<if $somethingMoreTalk > 0>><<if $submission > 99>><<if $credits > 4999>><a id="3" data-passage="Lets do this!">3. Let's do this! (5000)</a><<else>>3. Let's do this! (5000)<</if>><<else>>3. Let's do this! (5000)<</if>><<else>><<if $submission > 49>><a id="3" data-passage="I want something more">3. I want something more</a><<else>>3. I want something more<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>4. Let's get dominant!<<else>><<if $energy > 0>><a id="4" data-passage="Let's get dominant">4. Let's get dominant!</a><<else>>4. Let's get dominant!<</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><<if $askedSuckedDick > 0>><div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>What can I do for you?</div></div>
He asks.<<else>><div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Sorry, I only do women and sissies.</div></div>
The man says as you approach him.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>No problem!</div></div>
You nod.<</if>><<else>><<if $armsbound > 0>><div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Nice straitjacket!</div></div>
The man says as you approach him.<<else>><div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>How can I help you, miss?</div></div>
The man asks as you approach him.<</if>><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><<if $askedSuckedDick > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $credits > 99>><a id="1" data-passage="Suck his cock dom">1. Suck his cock (100)</a><<else>>1. Suck his cock (100)<</if>><<else>>1. Suck his cock (100)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something? dom">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>1. I want a session (200)<<elseif $energy > 0>><a id="1" data-passage="I want a session">1. I want a session (200)</a><<else>>1. I want a session (200)<</if>></td>
<td><<if $credits < 400>>2. I want a double session (400)<<elseif $energy > 0>><a id="2" data-passage="I want a double session">2. I want a double session (400)</a><<else>>2. I want a double session (400)<</if>></td>
<td><<if $somethingMoreTalk > 0>><<if $submission > 99>><<if $credits > 4999>><a id="3" data-passage="Lets do this!">3. Let's do this! (5000)</a><<else>>3. Let's do this! (5000)<</if>><<else>>3. Let's do this! (5000)<</if>><<else>><<if $submission > 49>><a id="3" data-passage="I want something more">3. I want something more</a><<else>>3. I want something more<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>4. Let's get dominant!<<else>><<if $energy > 0>><a id="4" data-passage="Let's get dominant">4. Let's get dominant!</a><<else>>4. Let's get dominant!<</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape the Baron.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<audio "dressup" play>><<set $previousRations to $rations>><<set $previousStims to $stims>><<if $maleStart > 0>><<set $outfit to "leather hood, ballgag, leather harness, cock cage, armbinder">><<else>><<set $outfit to "leather hood, ballgag, leather harness, armbinder">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $portrait to 11>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm ready to do this, Master.</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Are you sure?</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>I will tell you again: If you do this, there is no way back.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm sure.</div></div>
You nod, and you hand over the 5000 credits.
<center><div class="specialImage7"><img src="./Images/domslave3.jpg"></div></center>
The man makes a phone call, and you are escorted to a room that was previously hidden. You are asked to dress down naked, which you do, after that you are prepped, completely immobile, hooded, collared, your arms locked into an armbinder.
After that you just wait. Waiting for the people who were dispatched to your location to take you. Waiting for the answer whether this was a good decision or not. Either way, right now, in such conditions, you are no longer in control of your fate. All that's left is to find out.
''5000 credits removed!''<<set $credits to $credits - 5000>> ''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>> ''Mission log updated!''
BAD OUTCOME: PREPPED AND READY
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Months later transported">1. Months later</a></td>
</tr>
</table>
<</nobr>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $askedRebeccaPermission to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>So... Any chance that you are up for some fun?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>You could worship my feet if you want.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Right before you let me out of this cell, and declare me your Mistress.</div></div><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $askedRebeccaPermission to 2>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Anything else your highness may allow me to do?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I guess you could fuck me if you want. The rest of my life is going to be pretty boring anyways.</div></div><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $maleStart > 0>><<set $outfit to "slave collar, chains, bitegag, cock cage">><<else>><<set $outfit to "slave collar, chains, bitegag">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $portrait to 18>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><center><div class="specialImage2"><img src="./Images/farmpet.jpg"></div></center>
It turns out there were two brothers who lived nearby, and they wanted to have their house pet.<<if $maleStart > 0>> The fact that you are a sissy wasn't a problem. In fact that was what drove them to you.<</if>> You were kept at their farm for years, forced to walk on all fours and behave like an animal. You had to please them sexually. But that was the fun part. Aside from that the only things were eating and boredom. You tried to escape several times, however you were not successful. In the end they broke you. Your only thought left was how to please others.
BAD OUTCOME: THE NEW PET
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return PL bad end">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<run $questLog.pop()>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><<set $mission2 to "">><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $countDownAmbush to $countDownAmbush - 2>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $submission to $previousSubmission>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>><<set $shield to 100>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $enemy2hull to 100>><<set $enemy2shield to 100>><<if $countDownAmbush < 5 || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 0>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to wake up for the sound of the emergency alarm kicking in.<<set $attachedbyGuild to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is bad!</div></div>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep</td>
<td>2. Masturbate</td>
<td>3. Sell your picks online</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $latexSuithadtobeRemoved > 0 || $latexMistressStage < 3>><<set $removedLatexSuit to 0>><</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<audio "dressup" stop>><<set $wonGoonsTwo to 0>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Wait a week for a new assignment.==\n\nYou need to stop the Iron Baron.">><</if>><<run $questLog.pop()>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<set $mission6 to "">><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $submission to $previousSubmission>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You decide to head back to the streets in Angel City.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<set $grenades to 2>><<run $questLog.pop()>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.==\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.">><<set $mission2 to "">><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $countDownAmbush to $countDownAmbush - 2>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $submission to $previousSubmission>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>><<set $shield to 100>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $enemy2hull to 100>><<set $enemy2shield to 100>><<if $countDownAmbush < 5 || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 0>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to wake up for the sound of the emergency alarm kicking in.<<set $attachedbyGuild to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is bad!</div></div>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep</td>
<td>2. Masturbate</td>
<td>3. Sell your picks online</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 700>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
''100 credits removed!''<<set $credits to $credits - 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage"><img src="./Images/jemisondock.jpg"></div></center>
You decide to call it a day. You visit the local store to get some essentials, pay the docking fee, then you go back to the ship to rest.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//
<<else>><</if>>In the morning you go through the receipts, and it turns out you spent 100 credits.
''100 credits removed!''<<set $credits to $credits - 100>> <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>>
<</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $mercenaryFightWon > 0>>1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man<<else>><<if $atMan > 0>>1. Go back to the <<if $maleStart > 0 && $sissyStart != 1>>wo<</if>>man<<else>><a id="1" data-passage="Go back to the man">1. Go back to the <<if $mercenaryGender == 2>>wo<</if>>man</a><</if>><</if>></td>
<td><<if $atMehanic > 0>>2. Go to the mechanic<<else>><a id="2" data-passage="Go to the mechanic">2. Go to the mechanic</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="4" data-passage="Play the machine">4. Play the machine</a><<else>>4. Play the machine<</if>></td>
<td><a id="5" data-passage="Quartermaster">5. Quartermaster</a></td>
<td><a id="6" data-passage="Mad scientist">6. The Mad Scientist</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep in the docks JT">7. Sleep in the docks</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day Jemison">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship JT">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $days to $days + 1>><<if $escapedRebecca > 0 && $days % 7 == 0 && $credits < 700>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You are about to call it a day. But then you realize that you do not have the 500 credits for Rebecca. And you only have a couple of hours until sunrise!
<center><div class="specialImage2"><img src="./Images/nightjob.gif"></div></center>
You resort to do the only thing that you can do: Going door to door on the street, asking for money in exchange for sexual services.
Which actually works... Too bad that you end up being so tired!
''100 credits removed!''<<set $credits to $credits - 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You decide to call it a day. You visit the local store to get some essentials, pay the docking fee, then you go back to the ship to rest.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//
<<else>><</if>>In the morning you go through the receipts, and it turns out you spent 100 credits.
''100 credits removed!''<<set $credits to $credits - 100>> <<if $escapedRebecca > 0 && $days % 7 == 0 && $credits > 499>>You realize that it is time to pay Rebecca her 500 credits. With a heavy heart you decide to make the transaction.
''500 credits removed!''<<set $credits to $credits - 500>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Choke on it!</div></div><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>>
<</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $askedAroundCounter to $askedAroundCounter + 1>><center><div class="mediumImage"><img src="./Images/roamingthestreets.jpg"></div></center>
You start going around the streets, asking if they know something about the Baron. This method might not be the most effective one. But it draws less attention.
<<if $askedAroundCounter > 2>>Out of the blue someone points you to his exact location. Now you can break into his villa, and make him answer for his crimes. <<set $metBaron to 1>><<set $foundBaronThroughAsking to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>This was easier than I thought!</div></div> <<else>>Your efforts didn't lead anywhere. But you can try again if you want!
<</if>>
''2 energy removed!''<<set $energy to $energy - 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $stance to "landbattle">><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $wonGoons to 0>><center><div class="mediumImage"><img src="./Images/baronvilla.jpg"></div></center>
In the following hours police vehicles surround the building. Your colleagues attempt to enter from the front, but they encounter fierce resistance.
You try your luck from the back. However one of the goons was alerted to your presence.
<center><div class="mediumImage"><img src="./Images/gangster.jpg"></div></center>
<div class="speech-box goon-box"><img src="./Images/gangster.jpg"><div class="speech-content"><span class="name">Goon</span>Drop your weapon or I will shoot.</div></div>
He says, pointing his gun at you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Start shooting</a></td>
<td><a id="2" data-passage="Surrender goon">2. Surrender</a></td>
</tr>
</table>
<</nobr>><<if $enemy1Health == 100>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<audio "stim" volume 1 play>><center><div class="mediumImage"><img src="./Images/gangster.jpg"></div></center>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/gangster.jpg"></div></center>
You decide to drop your weapon on the ground and surrender. Your opponent walks up to you, and he knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $wonGoons > 0>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<set $stance to "landbattleTwoOpponent">><center><div class="mediumImage"><img src="./Images/ironbaron.jpg"></div></center>
<center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/gangster.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/gangster.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
You are able to defeat your second opponent, and you start to go through the hallways.
Only to find the Baron and two of these beings in one of the rooms.
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Kill <<if $maleStart > 0 && $sissyStart != 1>>him<<else>>her<</if>>!</div></div>
He orders. You note that he doesn't have a weapon. That's a relief. However dealing with two opponents at the same time could still represent a challenge.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<set $wonGoons to $wonGoons + 1>><center><div class="mediumImage"><img src="./Images/gangster.jpg"></div></center>
You are able to defeat your opponent, and you make your way to the second floor. But then another opponent stops in front of you...
Who looks exactly the same as the other one.
<div class="speech-box goon-box"><img src="./Images/gangster.jpg"><div class="speech-content"><span class="name">Goon</span>Drop your weapon or I will shoot.</div></div>
He says, pointing his gun at you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattleTwoOpponent">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage one of your opponents. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy2Health to $enemy2Health - 20>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $wonGoonsTwo > 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $stance to "normal">><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "pistolshots" stop>><<timed 5s>><<audio "malelaughter" play>><</timed>><center><div class="mediumImage"><img src="./Images/ironbaron.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Impossible! How were you able to defeat them?</div></div>
The Baron asks. His voice is angry as ever.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Who are they? What are these //people//?</div></div>
The Baron is silent for a few seconds. Then he starts laughing.
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Oh, you don't know. Of course you don't. Very few people do.</div></div>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Things will change pretty soon. I can guarantee it. And for most it will be a complete shock.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>WHAT ARE THEY?</div></div>
You yell. But the Baron refuses to answer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take him in Baron">1. You take him in</a></td>
</tr>
</table>
<</nobr>><<else>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/gangster.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/gangster.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
You were able to defeat the Baron's guards. However two additional enemies approach you from behind.<<set $wonGoonsTwo to 1>>
<div class="speech-box slaver-box"><img src="./Images/ironbaron.jpg"><div class="speech-content"><span class="name">Iron Baron</span>Kill <<if $maleStart > 0 && $sissyStart != 1>>him<<else>>her<</if>>!</div></div>
He orders. <<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to drop your weapon on the ground and surrender. <<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> walks up to you, and he knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<set $stance to "normal">><<set $foundBaronThroughAsking to 2>><<set $metBaron to 2>><<set $mission3 to "''Your second target:''\n\n==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nCompleted!">><<audio "malelaughter" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Great job, officer.</div></div>
The receptionist says once you are back at Headquarters. This man won't see sunlight again. In that you are certain.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Do we have anything on the people who accompanied him? They can't look the same by accident.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Nothing so far.</div></div>
She shakes her head without checking.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Keep me posted!</div></div>
''1500 credits added!''<<set $credits to $credits + 1500>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Wait a week for a new assignment.\n\nYou need to stop the Iron Baron.==\n\nCompleted!">><</if>><<set _q1 = {
id: "07",
title: "Your third target:",
status: "Take your next assignment at Headquarters.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Call it a day">1. Call it a day</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $stance to "normal">><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "ballgag, straps, cock cage">><<else>><<if $sissyStart > 0>><<set $outfit to "leather straps, ballgag, cock cage">><<else>><<set $outfit to "leather straps, ballgag">><</if>><</if>><<set $status to "SLAVE">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/baroncapturedmale.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/baroncapturedfemale.jpg"></div></center><</if>>
Once your wounds healed, the Baron hands you over to his right hand, who turns out to be a sadist. She wanted to have a new pet. So you became it. Subjugated to her will for years until you were completely broken. This is the most horrifying fate one might now. Good thing that after a while you learned to find enjoyment in it.
BAD OUTCOME: UNDER NEW MANAGEMENT
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="Head back to the streets return baron">1. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/madscientist.jpg"></div></center>
<<if $talkedwithZiamond > 0>><<if $latexMistressStage < 3>><div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>What can I do for you?</div></div>
He asks without looking at you.<<else>><div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Shiiiiiiit you are pretty.</div></div> he says as you approach him.<</if>><<else>><div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Professor Zaimond at your service.</div></div>
He says without looking at you.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Zaimond? I heard that name before. Not sure where.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>I came here from another dimension. That bitch Adelyn thought she did me under. In reality I was able to replicate my body somewhere else.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>What do you mean by another dimension? Who is Adelyn?</div></div>
You frown.
Zaimond doesn't answer.<<set $talkedwithZiamond to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $strengthIncreased > 0>>1. I want more energy (300)<<else>><<if $credits > 299>><a id="1" data-passage="I want increased strength">1. I want more energy (300)</a><<else>>1. I want more energy (300)<</if>><</if>></td>
<td><<if $healthIncreased > 0>>2. I want more health (500)<<else>><<if $credits > 499>><a id="2" data-passage="I want more health">2. I want more health (500)</a><<else>>2. I want more health (500)<</if>><</if>></td>
<td><<if $removedLatexSuit > 0>>3. Get rid of the suit (1000)<<else>><<if $latexMistressStage < 3>>3. Get rid of the suit (1000)<<else>><<if $credits > 999>><a id="3" data-passage="I want to get rid of this suit">3. Get rid of the suit (1000)</a><<else>>3. Get rid of the suit (1000)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>4. Modify the suit (3000)<<else>><<if $latexMistressStage < 3>>4. Modify the suit (3000)<<else>><<if $credits > 2999>><a id="4" data-passage="I want to modify the suit">4. Modify the suit (3000)</a><<else>>4. Modify the suit (3000)<</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "cut" stop>><<audio "dressup" stop>><<audio "cut" play>><center><div class="mediumImage"><img src="./Images/madscientist.jpg"></div></center><<set $strengthIncreased to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want more energy.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Done.</div></div>
He nods.
''300 credits removed!''<<set $credits to $credits - 300>> ''Max energy increased to 3!''<<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $strengthIncreased > 0>>1. I want more energy (300)<<else>><<if $credits > 299>><a id="1" data-passage="I want increased strength">1. I want more energy (300)</a><<else>>1. I want more energy (300)<</if>><</if>></td>
<td><<if $healthIncreased > 0>>2. I want more health (500)<<else>><<if $credits > 499>><a id="2" data-passage="I want more health">2. I want more health (500)</a><<else>>2. I want more health (500)<</if>><</if>></td>
<td><<if $removedLatexSuit > 0>>3. Get rid of the suit (1000)<<else>><<if $latexMistressStage < 3>>3. Get rid of the suit (1000)<<else>><<if $credits > 999>><a id="3" data-passage="I want to get rid of this suit">3. Get rid of the suit (1000)</a><<else>>3. Get rid of the suit (1000)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>4. Modify the suit (3000)<<else>><<if $latexMistressStage < 3>>4. Modify the suit (3000)<<else>><<if $credits > 2999>><a id="4" data-passage="I want to modify the suit">4. Modify the suit (3000)</a><<else>>4. Modify the suit (3000)<</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "cut" stop>><<audio "dressup" stop>><<audio "cut" play>><center><div class="mediumImage"><img src="./Images/madscientist.jpg"></div></center><<set $healthIncreased to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want more health.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Done.</div></div>
He nods.
''500 credits removed!''<<set $credits to $credits - 500>> ''Max health increased to 150!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $cheatVersionEnabled != 1>><<set $playerHealthMax to 150>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $strengthIncreased > 0>>1. I want more energy (300)<<else>><<if $credits > 299>><a id="1" data-passage="I want increased strength">1. I want more energy (300)</a><<else>>1. I want more energy (300)<</if>><</if>></td>
<td><<if $healthIncreased > 0>>2. I want more health (500)<<else>><<if $credits > 499>><a id="2" data-passage="I want more health">2. I want more health (500)</a><<else>>2. I want more health (500)<</if>><</if>></td>
<td><<if $removedLatexSuit > 0>>3. Get rid of the suit (1000)<<else>><<if $latexMistressStage < 3>>3. Get rid of the suit (1000)<<else>><<if $credits > 999>><a id="3" data-passage="I want to get rid of this suit">3. Get rid of the suit (1000)</a><<else>>3. Get rid of the suit (1000)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>4. Modify the suit (3000)<<else>><<if $latexMistressStage < 3>>4. Modify the suit (3000)<<else>><<if $credits > 2999>><a id="4" data-passage="I want to modify the suit">4. Modify the suit (3000)</a><<else>>4. Modify the suit (3000)<</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "cut" stop>><<audio "dressup" stop>><<audio "dressup" play>><center><div class="mediumImage"><img src="./Images/madscientist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to modify the suit so I could have sex.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Done.</div></div>
He nods.
''3000 credits removed!''<<set $credits to $credits - 3000>> ''Latex suit modified!''<<set $modifiedLatexSuit to 1>><<set $status to "FREE">><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<set $outfit to "modified latex suit, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<set $outfit to "modified latex suit">><<else>><<set $outfit to "latex suit">><</if>><</if>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.==\n\nYou modified the suit so it would serve your needs better.">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $strengthIncreased > 0>>1. I want more energy (300)<<else>><<if $credits > 299>><a id="1" data-passage="I want increased strength">1. I want more energy (300)</a><<else>>1. I want more energy (300)<</if>><</if>></td>
<td><<if $healthIncreased > 0>>2. I want more health (500)<<else>><<if $credits > 499>><a id="2" data-passage="I want more health">2. I want more health (500)</a><<else>>2. I want more health (500)<</if>><</if>></td>
<td><<if $removedLatexSuit > 0>>3. Get rid of the suit (1000)<<else>><<if $latexMistressStage < 3>>3. Get rid of the suit (1000)<<else>><<if $credits > 999>><a id="3" data-passage="I want to get rid of this suit">3. Get rid of the suit (1000)</a><<else>>3. Get rid of the suit (1000)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>4. Modify the suit (3000)<<else>><<if $latexMistressStage < 3>>4. Modify the suit (3000)<<else>><<if $credits > 2999>><a id="4" data-passage="I want to modify the suit">4. Modify the suit (3000)</a><<else>>4. Modify the suit (3000)<</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "cut" stop>><<audio "dressup" stop>><<audio "dressup" play>><center><div class="mediumImage"><img src="./Images/madscientist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want this cursed suit removed.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/madscientist.jpg"><div class="speech-content"><span class="name">Zaimond</span>Done.</div></div>
He nods.
''1000 credits removed!''<<set $credits to $credits - 1000>> ''Latex suit removed!''<<set $latexMistressStage to 2>><<set $removedLatexSuit to 1>><<set $status to "FREE">><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><<if $permaCaged > 0>><<set $outfit to "combat armor, cock cage">><<else>><<set $outfit to "combat armor">><</if>><<if $modifiedLatexSuit > 0>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.\n\nYou modified the suit so it would serve your needs better.==\n\nCompleted!">><</if>><<else>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.==\n\nCompleted!">><</if>><</if>> ''Mission log updated!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $strengthIncreased > 0>>1. I want more energy (300)<<else>><<if $credits > 299>><a id="1" data-passage="I want increased strength">1. I want more energy (300)</a><<else>>1. I want more energy (300)<</if>><</if>></td>
<td><<if $healthIncreased > 0>>2. I want more health (500)<<else>><<if $credits > 499>><a id="2" data-passage="I want more health">2. I want more health (500)</a><<else>>2. I want more health (500)<</if>><</if>></td>
<td><<if $removedLatexSuit > 0>>3. Get rid of the suit (1000)<<else>><<if $latexMistressStage < 3>>3. Get rid of the suit (1000)<<else>><<if $credits > 999>><a id="3" data-passage="I want to get rid of this suit">3. Get rid of the suit (1000)</a><<else>>3. Get rid of the suit (1000)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>>4. Modify the suit (3000)<<else>><<if $latexMistressStage < 3>>4. Modify the suit (3000)<<else>><<if $credits > 2999>><a id="4" data-passage="I want to modify the suit">4. Modify the suit (3000)</a><<else>>4. Modify the suit (3000)<</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center><<set $talkedAboutSuitModification to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I modified the suit so it would serve my needs better. Your power over me is no more.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>You are still going to be mine in the end.</div></div>
The woman says.
<<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center><<set $askedDoSomethingMistress to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance we could still do something? Please... You look so good.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I guess you could worship my ass if you want.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I'm also in the business of selling gender pills that have nano tech. Take five and you will be a sissy.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Worship her ass (100)<<else>><<if $credits > 99>><a id="1" data-passage="I want to worship your ass">1. Worship her ass (100)</a><<else>>1. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits > 199>><a id="2" data-passage="I will take the pills">2. I will take the pills (200)</a><<else>>2. I will take the pills (200)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/assworship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to worship your ass, Mistress.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Very well, little pet.</div></div>
In the next thirty minutes all you do is licking and kissing her latex covered ass in front of everyone.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Marvelous!</div></div>
''100 credits removed!''<<set $credits to $credits - 100>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''
<</if>><<if $maleStart > 0 && $sissyStart != 1>><<if $feminizationProgress == 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You become a woman">1. You become a sissy</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Worship her ass (100)<<else>><<if $credits > 99>><a id="1" data-passage="I want to worship your ass">1. Worship her ass (100)</a><<else>>1. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits > 199>><a id="2" data-passage="I will take the pills">2. I will take the pills (200)</a><<else>>2. I will take the pills (200)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $latexMistressStage > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits < 500>>3. I want an orgasm (500)<<else>><<if $energy < 1>>3. I want an orgasm (500)<<else>><a id="3" data-passage="I want an orgasm">3. I want an orgasm (500)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $talkedAboutSuitModification > 0>>4. I modified the suit<<else>><a id="4" data-passage="I modified the suit so it would serve my needs better">4. I modified the suit</a><</if>><<else>><<if $askedAboutSuitRemovalScissor > 0>>4. What if I cut it open?<<else>><a id="4" data-passage="What if I cut it open?">4. What if I cut it open?</a><</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<audio "pills" play volume 0.7>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm here for my pills, Misress.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Very well.</div></div>
She smiles, and she <<if $armsbound > 0>>feeds you<<else>>hands out<</if>> a mouthful. <<set $feminizationProgress to $feminizationProgress + 1>>
''Feminization progress: $feminizationProgress/5.'' ''200 credits removed!''<<set $credits to $credits - 200>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $feminizationProgress == 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You become a woman">1. You become a sissy</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Worship her ass (100)<<else>><<if $credits > 99>><a id="1" data-passage="I want to worship your ass">1. Worship her ass (100)</a><<else>>1. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits > 199>><a id="2" data-passage="I will take the pills">2. I will take the pills (200)</a><<else>>2. I will take the pills (200)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<set $sissyStart to 1>><<set $portrait to 1>><<if $armsbound > 0>><<set $outfit to "slave mittens, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/caroline.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
After the fifth dosage the nanobots were able to make all the changes that were needed. Now you are a woman in all respects. Except from your cock.
<center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<<if $permaCaged > 0>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Oh, looks like you are already caged.</div></div>
The woman says as she starts inspecting your cock.
<center><div class="mediumImage"><img src="./Images/chastitycage.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua (?)<<else>><<if $sissyStart > 0>>Joshua (?)<<else>>Caroline<</if>><</if>></span>Well, yeah...</div></div>
Your baffled words come to a stop as you realize you will never escape this fate.<<else>><div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I will just put this on.</div></div>
The woman says, and amindst your shock she puts a chastity cage around your cock. <center><div class="mediumImage"><img src="./Images/chastitycage.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Joshua(?)<<else>>Caroline<</if>><</if>></span>Hey! You just...</div></div>
Your baffled words come to a stop as you realize how feminine they are.<</if>>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>If you ever want it to be removed, you are free to become my slave.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Oh, and since I was the one who made you a sissy: I get to name you. Your new name from now is Crystal.</div></div>
She says, and she escorts you out of the establishment.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaCaged > 0>><a id="1" data-passage="Call it a day alt">1. Call it a day</a><<else>><a id="1" data-passage="Call it a day">1. Call it a day</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atHoldingCell to 1>><center><div class="specialImage6"><img src="./Images/rebeccabound.jpg"></div>
</center><<set $askedWhyDoIt to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Why did you do it? Not like I could understand it with a healthy mind. But let's give it a shot.</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Honestly, I liked to do it and I was damn good at it. No regrets here.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Really? No regrets?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>All of them learned to love it. //All of them.// If you could be there and see the gratitude in their eyes. Just once. You would understand.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>So that's it. Wrecked our life and proud.</div></div><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $askedSuckedDick to 1>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance we could still do something?</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>You could suck my dick if you want.</div></div>
He answers.
<<if $askedSuckedDick > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $credits > 99>><a id="1" data-passage="Suck his cock dom">1. Suck his cock (100)</a><<else>>1. Suck his cock (100)<</if>><<else>>1. Suck his cock (100)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something? dom">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I mean... Yeah... I could do that.</div></div>
You tell him.
<center><div class="mediumImage"><img src="./Images/penis.jpg"></div></center>
In the next thirty minutes all you do is sucking his erect cock in front of everyone.
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Don't tell me you didn't enjoy it!</div></div>
''100 credits removed!''<<set $credits to $credits - 100>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $askedSuckedDick > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $credits > 99>><a id="1" data-passage="Suck his cock dom">1. Suck his cock (100)</a><<else>>1. Suck his cock (100)<</if>><<else>>1. Suck his cock (100)<</if>></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something? dom">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $shield to 100>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $pirateAttackOneOngoing > 0>><<set $pirateAttackOneOngoing to 0>><</if>><<if $pirateAttackTwoOngoing > 0>><<set $pirateAttackTwoOngoing to 0>><</if>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<set $location to "mc739">><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to MC-739 despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to MC-739. The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<if $rations < 9>>You do not have enough rations to last the journey. But luckily all of you are able to pull through.<<set $rations to 0>><<else>>''9 rations removed!''<<set $rations to $rations - 9>><</if>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<if $rations < 6>>You do not have enough rations to last the journey. But luckily the both of you are able to pull through.<<set $rations to 0>><<else>>''6 rations removed!''<<set $rations to $rations - 6>><</if>><<else>><<if $rations < 3>>You do not have enough rations to last the journey. But luckily you are able to pull through.<<set $rations to 0>><<else>>''3 rations removed!''<<set $rations to $rations - 3>><</if>><</if>><<if $rations < 1>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<set $atCabin to 1>><<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>><<set $rations to $rations - 3>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>><<set $rations to $rations - 2>><<else>><<set $rations to $rations - 1>><</if>><<if $rations < 0>><<set $rations to 0>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><<if $location == "Wild Space">><</if>><<if $countDownAmbush < 5 || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>>''3 rations removed!''<<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>>''2 rations removed!''<<else>>''1 ration removed!''<</if>> <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 1>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if ($hasSomeoneOnboard > 0 && $hasMistressOnboard > 0) || ($hasSlaveOnboard > 0 && $hasSomeoneOnboard > 0)>>''3 rations removed!''<<set $rations to $rations - 3>><<elseif $hasSomeoneOnboard > 0 || $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>>''2 rations removed!''<<set $rations to $rations - 2>><<else>>''1 ration removed!''<<set $rations to $rations - 1>><</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>>You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to wake up for the sound of the emergency alarm kicking in.<<set $attachedbyGuild to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is bad!</div></div><<audio "alarm" play>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep</td>
<td>2. Masturbate</td>
<td>3. Sell your picks online</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><<if $wonPirates > 1>><a id="q" data-passage="Guild attack2">Q. Cockpit</a><<elseif $wonPirates > 0>><a id="q" data-passage="Pirate attack2">Q. Cockpit</a><<else>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><</if>><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $questLog.length === 0>>\
You do not have an active quest.\
<<else>>\
<<for _i = 0; _i < $questLog.length; _i++>>\
<<if _i > 0>><br><br><</if>>\
''<<print (_i + 1)>>. <<print $questLog[_i].title>>''
<<print $questLog[_i].status>>\
<</for>>\
<</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<audio "dressup" stop>><<if $modifiedLatexSuit > 0>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "==A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.==\n\nYou modified the suit so it would serve your needs better.">><</if>><<else>><<set _quest = $questLog.find(q => q.id === "04")>><<if _quest>><<set _quest.status = "A Mistress in New LA put you into an inescapable latex suit... Let's face it: You got into this mess of your own volition. But perhaps it is not too late to do something.">><</if>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<set $mission6 to "">><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $submission to $previousSubmission>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You decide to head back to the streets in Angel City.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/mc739hangar.jpg"></div></center>
As you step outside, you can see a large, empty area. You can see a door in front of you. It looks like the only door that leads inside the complex.
Something in this place gives you the shivers. Perhaps it is not too late to turn back!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Walk to the door">1. Walk to the door</a></td>
<td><a id="2" data-passage="Go back to the ship MC-739">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><<set $atAirlock to 1>><center><div class="mediumImage"><img src="./Images/airlock.jpg"></div></center>
You decide to go back to the ship. Currently your ship is docked at MC-739. You can: <a id="1" data-passage="Step outside MC-739">1. Step outside</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/securitydoor.jpg"></div></center>
You walk to the door that leads to the station's interior. You can hear a mechanic buzz as the camera above you begins to turn.
<div class="speech-box mercenary-box"><img src="./Images/computer.jpg"><div class="speech-content"><span class="name">Computer</span>In order to access this facility, you need proper authentication.</div></div>
You can hear the machine's voice.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasMC739Card> 0>><a id="1" data-passage="Use the keycard MC739">1. Use the keycard</a><<else>>1. Use the keycard<</if>></td>
<td><<if $triedtoPleadTheMachine > 0>><a id="2" data-passage="Come on, let me in!">2. Come on, let me in!</a><<elseif $triedtoFoolTheMachine > 0>><a id="2" data-passage="Please I want to get in!">2. Please, I want to get in!</a><<else>><a id="2" data-passage="Try to fool the computer">2. Try to fool the computer</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship MC-739">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<audio "accessdenied" stop>><<audio "accessdenied" play>><center><div class="mediumImage"><img src="./Images/securitydoor.jpg"></div></center><<set $triedtoFoolTheMachine to 1>>
You get a potato out of your bag, and you wave it in front of the keycard reader.
<div class="speech-box mercenary-box"><img src="./Images/computer.jpg"><div class="speech-content"><span class="name">Computer</span>That's not a keycard, <<if $maleStart > 0 && $sissyStart != 1>>Mister<<else>>Miss<</if>>.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Damn, these things are getting smart!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasMC739Card> 0>><a id="1" data-passage="Use the keycard MC739">1. Use the keycard</a><<else>>1. Use the keycard<</if>></td>
<td><<if $triedtoPleadTheMachine > 0>><a id="2" data-passage="Come on, let me in!">2. Come on, let me in!</a><<elseif $triedtoFoolTheMachine > 0>><a id="2" data-passage="Please I want to get in!">2. Please, I want to get in!</a><<else>><a id="2" data-passage="Try to fool the computer">2. Try to fool the computer</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship MC-739">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<audio "accessdenied" stop>><<audio "accessdenied" play>><center><div class="mediumImage"><img src="./Images/securitydoor.jpg"></div></center><<set $triedtoPleadTheMachine to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Please, I want to get in!</div></div>
<div class="speech-box mercenary-box"><img src="./Images/computer.jpg"><div class="speech-content"><span class="name">Computer</span>If you do not comply, I will have no choice but to activate the station's security system.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasMC739Card> 0>><a id="1" data-passage="Use the keycard MC739">1. Use the keycard</a><<else>>1. Use the keycard<</if>></td>
<td><<if $triedtoPleadTheMachine > 0>><a id="2" data-passage="Come on, let me in!">2. Come on, let me in!</a><<elseif $triedtoFoolTheMachine > 0>><a id="2" data-passage="Please I want to get in!">2. Please, I want to get in!</a><<else>><a id="2" data-passage="Try to fool the computer">2. Try to fool the computer</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship MC-739">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<audio "dressup" stop>><div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><div id="lightning-flash">
<img id="lightning-bolt" src="path_to_your_lightning_bolt.png" alt="">
</div><center><div class="mediumImage"><img src="./Images/securitydoor.jpg"></div></center><<set $triedtoPleadTheMachine to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Come on, let me in!</div></div>
<div class="speech-box mercenary-box"><img src="./Images/computer.jpg"><div class="speech-content"><span class="name">Computer</span>I'm sorry, <<if $maleStart > 0 && $sissyStart != 1>>Mister<<else>>Miss<</if>>, but we got to the stage where the use of force is required.</div></div>
You can see a blue jolt of light ahead of you, and you collapse on the ground like a log.<<script>>
setTimeout(function () {
$('#lightning-flash').addClass('strike');
}, 40);
<</script>><<audio "zap" stop>><<audio "zap" play>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><div id="lightning-flash">
<img id="lightning-bolt-img" src="./Images/lightning.png" alt="">
</div><<audio "dressup" stop>><<audio "dressup" play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $enemy1Health to 100>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, straps, cock cage, vibrating plug, cock gag">><<else>><<set $outfit to "latex deprivation suit, straps, vibrating plugs, cock gag">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $credits to 0>><<set $days to "???">><<set $submission to 100>><<if $hasHackerOnboard > 0 && $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 19>><</if>><<if $hasHackerOnboard > 0 && $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/mc739badendgay.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/latexprisoner.jpg"></div></center><</if>>
<<if $hasHackerOnboard > 0 && $maleStart > 0 && $sissyStart != 1>>It turns out the hacker is a sexual deviant. You are forced to give him the command codes of the ship, which becomes his new hideout. Your days are spent in a cage, waiting to please your owner. It takes him some time to break you. Several months perhaps. After that you learn to enjoy the waiting and the deprivation, making your submission total.<<else>><<if $hasHackerOnboard > 0>>It turns out the hacker is a sexual deviant.<<elseif $hasMC739Card > 0>>It turns out the hacker was smarter than you thought.<<else>>It turns out the station did have an occupant.<</if>> <<if $maleStart > 0 && $sissyStart != 1>>He turns you into a sissy slave. <<if $hasHackerOnboard > 0>>You are forced to give him the command codes of the ship, which becomes his new hideout. <</if>>Your body<<else>>Once you wake up, you become his slave. <<if $hasHackerOnboard > 0>>You are forced to give him the command codes of the ship, which becomes his new hideout. <</if>>Your body<</if>> is wrapped in a latex suit. Your days are spent in a cage, waiting to please your owner. It takes him some time to break you. Several months perhaps. After that you learn to enjoy the waiting and the deprivation, making your submission total.<</if>><<if $hasMistressOnboard > 0>>
As for your Mistress: It turned out she had the skills to talk the guy into releasing her. Too bad that she left you to your own fate!<</if>>
BAD END: KEPT BY THE OCCUPANT
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="MC-739 return ship">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="MC-739 return">1. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<set $wonRobot2 to 0>><<audio "dressup" stop>><<set $stance to "normal">><<set $enemy1Health to 100>><<set $submission to $previousSubmission>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $triedtoFoolTheMachine to 0>><<set $triedtoPleadTheMachine to 0>><<set $triedtoPleadTheMachine to 0>><center><div class="mediumImage"><img src="./Images/mc739hangar.jpg"></div></center>
As you step outside, you can see a large, empty area. You can see a door in front of you. It looks like the only door that leads inside.
Something in this place gives you the shivers. Perhaps it is not too late to turn back!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Walk to the door">1. Walk to the door</a></td>
<td><a id="2" data-passage="Go back to the ship MC-739">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="specialImage5"><img src="./Images/unnamedmaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Let's get dominant with each other!</div></div>
You tell him.
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>Sorry, I'm not interested in that.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But I am!</div></div>
<div class="speech-box shipai-box"><img src="./Images/masterportrait.jpg"><div class="speech-content"><span class="name">Master</span>But I'm not.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But I am!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/sessiongay.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/sessionfemdom.jpg"></div></center><</if>>
Eventually he gives in, and you have a wonderful session.
''1 energy removed!'' <<set $energy to $energy - 1>><<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<<if $maleStart > 0 && $sissyStart != 1>><<if $askedSuckedDick > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $credits > 99>><a id="1" data-passage="Suck his cock dom">1. Suck his cock (100)</a><<else>>1. Suck his cock (100)<</if>><<else>>1. Suck his cock (100)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance we could still do something? dom">1. Any chance we could still do something?</a></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200>>1. I want a session (200)<<elseif $energy > 0>><a id="1" data-passage="I want a session">1. I want a session (200)</a><<else>>1. I want a session (200)<</if>></td>
<td><<if $credits < 400>>2. I want a double session (400)<<elseif $energy > 0>><a id="2" data-passage="I want a double session">2. I want a double session (400)</a><<else>>2. I want a double session (400)<</if>></td>
<td><<if $somethingMoreTalk > 0>><<if $submission > 99>><<if $credits > 4999>><a id="3" data-passage="Lets do this!">3. Let's do this! (5000)</a><<else>>3. Let's do this! (5000)<</if>><<else>>3. Let's do this! (5000)<</if>><<else>><<if $submission > 49>><a id="3" data-passage="I want something more">3. I want something more</a><<else>>3. I want something more<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>4. Let's get dominant!<<else>><<if $energy > 0>><a id="4" data-passage="Let's get dominant">4. Let's get dominant!</a><<else>>4. Let's get dominant!<</if>><</if>></td>
<td><a id="5" data-passage="Return unnamed">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Let's get dominant with each other!</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>Sorry, not interested.</div></div>
She answers.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But I am!</div></div>
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mysterious woman</span>I'm not.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But I am!</div></div>
<center><div class="specialImage1"><img src="./Images/mistresscrossed.jpg"></div></center>
Eventually she gives in, and you have an awesome session together.
''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>>
<<else>>''Max dominance reached!''<</if>>
<<if $maleStart > 0 && $sissyStart != 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Worship her ass (100)<<else>><<if $credits > 99>><a id="1" data-passage="I want to worship your ass">1. Worship her ass (100)</a><<else>>1. Worship her ass (100)<</if>><</if>></td>
<td><<if $credits > 199>><a id="2" data-passage="I will take the pills">2. I will take the pills (200)</a><<else>>2. I will take the pills (200)<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $removedLatexSuit > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission > -100 || $armsbound > 0>>1. Let's get dominant!<<else>><<if $energy > 0>><a id="1" data-passage="Let's get dominant Mistress">1. Let's get dominant!</a><<else>>1. Let's get dominant!<</if>><</if>></td>
<td><a id="2" data-passage="Return unnamed">2. Return</a></td>
</tr>
</table>
<</nobr>><<elseif $latexMistressStage > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2>><<if $credits > 4999>><a id="1" data-passage="Give her 5000 credits">1. Give her 5000 credits</a><<else>>1. Give her 5000 credits<</if>><<elseif $latexMistressStage > 1>><<if $credits > 999>><a id="1" data-passage="Give her 1000 credits">1. Give her 1000 credits</a><<else>>1. Give her 1000 credits<</if>><<else>><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>><</if>></td>
<td><<if $energy < 1>>2. Worship her ass (100)<<else>><<if $credits > 99>><a id="2" data-passage="I want to worship your ass">2. Worship her ass (100)</a><<else>>2. Worship her ass (100)<</if>><</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>3. Let's get dominant!<<else>><<if $energy > 0>><a id="3" data-passage="Let's get dominant Mistress">3. Let's get dominant!</a><<else>>3. Let's get dominant!<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return unnamed">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Give her 500 credits">1. Give her 500 credits</a><<else>>1. Give her 500 credits<</if>></td>
<td><<if $submission > -100 || $armsbound > 0>>2. Let's get dominant!<<else>><<if $energy > 0>><a id="2" data-passage="Let's get dominant Mistress">2. Let's get dominant!</a><<else>>2. Let's get dominant!<</if>><</if>></td>
<td><a id="3" data-passage="Return unnamed">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center><<set $askedHacker to 1>><<set $hasMC739Card to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance that you have a new job for me?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Actually, yes.</div></div>
The receptionist nods.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Recently we got wind that a hacker who calls himself Silencer has commandeered a space station designated as MC-739. You need to bring him to custody at once.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's an odd name for a space station.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>It is a forward outpost that was created by drones in preparation for a new colony.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Sadly the air on the planet turned out to be toxic, and the space station lies there deserted, bearing its artificial designation by the drones.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How did we get to him? It's odd he got so far and still got detected.</div></div>
You frown.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>He called a hooker there.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Niiiiice!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I mean: Man, that's disgusting!</div></div><<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>//Ugh...// How could he?</div></div><</if>>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Yeah, it's so disgusting!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Okay, I will take it, and I will get back to you.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Good luck to you, agent!</div></div>
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "07")>><<if _quest>><<set _quest.status = "==Take your next assignment at Headquarters.==\n\nA hacker who calls himself Silencer has commandeered a space station designated as MC-739. You need to bring him to custody. Note: If Silencer dies you will get half the reward.">><</if>> ''MC-739 keycard added!''
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "accesgranted" stop>><<audio "accesgranted" play>><center><div class="mediumImage4"><img src="./Images/mc739corridor1.jpg"></div></center>
You arrive to a corridor that has two exit points. One of the exit points is illuminated. The other one is dark. Something tells you the choice between these two is going to be important.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Choose the closest one">1. Choose the closest one</a></td>
<td><a id="2" data-passage="Choose the furthest one">2. Choose the furthest one</a></td>
</tr>
</table>
<</nobr>><<audio "accesgranted" stop>><<audio "accesgranted" play>><center><div class="mediumImage4"><img src="./Images/mc739corridor2.jpg"></div></center>
You arrive to a corridor similar to the previous one. Except this one has the second door at the end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Choose the furthest one II">1. Choose the closest one</a></td>
<td><a id="2" data-passage="Choose the closest one II">2. Choose the furthest one</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<audio "gas" stop>><<timed 2s>><<audio "gas" play>><</timed>><<audio "doorclose" stop>><<audio "doorclose" play>><<audio "doorclose" stop>><<audio "doorclose" play>><center><div class="mediumImage4"><img src="./Images/deadend.jpg"></div></center>
As you step through the door, you arrive to a dead end. Your turn around, but the door closes behind you. You can hear the sound of gas seeping in through the air filter. You cover your mouth and nose, but at that point it is too late, and you collapse on the floor unsconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<audio "gas" stop>><<timed 2s>><<audio "gas" play>><</timed>><<audio "doorclose" stop>><<audio "doorclose" play>><<audio "doorclose" stop>><<audio "doorclose" play>><center><div class="mediumImage4"><img src="./Images/deadend.jpg"></div></center>
As you step through the door, you arrive to a dead end. Your turn around, but the door closes behind you. You can hear the sound of gas seeping in through the air filter. You cover your mouth and nose, but at that point it is too late, and you collapse on the floor unsconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $stance to "robot">><<audio "accesgranted" stop>><<audio "accesgranted" play>><center><div class="mediumImage4"><img src="./Images/mc739room1.jpg"></div></center>
You find yourself in a room with three doors.
But more importantly the room is occupied by a combat robot.
<center><div class="mediumImage"><img src="./Images/combatrobot.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Oh, come on!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><<set $hideButtons to 1>><<set $hackerSubmissivePoints to 0>><<audio "accesgranted" stop>><<audio "accesgranted" play>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Alright! Alright! You got me.</div></div>
The man you identify as Silencer says, his hands held in the air.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Turn around, smart guy. You are coming with me.</div></div>
You tell him, and you cuff his wrists together behind him.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Make no mistake: you will have a long time to think about this once we get back to Headquarters.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time to go home!">1. Time to go home!</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<audio "gas" stop>><<timed 2s>><<audio "gas" play>><</timed>><<audio "doorclose" stop>><<audio "doorclose" play>><<audio "doorclose" stop>><<audio "doorclose" play>><center><div class="mediumImage4"><img src="./Images/deadend.jpg"></div></center>
As you step through the door, you arrive to a dead end. Your turn around, but the door closes behind you. You can hear the sound of gas seeping in through the air filter. You cover your mouth and nose, but at that point it is too late, and you collapse on the floor unsconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<audio "gas" stop>><<timed 2s>><<audio "gas" play>><</timed>><<audio "doorclose" stop>><<audio "doorclose" play>><<audio "doorclose" stop>><<audio "doorclose" play>><center><div class="mediumImage4"><img src="./Images/deadend.jpg"></div></center>
As you step through the door, you arrive to a dead end. Your turn around, but the door closes behind you. You can hear the sound of gas seeping in through the air filter. You cover your mouth and nose, but at that point it is too late, and you collapse on the floor unsconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><<set $silencerBroughtin to 1>><<set _q1 = {
id: "08",
title: "Your fourth target:",
status: "Take your next assignment at Headquarters.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set $hideButtons to 0>><<set $hasSomeoneOnboard to 0>><<set $hasHackerOnboard to 0>><<if $hackerAirlocked > 0>><<set $hackerAirlocked to 0>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You dock the ship at New Los Angeles, and you make Headquarters your first destination.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>I regret to hear what happened.</div></div>
The receptionist says once she read your report.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Me too.</div></div>
You nod.
''1000 credits added!''<<set $credits to $credits + 1000>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "07")>><<if _quest>><<set _quest.status = "==Take your next assignment at Headquarters.\n\nA hacker who calls himself Silencer has commandeered a space station designated as MC-739. You need to bring him to custody. Note: If Silencer dies you will get half the reward.\n\nOoops!==\n\nCompleted!">><</if>>
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You dock the ship at New Los Angeles, and you make Headquarters your first destination. You drag the guy behind you in chains. You feel no remorse for him. In your mind he deserves it.
<center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You did the right thing.</div></div>
The receptionist says after the guards dragged him away.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I know.</div></div>
You nod. This guy is not going to see sunlight again. In that you are certain.
''2000 credits added!''<<set $credits to $credits + 2000>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "07")>><<if _quest>><<set _quest.status = "==Take your next assignment at Headquarters.\n\nA hacker who calls himself Silencer has commandeered a space station designated as MC-739. You need to bring him to custody. Note: If Silencer dies you will get half the reward.==\n\nCompleted!">><</if>>
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $location to "Wild Space">><<set $atHoldingCell to 1>><<set $hasSomeoneOnboard to 1>><<set $hasHackerOnboard to 1>><center><div class="custom-video-player3"><video id="myVideo" width="100%" autoplay loop playsinline muted><source src="./Images/mc739explodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('myVideo').play()">▶</button><button onclick="document.getElementById('myVideo').pause()">II</button><button onclick="this.closest('.custom-video-player3').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="muteBtn" onclick="toggleMute()">🔇</button></div></div></center><script>function toggleMute(){var v=document.getElementById('myVideo');var b=document.getElementById('muteBtn');v.muted=!v.muted;b.innerHTML=v.muted?"🔇":"🔊";}window.onload=function(){var v=document.getElementById('myVideo');var b=document.getElementById('muteBtn');b.innerHTML=v.muted?"🔇":"🔊";};</script>After you escort the prisoner to his cell, you place charges on critical areas of the station. You can't afford this place to be the lair of another criminal. Or worse. <<set $mc739destroyed to 1>>
You detonate the charges from a safe distance from the station. Then you watch as everything gets ripped to pieces.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>One more assignment in the bag!</div></div>
<center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center>
And now it is time to have fun with your new prisoner!
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Others will take note of what I did.</div></div>
He says. You locked his hands in front of him, this way he could eat. In addition he cuffed his ankles together, in case he gets out of the cell.
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "airlock" play>><<set $atHoldingCell to 1>><<set $hasSomeoneOnboard to 0>><<set $hasHackerOnboard to 0>><<set $hackerAirlocked to 1>><center><div class="mediumImage"><img src="./Images/emptycell.jpg"></div></center>
You decide to make the tough choice, and you throw him out of the airlock. In your report you write "accident", and you move on to other things.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>He got what she deserved.</div></div>
<<if $submission > -81>>''20 dominance added!''<<set $submission to $submission - 20>><<else>>''Max dominance reached!''<</if>> ''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "07")>><<if _quest>><<set _quest.status = "==Take your next assignment at Headquarters.\n\nA hacker who calls himself Silencer has commandeered a space station designated as MC-739. You need to bring him to custody. Note: If Silencer dies you will get half the reward.==\n\nOoops!">><</if>>
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Suck his cock">2. Suck his cock</a><<else>>2. Suck his cock<</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him in the ass">3. Fuck him in the ass</a><<else>>3. Fuck him in the ass<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hackerSubmissivePoints > 4>><a id="4" data-passage="Release him">4. Release him</a><<else>>4. Release him<</if>></td>
<td><<if $location != "mc739">>5. Throw him out of the airlock<<else>><a id="5" data-passage="Throw him out of the airlock">5. Throw him out of the airlock</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center><<set $readHackerCrimes to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Two hundred and twenty four computers hacked. Multiple starliners redirected from one end of the Outskirts to the other. And one hundred thousand credits stolen from a company.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Are you proud of yourself, Mister?</div></div>
You explain what you have on his record.
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Others will note what I did, and take it as an example.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Meanwhile you will rot for the rest of your life in a cell. How is that worth it?</div></div>
The guy refuses to answer.
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>What are you doing?</div></div>
He asks as you get inside the cell and pull down his zipper.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I need my fix.</div></div>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Carry on then!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/penis.jpg"></div></center><<else>><center><video src="./Images/carolineblowjob2.mp4" autoplay muted loop playsinline style="width: 50%; max-width: 1000px;"></video></center><</if>>
You suck his cock right then and there. His warm semen sprayed all over your mouth and tongue. <<set $hackerSubmissivePoints to $hackerSubmissivePoints + 1>>
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "punch" stop>><<timed 3s>><<audio "punch" play>><</timed>><div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Why did you do that for?</div></div>
He asks after you opened the cell and unlocked his bindings.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Guess I want things more serious.</div></div>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Okay then.</div></div>
He shrugs, and he knocks you out with a quick punch.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>What are you doing?</div></div>
He asks as you step inside the cell with <<if $maleStart > 0 && $sissyStart != 1>>no pants and an erect cock<<else>>a strapon<</if>>.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>What do you think?</div></div>
You cock an eyebrow.
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Carry on then!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/hackerfuckgay.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/hackerstraponfuck.jpg"></div></center><</if>>
And you have a wonderful time together.
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<if $weapon == "pistol">><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "robot">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 8>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/robotfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/robotfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the robot collapses on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won robot">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<set $stance to "robot">><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/combatrobot.jpg"></div></center>
You decide to drop your weapon on the ground and surrender.
The robot walks up to you, and it knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "robot">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100>><center><div class="mediumImage"><img src="./Images/combatrobot.jpg"></div></center>
<<else>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/robotfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/robotfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script><</if>>You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><<if $wonRobot2 > 1>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "doorclose" stop>><<audio "gas" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage2"><img src="./Images/mc739room1.jpg"></div></center>
After the fight is done you look around. But it looks like you could really return to the main promlem. Choose wisely!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Door number 1">1. Door number 1</a></td>
<td><a id="2" data-passage="Door number 2">2. Door number 2</a></td>
<td><a id="3" data-passage="Door number 3">3. Door number 3</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage2"><img src="./Images/mc739room1.jpg"></div></center>
After the fight is done you want to return to the main promlem. But then another combat robot steps out from one of the rooms.
<center><div class="mediumImage"><img src="./Images/combatrobot.jpg"></div></center><<set $enemy1Health to 100>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span> <<if $wonRobot2 > 0>>And there is a third one!<<else>>Of course there is a second one!<</if>></div></div> <<set $wonRobot2 to $wonRobot2 + 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><</if>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/outlaw.jpg"></div></center><<set $secondMercAssignmentComplete to 1>><<set $askedCrimeOutlaw to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>The two mercs. Why did you kill them?</div></div>
<div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>It was self defense. Them or me.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>And how exactly did you wind up in that situation?</div></div>
<div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>Don't really know for sure. There was bad blood between us from the getgo. I tried to avoid conflict with them. But they kept pushing.</div></div>
<div class="speech-box slaver-box"><img src="./Images/outlaw.jpg"><div class="speech-content"><span class="name">Fred</span>One day we all drew our weapons. When the fight ended, they were dead. I wasn't.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time is up outlaw">1. Time is up, Fred</a></td>
<td><<if $askedCrimeOutlaw > 0>>2. Why did you kill them?<<else>><a id="2" data-passage="Why did you kill them?">2. Why did you kill them?</a><</if>></td>
<td><<if $askedCrimeOutlaw > 0>><a id="3" data-passage="You either bribe me or else">3. You either bribe me or else</a><<else>>3. You either bribe me or else<</if>></td>
</tr>
</table>
<</nobr>><<set $energy to $energy - 1>><<if $energy < 1>><center><div class="specialImage2"><img src="./Images/guildstraitjacketstruggle2.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/guildstraitjacketstruggle.jpg"></div></center><</if>>
You start to struggle in the straitjacket. But it is hopeless!
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>This is too tight!</div></div>
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $slavetrainingStageGuild > 4>><a id="2" data-passage="The next day Guild1">2. Wait</a><<elseif $slavetrainingStageGuild > 3>><a id="2" data-passage="You are sold Guild">2. Wait</a><<elseif $slavetrainingStageGuild > 2>><a id="2" data-passage="The next day Guild3">2. Wait</a><<elseif $slavetrainingStageGuild > 1>><a id="2" data-passage="The next day Guild2">2. Wait</a><<elseif $slavetrainingStageGuild > 1>><a id="2" data-passage="The next day Guild1">2. Wait</a><<elseif $slavetrainingStageGuild > 0>><a id="2" data-passage="Weeks later Guild">2. Wait</a><<elseif $slavetrainingStageGuild == 0>><a id="2" data-passage="You wake up Guild Training">2. Weeks later</a><</if>></td>
</tr>
</table>
<</nobr>><<if $weeksPassedGuild != 1>><<set $days to $days + 20>><</if>><<set $days to $days + 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $slavetrainingStageGuild to $slavetrainingStageGuild + 1>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
You wake up in your cell like every other day. You are in the same outfit as before. Straitjacketed and biting on a dildo gag. <<if $maleStart > 0>> Your cock is locked in a chastity cage. You weren't allowed to come since your capture.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $slavetrainingStageGuild > 4>><a id="2" data-passage="The next day Guild1">2. Wait</a><<elseif $slavetrainingStageGuild > 3>><a id="2" data-passage="You are sold Guild">2. Wait</a><<elseif $slavetrainingStageGuild > 2>><a id="2" data-passage="The next day Guild3">2. Wait</a><<elseif $slavetrainingStageGuild > 1>><a id="2" data-passage="The next day Guild2">2. Wait</a><<elseif $slavetrainingStageGuild > 1>><a id="2" data-passage="The next day Guild1">2. Wait</a><<elseif $slavetrainingStageGuild > 0>><a id="2" data-passage="Weeks later Guild">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/silencer.jpg"></div></center><<set $askedHackerPermission to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you are up for some fun?</div></div>
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Yeah, I'm up for all kinds of things.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>All kinds of things?</div></div>
You frown.
<div class="speech-box shipai-box"><img src="./Images/silencer.jpg"><div class="speech-content"><span class="name">Silencer</span>Why not? The rest of my life is going to be pretty boring anyway.</div></div><<if $hasHackerOnboard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readHackerCrimes > 0>>1. Read out his crimes<<else>><a id="1" data-passage="Read out his crimes">1. Read out his crimes</a><</if>></td>
<td><<if $askedHackerPermission != 1>><a id="2" data-passage="Any chance you are up for some fun? hacker">2. Are you up for some fun?</a><<else>>2. Are you up for some fun?<</if>></td>
<td><<if $askedHackerPermission != 1>>3. Suck his cock<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>3. Suck his cock<<else>><a id="3" data-passage="Suck his cock">3. Suck his cock</a><</if>><<else>>3. Suck his cock<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedHackerPermission != 1>>4. Fuck him in the ass<<else>><<if $energy > 0>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>4. Fuck him in the ass<<else>><a id="4" data-passage="Fuck him in the ass">4. Fuck him in the ass</a><</if>><<else>>4. Fuck him in the ass<</if>><</if>></td>
<td><<if $hackerSubmissivePoints > 4>><a id="5" data-passage="Release him">5. Release him</a><<else>>5. Release him<</if>></td>
<td><<if $location != "Wild Space">>6. Throw him out of the airlock<<else>><a id="6" data-passage="Throw him out of the airlock">6. Throw him out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $rebeccaBroughtin > 0 || $escapedRebecca > 0 || $rebeccaAirlocked > 0>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $whereTargetAkskedRebecca > 0>>1. Where is your target?<<elseif $stopAskedRebecca > 0>><a id="1" data-passage="Where is your target?">1. Where is your target?</a><<elseif $askedWhyDoIt > 0>><a id="1" data-passage="Why did you stop?">1. Why did you stop?</a><<elseif $letsHearItRebecca > 0>><a id="1" data-passage="Why did you do it?">1. Why did you do it?</a><<else>><a id="1" data-passage="Let's hear it: I'm innocent!">1. Let's hear it: I'm innocent!</a><</if>></td>
<td><<if $askedRebeccaPermission > 1>>2. What about something else?<<elseif $askedRebeccaPermission > 0>><a id="2" data-passage="Are you up to something more?">2. What about something else?</a><<else>><a id="2" data-passage="Are you up to anything fun?">2. So... Are you up for some fun?</a><</if>></td>
<td><<if $askedRebeccaPermission > 0>><<if $energy > 0>><a id="3" data-passage="Be submissive Rebecca">3. Lick her feet</a><<else>>3. Lick her feet<</if>><<else>>3. Lick her feet<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedRebeccaPermission > 1>><<if $energy > 0>><a id="4" data-passage="Be dominant Rebecca">4. Fuck her</a><<else>>4. Fuck her<</if>><<else>>4. Fuck her<</if>></td>
<td><<if $rebeccaSubmission < 5>>5. Release her<<else>><a id="5" data-passage="You release her">5. Release her</a><</if>></td>
<td><<if $location != "Wild Space">>6. Throw her out of the airlock<<else>><a id="6" data-passage="Throw her out of the airlock">6. Throw her out of the airlock</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $energy to $energy - 1>><center><div class="specialImage2"><img src="./Images/baronslave2.jpg"></div></center>
<<if $sissyStart > 0>>Desperate, you try to reach your caged cock. However the cuff keeps your hands too close to your neck to do it.<<else>>You struggle for a while. Not like there was a lot of sense to do it.<</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>These cuffs are too tight!</div></div>
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Baron">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $baronSlaveStage == 5>><a id="2" data-passage="The next day Baron IV">2. Wait</a><<elseif $baronSlaveStage == 4>><a id="2" data-passage="The next day Baron IV">2. Wait</a><<elseif $baronSlaveStage == 3>><a id="2" data-passage="The next day Baron II">2. Wait</a><<elseif $baronSlaveStage == 2>><a id="2" data-passage="You live your slave life (loop) Baron">2. Wait</a><<elseif $baronSlaveStage == 1>><a id="2" data-passage="First day Baron">2. Wait</a><<elseif $baronSlaveStage == 0>><a id="2" data-passage="First day Baron">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="specialImage2"><img src="./Images/baronslave1.jpg"></div></center>
You wake up in your cage just like any other day.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Baron">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $baronSlaveStage == 5>><a id="2" data-passage="The next day Baron IV">2. Wait</a><<elseif $baronSlaveStage == 4>><a id="2" data-passage="The next day Baron III">2. Wait</a><<elseif $baronSlaveStage == 3>><a id="2" data-passage="The next day Baron II">2. Wait</a><<elseif $baronSlaveStage == 2>><a id="2" data-passage="You live your slave life (loop) Baron">2. Wait</a><<elseif $baronSlaveStage == 1>><a id="2" data-passage="First day Baron">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<set $energy to 0>><<set $baronSlaveStage to $baronSlaveStage + 1>><center><div class="specialImage2"><img src="./Images/baronslave3.jpg"></div></center>
Today is one of the easy days.
You get your breakfast in your bowl. It is delicious!
<center><div class="specialImage2"><img src="./Images/baronslave4.jpg"></div></center>
After that you have to orally please Master. In this you have great pride by now. Master tells you too that you give the best blowjobs. And considering that you've been steadily giving blowjobs for a very long time, there has to be some truth to it.
<<if $sissyStart > 0>><center><div class="specialImage2"><img src="./Images/baronslave14.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/baronslave5.jpg"></div></center><</if>>
You have to do the housework and cook. Nothing out of the ordinary. After that there are a few hours when you have to answer questions in front of an online crowd. You are urged by Master to tell that you were an investigator who forcibly became his pet. You decide to go for it. Of course: Nobody cares. Making your sense of defeat total.
<center><div class="specialImage2"><img src="./Images/baronslave6.jpg"></div></center>
At night you are locked back in the cage, waiting for the next day to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Baron">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 10>><<if $maleStart > 0>><<set $outfit to "latex pet outfit, bitegag. buttplug, cock cage">><<else>><<set $outfit to "latex pet outfit, bitegag, plugs">><</if>><<set $rebeccaSlaveStage to $rebeccaSlaveStage + 1>><<set $energy to 0>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You shudder as you can hear the door open, and you can see Rebecca walk down the stairs.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good morning, pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress!</div></div>
You mutter through your ballgag, then you wait until she lets you out of the cage and gives you your breakfast.
You have to eat and drink from a bowl as usual. This is something you already got accustomed to.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Now lick my feet, pet.</div></div>
She says. You crawl up to her as instructed, kissing and licking her beautiful feet, until you get to the point that she is satisfied.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for today's session.</div></div>
Rebecca says after you've been worshiping her feet for a good fifteen minutes.
<center><div class="specialImage1"><img src="./Images/carolinecat1.jpg"></div></center>
You to act like a cat for hours. Walking on all fours, licking yourself, and playing with your toys. Rebecca made it clear from the start the she takes your conversion to this lifestyle very seriously.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>
If you keep it up you will become an excellent pet.</div></div>
Rebecca says, and she escorts you back to your cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca slavery">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 10>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $rebeccaSlaveStage to $rebeccaSlaveStage + 1>><<set $energy to 0>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You shudder as you can hear the door open, and you can see Rebecca walk down the stairs.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good morning, pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress!</div></div>
You mutter through your ballgag, then you wait until she lets you out of the cage and gives you your breakfast.
You have to eat and drink from a bowl as usual. This is something you already got accustomed to.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Now lick my feet, pet.</div></div>
She says. You crawl up to her as instructed, kissing and licking her beautiful feet, until you get to the point that she is satisfied.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for today's session.</div></div>
Rebecca says after you've been worshiping her feet for a good fifteen minutes.
<center>
<video src="./Images/carolinefuckingmachine.mp4" autoplay muted loop playsinline style="width: 100%; max-width: 1000px;"></video></center>
You spend the next couple hours tensing yourself against a fucking machine. Rebecca calls these stretching sessions, and you have to undertake them regularly.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>If you keep it up you will become an excellent pet.</div></div>
Rebecca says, and she escorts you back to your cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca slavery">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 10>><<if $maleStart > 0>><<set $outfit to "latex deprivation suit, cock cage">><<else>><<set $outfit to "latex deprivation suit">><</if>><<set $rebeccaSlaveStage to $rebeccaSlaveStage + 1>><<set $energy to 0>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You shudder as you can hear the door open, and you can see Rebecca walk down the stairs.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good morning, pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress!</div></div>
You mutter through your ballgag, then you wait until she lets you out of the cage and gives you your breakfast.
You have to eat and drink from a bowl as usual. This is something you already got accustomed to. But you notice that your water bowl this time has urine in it.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Drink it, pet.</div></div>
Rebecca says firmly.
You take a look at her pleading. But you quickly remind yourself of your place.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
You say out loud, and you quickly drink up every drop.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Now lick my feet, pet.</div></div>
She says. You crawl up to her as instructed, kissing and licking her beautiful feet, until you get to the point that she is satisfied.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for today's session.</div></div>
Rebecca says after you've been worshiping her feet for a good fifteen minutes.
<center>
<video src="./Images/carolineenclosuregif3.mp4" autoplay muted loop playsinline style="width: 100%; max-width: 1000px;"></video></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Come on, try to escape! I will give you one hour.</div></div>
She says after you were dressed into your full encasement suit. The only extra is a mask that restricts the amount of air you could take in.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>If you are able to get out, <<if $maleStart > 0>>I will remove your cock cage, and grant you a proper orgasm.<<else>>you can choose what to eat for a month.<</if>></div></div>
Of course you are unable to get out<<if $maleStart > 0>>. All that's left is to beg for a ruined one.<<else>>, and you have to eat the crap as usual.<</if>>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>If you keep it up you will become an excellent pet.</div></div>
Rebecca says, and she escorts you back to your cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca slavery">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $portrait to 10>><<if $maleStart > 0>><<set $outfit to "latex pet outfit, bitegag. buttplug, cock cage">><<else>><<set $outfit to "latex pet outfit, bitegag, plugs">><</if>><<set $rebeccaSlaveStage to 1>><<set $energy to 0>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You shudder as you can hear the door open, and you can see Rebecca walk down the stairs.
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good morning, pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good morning, Mistress!</div></div>
You mutter through your ballgag, then you wait until she lets you out of the cage and gives you your breakfast.
You have to eat and drink from a bowl as usual. This is something you already got accustomed to. But you notice that your water bowl this time has urine in it.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Drink it, pet.</div></div>
Rebecca says firmly. You take a look at her pleading. But you quickly remind yourself of your place.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
You say out loud, and you quickly drink up every drop.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Now lick my feet, pet.</div></div>
She says. You crawl up to her as instructed, kissing and licking her beautiful feet, until you get to the point that she is satisfied.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Time for today's session.</div></div>
Rebecca says after you've been worshiping her feet for a good fifteen minutes.
<center><div class="specialImage1"><img src="./Images/carolinecat1.jpg"></div></center>
You to act like a cat for hours. Walking on all fours, licking yourself, and playing with your toys. Rebecca made it clear from the start the she takes your conversion to this lifestyle very seriously.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>If you keep it up you will become an excellent pet.</div></div>
Rebecca says, and she escorts you back to your cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca slavery">1. Live your slave life (loop)</a></td>
<td><<if $sellingEventHappend > 0>><a id="2" data-passage="Sleep return Rebecca">2. Return</a><<else>><a id="2" data-passage="And continues">2. Months later</a><</if>></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0>><<set $outfit to "ballgag, slave collar, chains, cock cage">><<else>><<set $outfit to "ballgag, slave collar, chains">><</if>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><center><div class="specialImage9"><img src="./Images/carolinecaged1.jpg"></div></center>
You wake up in your cage just like any other day.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Rebecca">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $rebeccaSlaveStage == 4>><a id="2" data-passage="Day IV Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 3>><a id="2" data-passage="Day III Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 2>><a id="2" data-passage="Day II Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 1>><a id="2" data-passage="Day I Rebecca">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<set $energy to $energy - 1>><center><div class="smallImage2"><img src="./Images/carolinecaged3.jpg"></div></center>
You struggle for a while. Not like there was a lot of sense to do it.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>I'm locked up too tight!</div></div>
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Rebecca">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $rebeccaSlaveStage == 4>><a id="2" data-passage="Day IV Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 3>><a id="2" data-passage="Day III Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 2>><a id="2" data-passage="Day II Rebecca">2. Wait</a><<elseif $rebeccaSlaveStage == 1>><a id="2" data-passage="Day I Rebecca">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<set $hackChanceDeterminer to Math.floor(Math.random() * 2)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/rebeccafires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You attempt to break into Rebecca's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! Rebecca's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response Rebecca shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers Rebecca">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes Rebecca">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive Rebecca">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender Rebecca">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Rebecca">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and Rebecca's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won Rebecca">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage3"><img src="./Images/layoffnotice.jpg"></div></center>
You handed in your report to your superiors. However they weren't all that happy about the way you handled things. In short you were no longer needed. Your ship became the property of another promising cadet. And you were free to do with the rest of your life whatever.
<<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/liveinpetmale.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/liveinpetfemale.jpg"></div></center><</if>>
After the decision you began to spire out of control. Depression, drugs, alcohol. One shit job after the next. Eventually a dominant <<if $maleStart > 0>>woman<<else>>man<</if>> walked into your life, and you embraced the role of a live-in slave. Your new life made you somewhat happy. However you kept asking yourself what could have gone differently.
BAD OUTCOME: SHATTERED PROSPECTS
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Open fire!">1. Return</a></td>
</tr>
</table>
<</nobr>><<set _newQuest = {
id: "01",
title: "Your first target:",
status: "Defeat Rebecca in combat.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif 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"background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $agreedRebecca == 0>><<set $cheatVersionEnabled to 0>><<set $hull to 100>><<set $hullMax to 100>><<set $playerHealth to 100>><<set $playerHealthMax to 100>><<set $rations to 18>><<set $stims to 6>><<set $credits to 200>><<set $energy to 2>><</if>><<audio "shipexplodes" stop>><<set $gameStarted to 1>><<set $mission1 to "''Your first target:''\n\nDefeat Rebecca in combat.">><<run $activeQuests.push($mission1)>><<set $atHoldingCell to 1>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<timed 1s>><<audio "shiplasers2" play>><</timed>><<if $shield > 40>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $shield to 0>><<set $hull to $hull - 40>><<else>><<set $shield to 0>><<set $hull to $hull -80>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You attempt to break into the Magellan's systems. However you are not successful. As a response the //Magellan// shoots back, and a series of hits rock your vessel.
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<set $hackChanceDeterminer to Math.floor(Math.random() * 2)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/pirateshipfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You attempt to break into the enemy ship's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! The enemy ship's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates1">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and pirates1's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<set $hackChanceDeterminer to Math.floor(Math.random() * 4)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/collectorshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You attempt to break into the enemy ship's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! The enemy ship's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers pirates2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes pirates2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack pirates2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive pirates2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up pirates2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and pirates2's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want more torpedoes.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''2 torpedoes added!''<<set $torpedoes to $torpedoes + 2>> ''200 credits removed!''<<set $credits to $credits - 200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<set $atMehanic to 1>><center><div class="mediumImage"><img src="./Images/mechanic.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want a new hacking tool.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/mechanic.jpg"><div class="speech-content"><span class="name">Mechanic</span>Done.</div></div>
The man nods.
''1 hacking tool added!''<<set $hackingTools to $hackingTools + 1>> ''300 credits removed!''<<set $credits to $credits - 300>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsShieldMkII > 0>>1. Buy shield upgrade (200)<<else>><<if $credits < 200>>1. Buy shield upgrade (200)<<else>><a id="1" data-passage="Shield upgrade">1. Buy shield upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsWeaponMkII > 0>>2. Buy weapon upgrade (200)<<else>><<if $credits < 200>>2. Buy weapon upgrade (200)<<else>><a id="2" data-passage="Weapon upgrade">2. Buy weapon upgrade (200)</a><</if>><</if>></td>
<td><<if $ownsTorpedoMkII > 0>>3. Buy torpedo upgrade (400)<<else>><<if $credits < 400>>3. Buy torpedo upgrade (400)<<else>><a id="3" data-passage="Torpedo upgrade">3. Buy torpedo upgrade (400)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hull == 100 || $hull == 1000>>4. Repair the ship (500)<<else>><<if $credits < 500>>4. Repair the ship (500)<<else>><a id="4" data-passage="Repair the ship">4. Repair the ship (500)</a><</if>><</if>></td>
<td><<if $torpedoes == 6>>5. Buy torpedoes (200)<<else>><<if $credits < 200>>5. Buy torpedoes (200)<<else>><a id="5" data-passage="Buy torpedoes">5. Buy torpedoes (200)</a><</if>><</if>></td>
<td><<if $hackingTools == 2>>6. Buy hacking tool (300)<<else>><<if $credits < 300>>6. Buy hacking tool (300)<<else>><a id="6" data-passage="Buy hacking tool">6. Buy hacking tool (300)</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Go back to the ship JT">7. Go back to the ship</a></td>
<td><a id="8" data-passage="Return JT">8. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $atMehanic to 0>><<audio "diagnostics" stop>><<audio "diagnostics" play>><<audio "ftl" stop>><<set $atCockpit to 1>><<if $location == "newlosangeles">><center><div class="mediumImage"><img src="./Images/shipdockednewla.jpg"></div></center><<elseif $location == "jemisonStation">><center><div class="mediumImage"><img src="./Images/shipdockedjrmison.jpg"></div></center><<elseif $location == "plymouth">><<if $seenplymouthdestruction > 0>><center><div class="mediumImage"><img src="./Images/shipdockedplymouthburning.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/shipdockedplymouth.jpg"></div></center><</if>><<else>><<if $pirateAttackOneOngoing > 0>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle1.jpg"></div></center><<elseif $pirateAttackTwoOngoing > 0>><center><div class="mediumImage"><img src="./Images/cockpitspacebattle2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>><</if>>
You decide to check the ship's status.
Hull: $hull. Shield: $shield.
Torpedoes: $torpedoes Hacking tool: $hackingTools
Shield upgrade: <<if $ownsShieldMkII > 0>>Mark II<<else>>None<</if>>. Weapon upgrade: <<if $ownsWeaponMkII > 0>>Mark II<<else>>None<</if>>. Torpedo upgrade: <<if $ownsTorpedoMkII > 0>>Mark II<<else>>None<</if>>.
You can: <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> 2. Check ship status <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<if $mercenaryGender == 2>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswoman.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswomandead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><<else>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><</if>>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade mercenary">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim mercenary">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons mercenary">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender mercenary">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<if $enemy1Health == 100>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><center><div class="mediumImage"><img src="./Images/gangster.jpg"></div></center>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/gangstergrey.jpg"></div><<else>><div class="specialImage1"><img src="./Images/gangster.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<if $enemy1Health > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting outlaw">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade outlaw">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim outlaw">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons outlaw">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender outlaw">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "robot">><<audio "stim" stop>><<if $enemy1Health == 100>><center><div class="mediumImage"><img src="./Images/combatrobot.jpg"></div></center>
<<else>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/robotfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/robotfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script><</if>>You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><<audio "reload" stop>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you can give me a submachine gun?</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Here you go.</div></div>
He nods.
''200 credits removed!''<<set $credits to $credits - 200>> ''Submachine gun added!''<<set $hasSubmachineGun to 1>><<set $weapon to "SMG">><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/quartermaster.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you have some grenades?</div></div>
<div class="speech-box goon-box"><img src="./Images/quartermaster.jpg"><div class="speech-content"><span class="name">Quartermaster</span>Sure thing.</div></div>
He nods.
''30 credits removed!''<<set $credits to $credits - 30>> ''1 grenade added!''<<set $grenades to $grenades + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $quarterMasterQuestAccepted > 0>><<if $secondMercAssignmentComplete > 0 || $seenplymouthdestruction > 0>><<if $collectedSecondPrizeMercenary > 0>>1. Any chance I can be of help?<<else>><a id="1" data-passage="I took out the one you mentioned II Jemison">1. I took care of your target</a><</if>><<else>>1. I took care of your target<</if>><<else>><<if $askedHelpQuartermaster > 0>><<if $collectedPrizeMercenary > 0>><a id="1" data-passage="Any chance I can be of help? II Jemison">1. Any chance I can be of help?</a><<elseif $mercenaryFightWon > 0>><a id="1" data-passage="I took out the one you mentioned Jemison">1. I took care of your target</a><<else>>1. I took care of your target<</if>><<else>><a id="1" data-passage="Any chance I can be of help? Jemison">1. Any chance I can be of help?</a><</if>><</if>></td>
<td><<if $credits < 20>>2. Buy stims (20)<<else>><a id="2" data-passage="Buy stims Jemison">2. Buy stims (20)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 30>>3. Buy grenades (30)<<else>><a id="3" data-passage="Buy grenades Jemison">3. Buy grenades (30)</a><</if>><<else>>3. Buy grenades (30)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Go back to the ship JT">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return JT">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $atQuarterMaster to 0>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 30>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<set $stance to "landbattle">>
<<if $mercenaryGender == 2>><<if $enemy1Health > 30>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswoman.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfireswomandead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><<else>><<if $enemy1Health > 30>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/mercenaryfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>><</if>>
You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 30>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade mercenary">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim mercenary">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons mercenary">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender mercenary">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up mercenary">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won mercenary">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 30>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<set $stance to "landbattle">><<if $enemy1Health > 30>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/outlawfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 30>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting outlaw">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade outlaw">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim outlaw">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons outlaw">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender outlaw">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up outlaw">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won outlaw">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 20>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "gunshots" play>><<set $stance to "robot">><<if $enemy1Health > 20>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/robotfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/robotfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 20>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 25>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting robot">1. Start shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade robot">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim robot">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons robot">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender robot">5. Surrender</a></td>
</tr>
</table><</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<a id="1" data-passage="What will happen to you? mc739">1. What will happen to you?</a>
</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the robot collapses on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won robot">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set$agreedRebecca to 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 35>><<set $enemy2Health to $enemy2Health - 35>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<set $stance to "landbattleTwoOpponent">><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<audio "pistolshots" play>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 35>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 35>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/goonfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/goonfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔇";
}
}
</script>You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 35 || $enemy2Health > 35>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 35 && $enemy2Health > 35>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health <= 35>>1. Shoot the left one<<else>><a id="1" data-passage="Target1goon2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health <= 35>>2. Shoot the right one<<else>><a id="2" data-passage="Target2goon2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade goon2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim goon2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons goon2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender goon2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/beggar.jpg"></div></center>
<div class="speech-box zaimond-box"><img src="./Images/beggar.jpg"><div class="speech-content"><span class="name">Beggar</span>A couple of credits, if you could spare.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/beggar.jpg"><div class="speech-content"><span class="name">Beggar</span>I want to buy some potatoes, but the price keeps going up.</div></div>
He explains.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="Give him some credits">1. Give him 50 credits</a><<else>>1. Give him 50 credits<</if>></td>
<td><a id="2" data-passage="Go back to the ship PL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return PL">3. Return</a></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/beggar.jpg"></div></center>
<<if $generosityPoints == 4>><div class="speech-box zaimond-box"><img src="./Images/beggar.jpg"><div class="speech-content"><span class="name">Beggar</span>There is a farm not far from here where they do unspeakable things to women.</div></div>
<div class="speech-box zaimond-box"><img src="./Images/beggar.jpg"><div class="speech-content"><span class="name">Beggar</span>I know in these parts it is not wise to tell. But you seem to be a kind person, and that weapon in your holster says you could do something about it.</div></div>
He says, and in the following minutes he tells you everything you need to know in order to find it.
<<else>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Here you go.</div></div>
You say, and you give him a couple of credits.
<div class="speech-box zaimond-box"><img src="./Images/beggar.jpg"><div class="speech-content"><span class="name">Beggar</span>God bless you for your kindness.</div></div><</if>>
''50 credits removed!'' ''1 generosity point added!''<<set $credits to $credits - 50>><<set $generosityPoints to $generosityPoints + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="Give him some credits">1. Give him 50 credits</a><<else>>1. Give him 50 credits<</if>></td>
<td><a id="2" data-passage="Go back to the ship PL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return PL">3. Return</a></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousStims to $stims>><<set $previousWeapon to $weapon>><<set $previousRations to $rations>><<set $previousWeapon to $weapon>><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center>
<<if $latexMistressStage > 2>><div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>What do you want?</div></div>
The man in front of the farm asks.<<else>><div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>What do you want, cop?</div></div>
The man in front of the farm asks.<</if>>
As a not so friendly gesture he points his gun at your chest.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I heard this is a place where unspeakable things are done to women.</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>What about it?</div></div>
''Warning:'' This encounter will be difficult!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time to end this farm">1. Time to end this</a></td>
<td><<if $tookBribeFarm == 3>>2. How about a third donation?<<elseif $tookBribeFarm == 2>><a id="2" data-passage="How about a third donation?">2. How about a third donation?</a><<elseif $tookBribeFarm == 1>><a id="2" data-passage="How about a second donation?">2. How about a second donation?</a><<else>><a id="2" data-passage="I'm willing to take a bribe farm">2. I'm willing to take a bribe</a><</if>></td>
<td><<if $submission == 100>><a id="3" data-passage="Consider me a volunteer">3. Consider me a volunteer</a><<else>>3. Consider me a volunteer<</if>> </td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship PL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return PL">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting farm">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade farm">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim farm">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons farm">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender farm">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting farm">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade farm">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim farm">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons farm">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender farm">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center>
You decide to drop your weapon on the ground and surrender. Your opponent walks up to you, and he knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattle">><<audio "stim" stop>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting farm">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade farm">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim farm">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons farm">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender farm">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<set $stance to "landbattleTwoOpponent">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
You are able to defeat your opponent, but then two additional enemies walk up to you. Strangely enough, they look the same as the first guy you did under.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>You made your last mistake.</div></div>
One of them says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 35>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $enemy1Health > 35>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 35>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting farm">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade farm">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim farm">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons farm">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender farm">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><<audio "dressup" stop>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $stance to "normal">><<if $maleStart > 0>><<set $outfit to "slave collar, breast pumps, straps, cock cage">><<else>><<set $outfit to "slave collar, breast pumps, straps">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0>><<set $portrait to 22>><<else>><<set $portrait to 21>><</if>><<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/hucowsissy.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/hucowbadend.jpg"></div></center><</if>>
In the end you become one of the women who has to produce the farm's daily milk output. <<if $maleStart > 0>>Your body altered in order to meet expectations.<<else>>To this end your body is stimulated the entire day. Your sacred part fucked, spanked and cropped in a relentless fashion.<</if>> You have to endure this fate for years. After which you are sold on the slave market like a piece of meat. Your mind no longer capable of an independent thought.
BAD OUTCOME: PART OF THE INDUSTRY
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="Return PL bad end">1. Return</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattleTwoOpponent">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
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}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage one of your opponents. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy2Health to $enemy2Health - 20>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
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}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 35>><<set $enemy2Health to $enemy2Health - 35>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<set $stance to "landbattleTwoOpponent">><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<audio "pistolshots" play>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 35>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 35>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 35 || $enemy2Health > 35>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 35 && $enemy2Health > 35>><<set $playerHealth to $playerHealth - 40>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health <= 35>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health <= 35>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to drop your weapon on the ground and surrender. <<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> walks up to you, and he knocks you out with a swift blow. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 2s>><<audio "punch" play>><</timed>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><<if $facedFarmers > 0>><<if $eneteredBarn > 0>><center><div class="mediumImage"><img src="./Images/hucowsafe.jpg"></div></center>
After you defeated your foes, you keep going, and you find a safe filled with the dirty money the bastards were making at the expense of these women. After a bit of search you are able to find the key on one of the bodies. To your surprise, there was quite a fortune gathered here: $vaultCredits credits.<<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">>
You can make the conscious decision, leaving the money where you found it. Or you could say the safe was empty, and keep it for yourself.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep the money for yourself">1. Keep the money for yourself</a></td>
<td><a id="2" data-passage="Give the money to Headquarters">2. Leave the money where you found it</a></td>
</tr>
</table>
<</nobr>><<else>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/manaatthefarmdead.jpg"></div></td>
</tr>
</table>
<</nobr>></center><<set $stance to "normal">><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<set $enemy1Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">>
Once you are done with the goons, you march inside the barn. Only to find the unthinkable...<<set $eneteredBarn to 1>><<set $fuckedHucow to 0>>
<center><div class="specialImage2"><img src="./Images/hucow1.jpg"></div></center>
On no!
<center><div class="specialImage2"><img src="./Images/hucow2.jpg"></div></center>
No! No!
<center><div class="specialImage2"><img src="./Images/hucow3.jpg"></div></center>
Nohohohooooooo!
<center><div class="specialImage2"><img src="./Images/hucow4.jpg"></div></center>
Nohohohohohohohohooooooooooooo!!!
They are using women to make milk. Those monsters!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Just keep going hucow">1. Just keep going</a></td>
<td><a id="2" data-passage="Climb to a stall hucow">2. Get into a stall</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Live out your urges">3. Live out your urges</a><<else>>3. Live out your urges<</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<set $stance to "landbattleTwoOpponent">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
You are able to defeat the pair. But then two more of these guys show up.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>You made your last mistake.</div></div>
One of them says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span> <<if $eneteredBarn > 0>>Seriously?<<else>>Oh, come on!<</if>></div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $facedFarmers to 1>><</if>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<if $enemy1Health > 0>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/farmerfiresdead.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><</if>><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time to end this.</div></div>
You tell him, steadying your weapon.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Last mistake you ever made.</div></div>
He answers. And you both open fire at each other. <<if $enemy1Health > 0>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting farm">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade farm">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim farm">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons farm">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender farm">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won farm">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center><<set $tookBribeFarm to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Actually, I only care about money. How about you give me 400 creds, and I pretend that I didn't see anything?</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Deal.</div></div>
He nods, and you get your credits in short notice.
''400 credits added!''<<set $credits to $credits + 400>><<set $vaultCredits to $vaultCredits - 400>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time to end this farm">1. Time to end this</a></td>
<td><<if $tookBribeFarm == 3>>2. How about a third donation?<<elseif $tookBribeFarm == 2>><a id="2" data-passage="How about a third donation?">2. How about a third donation?</a><<elseif $tookBribeFarm == 1>><a id="2" data-passage="How about a second donation?">2. How about a second donation?</a><<else>><a id="2" data-passage="I'm willing to take a bribe farm">2. I'm willing to take a bribe</a><</if>></td>
<td><<if $submission == 100>><a id="3" data-passage="Consider me a volunteer">3. Consider me a volunteer</a><<else>>3. Consider me a volunteer<</if>> </td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship PL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return PL">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center><<set $tookBribeFarm to 2>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How about another donation of 400?</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>You said we had a deal.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Yeah, but I could really use the money, so...</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Alright, you get 400 more.</div></div>
He sighs, and you receive your credits in short notice.
''400 credits added!''<<set $credits to $credits + 400>><<set $vaultCredits to $vaultCredits - 400>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time to end this farm">1. Time to end this</a></td>
<td><<if $tookBribeFarm == 3>>2. How about a third donation?<<elseif $tookBribeFarm == 2>><a id="2" data-passage="How about a third donation?">2. How about a third donation?</a><<elseif $tookBribeFarm == 1>><a id="2" data-passage="How about a second donation?">2. How about a second donation?</a><<else>><a id="2" data-passage="I'm willing to take a bribe farm">2. I'm willing to take a bribe</a><</if>></td>
<td><<if $submission == 100>><a id="3" data-passage="Consider me a volunteer">3. Consider me a volunteer</a><<else>>3. Consider me a volunteer<</if>> </td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship PL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return PL">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center><<set $tookBribeFarm to 3>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How about a third donation?</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Sorry. Boss said we ain't giving you more.</div></div>
The guy shrugs.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>He says paying you the second time was a mistake as it is.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Time to end this farm">1. Time to end this</a></td>
<td><<if $tookBribeFarm == 3>>2. How about a third donation?<<elseif $tookBribeFarm == 2>><a id="2" data-passage="How about a third donation?">2. How about a third donation?</a><<elseif $tookBribeFarm == 1>><a id="2" data-passage="How about a second donation?">2. How about a second donation?</a><<else>><a id="2" data-passage="I'm willing to take a bribe farm">2. I'm willing to take a bribe</a><</if>></td>
<td><<if $submission == 100>><a id="3" data-passage="Consider me a volunteer">3. Consider me a volunteer</a><<else>>3. Consider me a volunteer<</if>> </td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship PL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return PL">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="specialImage1"><img src="./Images/hucowstallempty.jpg"></div></center>
You decide to occupy one of the empty spaces, your clothes removed, your gear placed on the ground next to you. The others sure give you the looks for it, but you already made up your mind. This is the fate that you want. //This is the fate you deserve.//
<center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Why did you do that?</div></div>
One of the goons frowns after they found their dead buddies.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>You could have grabbed the money and walked.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I guess I always wanted to be a hucow.</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span><<if $maleStart > 0 && $sissyStart != 1>>You are a strange fella<<else>>You are one messed up lady<</if>>. But whatever.</div></div>
He shrugs, then a leather hood is placed on your head. <div id="black-overlay"></div><<timed 10s>><<audio "dressup" play>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<<if $submission < 81>>''20 submission added!''<<set $submission to $submission + 20>><<elseif $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/manaatthefarm.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Consider me a volunteer.</div></div>
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>What?</div></div>
He frowns.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I am someone who wants unpeakable things being done to. In short I //want// to get taken.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Dude... You aren't even a woman.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's sexist.</div></div><<else>><div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>Well... Okay. But you are one fucked up lady you know...</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I know!</div></div><</if>>
In the following minutes a leather hood is placed on your head, and you are escorted inside the establishment.<div id="black-overlay"></div><<timed 4s>><<audio "dressup" play>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up farm">1. Your new life awaits</a></td>
</tr>
</table>
<</nobr>><<if $fuckedHucow == 0>><center><div class="specialImage2"><img src="./Images/hucow5.jpg"></div></center><<elseif $fuckedHucow == 1>><center><div class="mediumImage2"><img src="./Images/hucow6.jpg"></div></center><<elseif $fuckedHucow > 1>><center><div class="specialImage2"><img src="./Images/hucow7.jpg"></div></center><</if>>
Looking around the establishment, you shrug, and you decide to fuck one of the ladies<<if $maleStart > 0 && $sissyStart != 1>><<else>> with your strapon<</if>>. It might be a bit vehement... But some of these women were kept in this place for a long time. And without you the possibility of them escaping would be zero. So are you really the baddie?<<set $fuckedHucow to $fuckedHucow + 1>>
''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Just keep going hucow">1. Just keep going</a></td>
<td><a id="2" data-passage="Climb to a stall hucow">2. Get into a stall</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Live out your urges">3. Live out your urges</a><<else>>3. Live out your urges<</if>></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/hucowsafe.jpg"></div></center>
You decide to keep the money for yourself. After all why shouldn't you?
<center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You give the location of the barn to Headquarters, and the liberation effort begins. By next morn you are back where you started at. The only difference is that all those women are now free and you are slightly less broke than usual. <<set $farmComplete to 1>>
<<if $fuckedHucow > 0>>As for your //little venture//, it turns out you need not to worry. Once your colleagues arrived, it turned out they enyojed every minute spent here.
<</if>>''$vaultCredits credits added!''<<set $credits to $credits + $vaultCredits>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/hucowsafe.jpg"></div></center>
You decide to leave the money where you found it. This way the money will be taken by the state and redistributed to the poor.
<center><div class="mediumImage4"><img src="./Images/playmouthfarm.jpg"></div></center>
You give the location of the barn to Headquarters, and the liberation effort begins. By next morn you are back where you started at. To be fair Headquarters took your generosity at heart, and they scraped together a reward to boost your spirits. <<set $farmComplete to 1>>
<<if $fuckedHucow > 0>>As for your //little venture//, it turns out you need not to worry. Once your colleagues arrived, it turned out they enyojed every minute spent here.
<</if>>''10 credits added!''<<set $credits to $credits + 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>>1. Work on the field<<else>><a id="1" data-passage="Work on the field">1. Work on the field</a><</if>></td>
<td><a id="2" data-passage="Go to the shop">2. Go to the shop</a></td>
<td><a id="3" data-passage="Old man PL">3. Walk up to the old man</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Approach the beggar">4. Approach the beggar</a></td>
<td><<if $secondMercAssignmentComplete > 0>>5. Let's find this Fred!<<else>><<if $talkedAboutFred > 0>><a id="5" data-passage="Fred">5. Let's find this Fred!</a><<else>>5. Let's find this Fred!<</if>><</if>></td>
<td><<if $farmComplete > 0>>6. Strange farm<<else>><<if $generosityPoints > 4>><a id="6" data-passage="Strange farm PL">6. Strange farm</a><<else>>6. Strange farm<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 100 && $energy < 1>><a id="7" data-passage="Sleep on the ground PL">7. Sleep on the ground</a><<elseif $credits < 100>>7. Call it a day<<else>><a id="7" data-passage="Call it a day PL">7. Call it a day</a><</if>></td>
<td><a id="8" data-passage="Go back to the ship PL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you could give me some stuff?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>If you want ship related stuff, I'm afraid you will have to get them from somewhere else. Our contractor just bailed on us. As for anything else: feel free to browse!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you have some food rations?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You got it.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''80 credits removed!''<<set $credits to $credits - 80>> ''5 rations added!''<<set $rations to $rations + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you can get me some stims?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You got it.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''35 credits removed!''<<set $credits to $credits - 35>> ''5 stims added!''<<set $stims to $stims + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you have some grenades?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You got it.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the item in your bag, prior to withdrawing the money from your credit node.<</if>>
''50 credits removed!''<<set $credits to $credits - 50>> ''1 grenade added!''<<set $grenades to $grenades + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance you can give me a submachine gun?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You got it.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the weapon in your bag, prior to withdrawing the money from your credit node.<</if>>
''300 credits removed!''<<set $credits to $credits - 300>> ''Submachine gun added!''<<set $hasSubmachineGun to 1>><<set $weapon to "SMG">><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>What can I do for you?</div></div>
The receptionist asks.
<<if $lookedForContract > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $rebeccaBroughtin > 0>><<if $rebeccaBroughtInDay + 7 > $days>>1. Ask about a contract<<else>><a id="1" data-passage="You need to bring down the local crime boss">1. Ask about a contract</a><</if>><<else>><a id="1" data-passage="Bring Rebecca in">1. Bring Rebecca in</a><</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "reload" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center><<set $askedExpensive to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Aren't these a bit expensive? Since I'm a fellow agent, I thought everything would be super cheap.</div></div>
You frown.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Take it up with our contractors.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center><<set $askedExpensive to 2>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Why am I paying for them anyway? Shouldn't these be provided by the department by default?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>We can't afford to provide them. We are getting streched too thin in the Outskirts as it is!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedExpensive > 1>>1. Why am I paying for them?<<elseif $askedExpensive > 0>><a id="1" data-passage="Why am I paying for them anyway?">1. Why am I paying for them?</a><<else>><a id="1" data-passage="Aren't these a bit expensive?">1. Aren't these a bit expensive?</a><</if>></td>
<td><<if $credits < 80>>2. Buy rations (80)<<else>><a id="2" data-passage="Buy rations HQ">2. Buy rations (80)</a><</if>></td>
<td><<if $credits < 35>>3. Buy stims (35)<<else>><a id="3" data-passage="Buy stims HQ">3. Buy stims (35)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $grenades < 6>><<if $credits < 50>>4. Buy grenades (50)<<else>><a id="4" data-passage="Buy grenades HQ">4. Buy grenades (50)</a><</if>><<else>>4. Buy grenades (50)<</if>></td>
<td><<if $hasSubmachineGun > 0>>5. Buy submachine gun (300)<<else>><<if $credits < 300>>5. Buy submachine gun (300)<<else>><a id="5" data-passage="Buy submachine gun HQ">5. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="6" data-passage="Return HQ">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $facedFarmers to 0>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<set $stance to "landbattleTwoOpponent">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/manaatthefarm.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
You decide to keep going, but then two additional opponents walk up to you.
<div class="speech-box slaver-box"><img src="./Images/manaatthefarm.jpg"><div class="speech-content"><span class="name">Gangster</span>You made your last mistake.</div></div>
One of them says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Oh, come on!</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1farm2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2farm2">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade farm2">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim farm2">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons farm2">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender farm2">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/shipboardai.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>How can I help you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>?</div></div>
The A.I. asks after you opened her terminal<<if $armsbound > 0>> with your nose<</if>>.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCombatAI > 0>>1. You should help me in combat<<else>><a id="1" data-passage="Why aren't you helping me in combat?">1. You should help me in combat</a><</if>></td>
<td><<if $energy < 1>>2. I want to have sex with you<<else>><a id="2" data-passage="I want to have sex with you AI">2. I want to have sex with you</a><</if>></td>
<td><<if $askedMarriage > 0>>3. I want to marry you<<else>><<if $askedAISex > 4>><a id="3" data-passage="I want to marry you AI">3. I want to marry you</a><<else>>3. I want to marry you<</if>><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/shipboardai.jpg"></div></center><<set $askedCombatAI to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Can you tell me why aren't you helping me in combat? I thought that's something AI's should do these days.</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>I'm afraid my logic matrix is pending an important update. I will only be able to assist you in combat once the update has been installed.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any indication when that is going to happen?</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>I'm afraid that's something only my makers could tell.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Typical...</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCombatAI > 0>>1. You should help me in combat<<else>><a id="1" data-passage="Why aren't you helping me in combat?">1. You should help me in combat</a><</if>></td>
<td><<if $energy < 1>>2. I want to have sex with you<<else>><a id="2" data-passage="I want to have sex with you AI">2. I want to have sex with you</a><</if>></td>
<td><<if $askedMarriage > 0>>3. I want to marry you<<else>><<if $askedAISex > 4>><a id="3" data-passage="I want to marry you AI">3. I want to marry you</a><<else>>3. I want to marry you<</if>><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/shipboardai.jpg"></div></center><<set $askedMarriage to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to marry you.</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>I'm flattered, but I'm just an A.I.. How could I possibly provide something that only humans are capable of?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I don't care!</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>I see... Sadly current state laws prohibit A.I. and human marriage. I'm afraid what you ask is not possible.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Then it is the state that's wrong!</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>I see. Let's look at this from another perspective. Let's say you are married and have offspring. What would you choose: me or your spouse and offspring?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Well...</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Let's not go that far, shall we?</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCombatAI > 0>>1. You should help me in combat<<else>><a id="1" data-passage="Why aren't you helping me in combat?">1. You should help me in combat</a><</if>></td>
<td><<if $energy < 1>>2. I want to have sex with you<<else>><a id="2" data-passage="I want to have sex with you AI">2. I want to have sex with you</a><</if>></td>
<td><<if $askedMarriage > 0>>3. I want to marry you<<else>><<if $askedAISex > 4>><a id="3" data-passage="I want to marry you AI">3. I want to marry you</a><<else>>3. I want to marry you<</if>><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage"><img src="./Images/shipboardai.jpg"></div></center><<set $askedAISex to $askedAISex + 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to have sex with you.</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>Me too! I'm afraid I do not have a physical body. However I could show you a video in order to imitate what it would be like to have sex with me.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That will do it. Let's go!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><video src="./Images/aisexmale.mp4" autoplay muted loop playsinline style="max-width: 85%; height: auto"></video></center><<else>><center><video src="./Images/aisexfemale.mp4" autoplay muted loop playsinline style="min-width: 55%; height: auto"></video></center><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That was great, thanks!</div></div>
<<if $armsbound > 0>>You tell her with a sad look on your private part.<<else>>You tell her after <<if $sissyStart > 0 || $permaCaged > 0>>you are done massaging your caged cock<<else>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1 && $removedLatexSuit != 1>>you are done pressing your fingers on the suit's material<<else>>you are finished<</if>><</if>>.<</if>>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>What can I say? I'm flattered!</div></div>
''1 energy removed!''<<set $energy to $energy - 1>> ''Affection point added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCombatAI > 0>>1. You should help me in combat<<else>><a id="1" data-passage="Why aren't you helping me in combat?">1. You should help me in combat</a><</if>></td>
<td><<if $energy < 1>>2. I want to have sex with you<<else>><a id="2" data-passage="I want to have sex with you AI">2. I want to have sex with you</a><</if>></td>
<td><<if $askedMarriage > 0>>3. I want to marry you<<else>><<if $askedAISex > 4>><a id="3" data-passage="I want to marry you AI">3. I want to marry you</a><<else>>3. I want to marry you<</if>><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $rebeccaSlaveStage to 1>><center><div class="mediumImage2"><img src="./Images/boxedin.jpg"></div></center>
The box is lifted up from the ground, and you are carried around for a while. Turn. Hallway. Turn. Hallway. Turn. Turn. Then abruptly you are put on the ground, the box opened, and your body lifted up and knelt down //somewhere//.
You wait patiently until your hood is removed...
<center><div class="specialImage6"><img src="./Images/rebecca.jpg"></div></center>
Then you are astonished to see Rebecca's face again.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Really thought I would sell you, //cop//?</div></div>
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>I will have my sweet fun with you for a long time before I ever dispose you to someone. You can be sure of that.</div></div>
In the following minutes you are lifted up and placed in front of the fuck machine you got so familiar with. Then at one point the button is pressed, and the show starts. <center><video src="./Images/carolinefuckingmachine.mp4" autoplay muted loop playsinline style="width: 100%; max-width: 1000px;"></video></center>
You spend the next couple hours tensing yourself against the relentless pounding. Then finally Rebecca has mercy on you, and you are released.
<div class="speech-box rebecca-box"><img src="./Images/rebecca.jpg"><div class="speech-content"><span class="name">Rebecca</span>Good pet.</div></div>
She says, and she escorts you back to your cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return Rebecca">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 0>><<audio "dressup" stop>><<audio "diagnostics" stop>><<audio "ftl" stop>><<set $atGuestRoom to 1>><<if $hasMistressOnboard > 0>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
You go to the guest room. This is where people you actually want to be onboard the ship are hosted. Right now the room is occupied by Mistress.
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>Yes, worm?</div></div>
She cocks an eyebrow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<elseif $hasSlaveOnboard > 0>><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
You go to the guest room to visit your slave.
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>What is it, <<if $maleStart > 0 && $sissyStart != 1>>Master<<else>>Mistress<</if>>?</div></div>
She asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to fuck you<<else>><<if $energy > 0>><a id="1" data-passage="I want to fuck you">1. I want to fuck you</a><<else>>1. I want to fuck you<</if>><</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="I want to tie you up">2. I want to tie you up</a><<else>>2. I want to tie you up<</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Punish her">3. I want to crop you</a><<else>>3. I want to crop you<</if>></td>
<td><a id="4" data-passage="I want you out of the ship slave">4. I want you out</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage4"><img src="./Images/guestroom.jpg"></div></center>
You go to the guest room. This is where people you actually want to be onboard the ship are hosted. Right now the room is empty. <<if $hasMistressRelationshipEnded > 0 || $hasSlaveRelationshipEnded > 0>>However <<if $hasSlaveRelationshipEnded > 0>>your slave's<<else>>Mistress's<</if>> scent is still present.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Perhaps I shouldn't have?</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage4"><img src="./Images/acolytebartender.jpg"></div></center>
<div class="speech-box shipai-box"><img src="./Images/acolytebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The bartender asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. I want a drink (50)<<else>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><</if>></td>
<td><<if $credits < 100 || $hadSoftDrink < 3>>2. Something stronger (100)<<else>><a id="2" data-passage="I want something stronger">2. Something stronger (100)</a><</if>></td>
<td><<if $credits < 200 || $hadMediumDrink < 3>>3. Give me your strongest! (200)<<else>><a id="3" data-passage="Give me your strongest">3. Give me your strongest! (200)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship NL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Head back to the streets">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "drinking" stop>><<audio "drinking" play>><center><div class="mediumImage4"><img src="./Images/acolytebartender.jpg"></div></center><<set $hadSoftDrink to $hadSoftDrink + 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want a drink.</div></div>
<<if $armsbound == 1>>You tell him, and the bartender helps you to consume the beverage.<<else>>You tell him, and you pay the necessary credits.<</if>>
<div class="speech-box shipai-box"><img src="./Images/acolytebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>That's the best you can do?</div></div>
''50 credits removed!''<<set $credits to $credits - 50>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. I want a drink (50)<<else>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><</if>></td>
<td><<if $credits < 100 || $hadSoftDrink < 3>>2. Something stronger (100)<<else>><a id="2" data-passage="I want something stronger">2. Something stronger (100)</a><</if>></td>
<td><<if $credits < 200 || $hadMediumDrink < 3>>3. Give me your strongest! (200)<<else>><a id="3" data-passage="Give me your strongest">3. Give me your strongest! (200)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship NL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Head back to the streets">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "drinking" stop>><<audio "drinking" play>><center><div class="mediumImage4"><img src="./Images/acolytebartender.jpg"></div></center><<set $hadMediumDrink to $hadMediumDrink + 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want something stronger.</div></div>
<<if $armsbound == 1>>You tell him, and the bartender helps you to consume the beverage.<<else>>You tell him, and you pay the necessary credits.<</if>>
<div class="speech-box shipai-box"><img src="./Images/acolytebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>That's the best you can do?</div></div>
''100 credits removed!''<<set $credits to $credits - 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. I want a drink (50)<<else>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><</if>></td>
<td><<if $credits < 100 || $hadSoftDrink < 3>>2. Something stronger (100)<<else>><a id="2" data-passage="I want something stronger">2. Something stronger (100)</a><</if>></td>
<td><<if $credits < 200 || $hadMediumDrink < 3>>3. Give me your strongest! (200)<<else>><a id="3" data-passage="Give me your strongest">3. Give me your strongest! (200)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship NL">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Head back to the streets">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "drinking" stop>><<audio "drinking" play>><<set $previousRations to $rations>><<set $previousStims to $stims>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $credits to $credits - 200>><center><div class="mediumImage4"><img src="./Images/acolytebartender.jpg"></div></center><<set $hadStrongDrink to $hadStrongDrink + 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Give me your strongest.</div></div>
You tell him.
<div class="speech-box shipai-box"><img src="./Images/acolytebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Are you sure?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I'm sure.</div></div>
<<if $armsbound == 1>>You tell him, and the bartender helps you to consume the beverage...<<else>>You tell him, and you gulp it all down...<</if>>
Then everything goes dark. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
''200 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>
<<if $hadStrongDrink > 2>><a id="1" data-passage="Acolyte bad end">1. What will happen to you?</a><<else>><a id="1" data-passage="You wake up LA pub">1. What will happen to you?</a><</if>>
</td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $hadMediumDrink to 0>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You wake up in the middle of Angel City somewhere around the next day.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Let's not do this again!</div></div><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>>
<</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $stance to "normal">><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<if $maleStart > 0>><<set $outfit to "ballgag, slave collar, cuffs, cock cage">><<else>><<set $outfit to "ballgag, slave collar, cuffs">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 23>><</if>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/acolytebadendfemdom.jpg"></div></center>
In the end you bacome a slave to a stranger who took a liking to you at the pub. Once you were out, she dragged you to her basement, keeping you as a sex slave for years. Eventually your colleagues were able to rescue you. But by that time you were no longer there. Reduced to nothing but a toy who actually looked forward to what Mistress was doing to him. All because of a night of uncontrollable drinking at a location you barely knew anything about. Who would have thought?<<else>><center><div class="specialImage2"><img src="./Images/acolytebadend.jpg"></div></center><<set $days to "???">>
In the end you bacome a slave to a stranger who took a liking to you at the pub. Once you were out, he dragged you to his basement, keeping you as a sex slave for years. Eventually your colleagues were able to rescue you. But by that time you were no longer there. Reduced to nothing but a toy who actually looked forward to what Master was doing to her. All because of a night of uncontrollable drinking at a location you barely knew anything about. Who would have thought?<</if>>
BAD OUTCOME: A STRANGER'S PET
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="Head back to the streets return">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $credits to 0>><<if $paid500 > 0>><center><div class="mediumImage4"><img src="./Images/fysmreception.jpg"></div></center>
<<if $metSoulmate != 1>><div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Welcome to the FYSM Foundation, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>. <<if $soulmateCounter + 7 <= $days && $metSoulmate != 1>>Great news! We were able to find your perfect match.<<else>>Please wait patiently until we find your perfect match.<</if>></div></div><<set $wenttoFoundation to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $soulmateCounter + 7 <= $days && $metSoulmate != 1>>Glad to hear it!<<else>>Guess I will wait.<</if>></div></div><<else>><div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>I hope what our foundation provided was to your liking.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $soulmateCounter + 7 <= $days && $metSoulmate != 1>>It sure was!<<else>>It sure was!<</if>></div></div><<set $wenttoFoundation to 1>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $soulmateCounter + 7 <= $days && $metSoulmate != 1>><a id="1" data-passage="Meet your soulmate NL">1. Meet your soulmate</a><<else>>1. Meet your soulmate<</if>></td>
<td><a id="2" data-passage="Go back to the ship NL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage4"><img src="./Images/fysmreception.jpg"></div></center>
<<if $wenttoFoundation != 1>><div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Welcome to the FYSM Foundation, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>. This is where souls who are adrift find their perfect match.</div></div>
The receptionist says. <<set $wenttoFoundation to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I think this is bullshit.</div></div>
<div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Please, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>, just give it a chance. All we need is a starter fee of 500 credits, and you can find your true counterpart in this life.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>What if I don't?</div></div>
<div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>I'm afraid that is a chance we all have to take in the pursuit of finding our true half.</div></div><<else>><div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Welcome to the FYSM Foundation, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>. This is where souls who are adrift find their perfect match.</div></div>
The receptionist says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I know. I've already been here.</div></div>
<div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Then please, give it a chance. All we need is a starter fee of 500 credits, and you can find your true counterpart in this life.</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Pay the 500">1. Pay the 500</a><<else>>1. Pay the 500<</if>></td>
<td><a id="2" data-passage="Go back to the ship NL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/fysmreception.jpg"></div></center><<set $paid500 to 1>><<set $soulmateCounter to $days>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Alright, I will pay.</div></div>
You tell her, and you give her the 500 credits.
<div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Excellent.</div></div>
<div class="speech-box shipai-box"><img src="./Images/fysmreception.jpg"><div class="speech-content"><span class="name">Receptionist</span>Please fill out this questionnaire. Once submitted, it will take a week until your perfect soulmate is sought out.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Great!</div></div>
You tell her, and you fill out everything.
''500 credits removed!''<<set $credits to $credits - 500>> ''Submission check concluded!''<<if $submission > -1>><<set $submissive to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Pay the 500</td>
<td><a id="2" data-passage="Go back to the ship NL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Return</a></td>
</tr>
</table>
<</nobr>><<set $metSoulmate to 1>><<if $submissive == 1>><<set $hasMistressOnboard to 1>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
You are directed to one of the waiting rooms, and you actually meet your soulmate.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Oh my gosh, you are actually looking for a live-in slave?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>From now on you are to address me as Mistress. In my presence you are to address yourself as worm.</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>From now on your cock belongs to a cage it shall never escape from.</div></div>
She adds, and she locks a ''chastity cage'' on your cock.<<set $permaCaged to 1>><<set $outfit to "combat armor, cock cage">>
<<else>><div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>From now on you are to address me as Mistress. In my presence you are to address yourself as worm.</div></div><</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Just to be clear: Upfront I do not have to pay anything?</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>No need. Once I'm done with you, all your property will be mine. You will be nothing but a mindless toy.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Oh my gosh, this is so exciting!</div></div>
You tell her, and you give her the access code to your ship.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Meet your soulmate</td>
<td><a id="2" data-passage="Go back to the ship NL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<set $hasSlaveOnboard to 1>><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
You are directed to one of the waiting rooms, and you actually meet your soulmate.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Oh my gosh, you actually want to be a live-in slave?</div></div>
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>It's something I always dreamt of!</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>And I always dreamt of having you!</div></div>
You tell her, and you give her the access code to your ship.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Meet your soulmate</td>
<td><a id="2" data-passage="Go back to the ship NL">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Head back to the streets">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<set $energy to $energy - 1>><div id="keypress"><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to get punished, Mistress.</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>Then brace yourself, worm.</div></div>
She says, taking her crop in her hand.
<<if $armsbound > 0>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolinecroppedlatexstraitjacket.jpg"></div></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="mediumImage2"><img src="./Images/joshuacroppedbeforemittens.jpg"></div></center><<elseif $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/carolinecroppedsissybeforestraitjacket.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolinecroppedbeforestraitjacket.jpg"></div></center><</if>><</if>><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolinecroppedlatex.jpg"></div></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="mediumImage2"><img src="./Images/joshuacroppedbefore.jpg"></div></center><<elseif $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/carolinecroppedsissybefore.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolinecroppedbefore.jpg"></div></center><</if>><</if>><</if>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<if $armsbound > 0>>
<<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolinecroppedlatexstraitjacket.jpg"></div></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="mediumImage2"><img src="./Images/joshuacroppedaftermittens.jpg"></div></center><<elseif $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/carolinecroppedsissyafterstraijacket.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolinecroppedafterstraijacket.jpg"></div></center><</if>><</if>><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><center><div class="mediumImage2"><img src="./Images/carolinecroppedlatex.jpg"></div></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="mediumImage2"><img src="./Images/joshuacroppedafter.jpg"></div></center><<elseif $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/carolinecroppedsissyafter.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/carolinecroppedafter.jpg"></div></center><</if>><</if>><</if>>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>You did well, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><<set $atGuestRoom to 1>><<audio "dressup" stop>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How may I serve you, Mistress?</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>I want to fuck you in the ass with my strapon.</div></div>
<<if ($latexMistressStage > 2 && $removedLatexSuit != 1) || ($armsbound > 0 && $maleStart == 0)>><center><video src="./Images/straponfucklatex.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center><<else>><<if $maleStart == 1 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/femdomstraponfuck.jpg"></div></center><<elseif $sissyStart > 0>><center><div class="specialImage2"><img src="./Images/sissystraponfuck.jpg"></div></center><<else>><center><div class="specialImage1"><img src="./Images/lezdomstraponfuck.jpg"></div></center><</if>><</if>>
In the following minutes you get to action. You practically screaming as you reach an orgasm that is glorious.
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>I'm proud of you, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<set $hasMistressRelationshipEnded to 1>><<set $hasMistressOnboard to 0>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want to end our relationship, Mistress.</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>How come?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I just think that the way you are domineering me is too much.</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>I'm so sorry that I hurt you... I didn't mean to...</div></div>
The woman starts sobbing. But eventually you are able to calm her down, and you put her out in the nearest spacedock.<<if $permaCaged > 0>>
What you only realize later is that she decided to keep the key to your chastity cage to herself. Meaning that your cock will stay locked forever!
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Oh shit!</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $weapon to $previousWeapon>><<set $grenades to $previousGrenades>><<audio "dressup" stop>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $weapon to "pistol">><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $previousDays>><<set $credits to $previousCredits>><center><div class="mediumImage"><img src="./Images/newlosangeles.jpg"></div></center>
You step outside of the ship in Angel City, the capital of New Los Angeles.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Time to live a little!</div></div><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Headquarters">1. Go to Headquarters</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Work at the coffee shop<<else>><a id="2" data-passage="Work at the coffe shop">2. Work at the coffee shop</a><</if>></td>
<td><<if $energy < 1|| $armsbound == 1>>3. Do some yoga<<else>><<if $credits < 20>>3. Do some yoga<<else>><a id="3" data-passage="Do some yoga">3. Do some yoga</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Visit the local BDSM club">4. Visit the local BDSM club</a></td>
<td><a id="5" data-passage="FYSM foundation">5. FYSM foundation</a></td>
<td><a id="6" data-passage="The Acolyte">6. The Acolyte</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 200 && $energy < 1>><a id="7" data-passage="Sleep on the street">7. Sleep on the street</a><<else>><<if $credits < 200>>7. Call it a day<<else>><a id="7" data-passage="Call it a day">7. Call it a day</a><</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship NL">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 35>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattle">><<if $enemy1Health > 35>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfires.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/goonfiresdead.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 35>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting goon">1. Keep shooting</a></td>
<td><<if $grenades < 1>>2. Throw grenade<<else>><a id="2" data-passage="Throw grenade goon">2. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>3. Use a stim<<else>><a id="3" data-passage="Use a stim goon">3. Use a stim</a><</if>></td>
<td><<if $hasSubmachineGun != 1>>4. Switch weapons<<else>><a id="4" data-passage="Switch weapons goon">4. Switch weapons</a><</if>></td>
<td><a id="5" data-passage="Surrender goon">5. Surrender</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up goon">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won goon">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $atGuestRoom to 1>><<audio "dressup" stop>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $maleStart > 0 && $sissyStart != 1>>I want you to dress me into my slave mittens, Mistress.<<else>>I want you to dress me into my straitjacket, Mistress.<</if>></div></div>
You tell her, and you hand her the <<if $maleStart > 0 && $sissyStart != 1>>mittens<<else>>item in question<</if>>.
<<if $location == "newlosangeles" && $hasHackerOnboard == 0>><<audio "dressup" play>><div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>Gladly.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>>In the following minutes she dresses you into your items. Now you they are locked on tight!<<else>>In the following minutes she dresses you into the straitjacket. Now you are locked up tight!<</if>><<set $armsbound to 1>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage4"><img src="./Images/joshuamittenedship.jpg"></div></center><<else>><center><div class="mediumImage4"><img src="./Images/carolinestraitjacketedship.jpg"></div></center><</if>>
Of course <<if $latexMistressStage > 2 && $removedLatexSuit != 1>>only the latex suit could stay. Otherwise you are naked!<<else>>she prohibited you to wear anything else!<</if>>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>Don't get lost, pet!</div></div>
''1 energy removed!'' <<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<else>><div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>I'm sorry but it is too dangerous. I only trust New NL and we have to be alone on the ship.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>But Mistress!</div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>My word is final.</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $armsbound to 0>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<audio "dressup" play>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $maleStart > 0 && $sissyStart != 1>>I want you to remove the mittens, Mistress.<<else>>I want you to remove the straitjacket, Mistress.<</if>></div></div>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>Very well.</div></div>
She says, and a few minutes later you are back in your original outfit. <<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $armsbound to 1>><<set $days to $days + 1>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<audio "dressup" play>><center><div class="mediumImage4"><img src="./Images/mistress.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>There. This should teach you a lesson.</div></div>
Mistress says after you came back to the ship with feminine features.
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage4"><img src="./Images/joshuamittenedship.jpg"></div></center><<else>><center><div class="mediumImage4"><img src="./Images/carolinestraitjacketedship.jpg"></div></center><</if>>
<div class="speech-box slaver-box"><img src="./Images/mistressportrait.jpg"><div class="speech-content"><span class="name">Mistress</span>I'm proud of you, worm.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Thank you, Mistress!</div></div>
<<if $energy > 0>>''1 energy removed!'' <<set $energy to $energy - 1>><</if>><<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to serve you<<else>><<if $energy < 1>>1. I want to serve you<<else>><a id="1" data-passage="How may I serve you, Mistress?">1. I want to serve you</a><</if>><</if>></td>
<td><<if $armsbound > 0>><a id="2" data-passage="I want you to free me">2. I want you to free me</a><<else>><<if $energy > 0>><a id="2" data-passage="I want to be bound">2. I want to get bound</a><<else>>2. I want to get bound<</if>><</if>></td>
<td><<if $energy < 1>>3. I want punishment<<else>><a id="3" data-passage="I want to get punished">3. I want punishment</a><</if>></td>
<td><<if $armsbound > 0>>4. We should part ways<<else>><a id="4" data-passage="I want to end our relationship">4. We should part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<audio "dressup" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $pirateAttackOneOngoing to 0>><<set $pirateAttackTwoOngoing to 0>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $countDownAmbush to $countDownAmbush - 2>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $submission to $previousSubmission>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>><<set $shield to 100>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $enemy2hull to 100>><<set $enemy2shield to 100>><<if $countDownAmbush < 5 || $location != "Wild Space">><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. <<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>> You can: <<if $location == "plymouth">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepPL">1. Sleep</a><</if>><<elseif $location == "jemisonStation">><<if $credits < 100>>1. Sleep<<else>><a id="1" data-passage="SleepJT">1. Sleep</a><</if>><<elseif $location == "newlosangeles">><<if $credits < 200>>1. Sleep<<else>><a id="1" data-passage="SleepNL">1. Sleep</a><</if>><<else>><<if $hasSomeoneOnboard > 0>><<if $rations < 2>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><<else>><<if $rations < $rationsNeeded>>1. Sleep (not enough rations!)<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>><</if>> <<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>> <<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>><<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>
''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<if $wonPirates > 0>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>As you wake up your suit gives out a buzz. And suddenly you are a lot more... //docile.//<<else>>The next day you wake up... Less tired! But you are still among the living.<</if>>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><<if $energy < 1 || $armsbound == 1>>2. Masturbate<<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>></td>
<td><<if $maleStart == 1 && $sissyStart != 1>>3. Sell your picks online (you are not a woman!)<<else>><<if $energy < 1 || $armsbound == 1>>3. Sell your picks online<<else>><a id="3" data-passage="Sell your picks online">3. Sell your picks online</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>><<set $atCabin to 1>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to wake up for the sound of the emergency alarm kicking in.<<set $attachedbyGuild to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is bad!</div></div>
<<if $latexMistressStage > 2 && $modifiedLatexSuit != 1>>''Max submission reached!''<<if $submission < 100>><<set $submission to 100>><</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep</td>
<td>2. Masturbate</td>
<td>3. Sell your picks online</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><<if $rebeccaBroughtin > 0 || $escapedRebecca > 0>><a id="q" data-passage="Pirate attack">Q. Cockpit</a><<else>><a id="q" data-passage="Guild attack">Q. Cockpit</a><</if>><</if>></td>
<td>W. Cabin</td>
<td>E. Airlock</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Holding cell</td>
<td>S. Guest room</td>
<td>D. Cargo hold</td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $shield to 100>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<audio "ftl" stop>><<audio "ftl" play>><<if $escapedRebecca > 0>><<if $wenttoplymouth == 1 && $days > 120>><<set $wenttoplymouth to 2>><</if>><<else>><<if $wenttoplymouth == 1 && $days > 30>><<set $wenttoplymouth to 2>><</if>><</if>><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljumpgrey.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You set a course to Wild Space despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace left is the emergency button. You press it, damn it all, then you drop unconscious on the floor. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>><<set $location to "Wild Space">><<set $days to $days + 3>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Let's see what's so important about this assignment.</div></div>
You think to yourself, and you set a course to Concord. The trip takes a couple of days. But when you arrive you find the impossible. <<timed 2s>><<audio "alarm" play>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What the hell?">1. What the hell?</a></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<if $rations < 3>><<set $rations to 0>><</if>><</if>><<audio "error" stop>><<audio "error" play>><<audio "ftl" stop>><<audio "diagnostics" stop>><div class="map-container">\
<img src="./Images/starmap.jpg" alt="Starmap">\
<!-- 1. Gomb: New Los Angeles -->
<span @class="'map-button pos-1' + ($location == 'newlosangeles' ? ' active-border' : '')">
<<button "New Los Angeles">>
<<if $location != "newlosangeles">>
<<goto "New Los Angeles">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 2. Gomb: Plymouth -->
<<if !$hideButtons>>
<span @class="'map-button pos-2' + ($location == 'plymouth' ? ' active-border' : '') + ($seenplymouthdestruction == 1 ? ' destroyed' : '')">
<<button "Plymouth">>
<<if $location != "plymouth" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $seenplymouthdestruction == 0>>
<<goto "Plymouth">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 3. Gomb: Jemison Station -->
<<if !$hideButtons>>
<span @class="'map-button pos-3' + ($location == 'jemisonStation' ? ' active-border' : '')">
<<button "Jemison Station">>
<<if $location != "jemisonStation" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0>>
<<goto "Jemison Station">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 4. Gomb: MC-739 -->
<<if !$hideButtons>>
<span @class="'map-button pos-4' + ($location == 'mc739' ? ' active-border' : '') + ($mc739destroyed == 1 ? ' destroyed' : '')">
<<button "MC-739">>
<<if $location != "mc739" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $mc739destroyed == 0>>
<<goto "MC-739">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 5. Gomb: Wild Space -->
<span @class="'map-button pos-5' + ($location == 'Wild Space' ? ' active-border' : '')">
<<button "Wild Space">>
<<if $location != "Wild Space" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0>>
<<goto "Wild Space">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<!-- 6. Gomb: Concord -->
<<if !$hideButtons>>
<span @class="'map-button pos-6' + ($location == 'Concord' ? ' active-border' : '') + ($concordBlocked == 1 ? ' blockade' : '')">
<<button "Concord">>
<<if $location != "Wild Space" && $rebeccaBroughtin > 0 && $hasHackerOnboard == 0 && $hackerAirlocked == 0 && $concordBlocked == 0>>
<<goto "Concord battle">>
<<elseif $concordBlocked == 1>>
<<goto "Concord blockade">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
</div>You open the map of the local starcluster. Your ship has a top of the line FTL drive that can fly you from one end of the Outskirts to the other in a matter of days. Civilian vessels have less sophisticated drives, needing weeks to cover the same distance.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>It looks like Concord is under blockade. Strange, I just left.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacealone">><<audio "ftl" stop>><center><div class="custom-video-player2"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordbattle.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player2').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> As you realize that hell broke lose above the planet's surface.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>Looks like they want to secede. But why?</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>> thinking</span>And Earth pushed for violence so quickly? How is that possible?</div></div>
You think to yourself. Then you realize that you have an incoming transmission.
<div class="speech-box headquarters-box"><img src="./Images/admiralportrait.jpg"><div class="speech-content"><span class="name">Transmission</span>Agent <<if $maleStart > 0>>Joshua<<else>>Caroline<</if>> Dawn. Is that you?</div></div>
You can hear from the comm.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $maleStart > 0 && $sissyStart> 0>>We could say that.<<else>>Positive.<</if>></div></div>
<div class="speech-box headquarters-box"><img src="./Images/admiralportrait.jpg"><div class="speech-content"><span class="name">Admiral Stone</span>This is Admiral Stone. We picked up your vessel on our sensors. We need your help with eliminating targets.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Negative. I was asked to catch someone. That is what I'm going to do.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/admiralportrait.jpg"><div class="speech-content"><span class="name">Admiral Stone</span>Screw your mission! The concordians are swarming us with missiles and land based fighters that were modified to break atmosphere. We need every pilot we can get.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Then may I remind you that our navy and the police have...</div></div>
You begin the sentence. But then you stop as your sensors warn you about an incoming target.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Concord attack space">1. Get ready!</a></td>
</tr>
</table>
<</nobr>><center><div class="custom-video-player2"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/flagshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player2').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>To your relief the bandits bypass you... And they go straight for the flagship.
<div class="speech-box headquarters-box"><img src="./Images/admiralportrait.jpg"><div class="speech-content"><span class="name">Admiral Stone</span>Mayday. Mayday. This is the //USS Washington//. We are going down.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/admiralportrait.jpg"><div class="speech-content"><span class="name">Admiral Stone</span>Everyone get to the escape pods!</div></div>
You notice that your course is too close to the fireball. But it is too late, and a piece of metal hits the //Stargazer//.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is bad!">1. This is bad!</a></td>
</tr>
</table>
<</nobr>><<timed 4s>><<audio "impact" play>><<set $hull to 0>><<set $shield to 0>><<run UIBar.update()>><<run $("#lightning-flash").addClass("strike2").on("animationend", function() {
$(this).removeClass("strike2");
})>><</timed>><<set $hull to 0>><<set $shield to 0>><<audio "alarm" play>><center><div class="custom-video-player2"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/crashlanding.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player2').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔇";}</script>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>Warning! The ship is about to crash.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Don't you think I know that?!</div></div>
<div class="speech-box shipai-box"><img src="./Images/shipboardai.jpg"><div class="speech-content"><span class="name">A.I.</span>Warning! The ship is about to crash.</div></div>
For a while it looks like you are able to stabilize your course. But one subsystem breaks down after the other. And eventually you crash on the planet's surface.
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up crash">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<set $askedFourthTarget to 1>><<set $concordBlocked to 0>><center><div class="specialImage10"><img src="./Images/receptionist.jpg"></div></center><<set $askedHacker to 1>><<set $hasMC739Card to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any chance that you have a new job for me?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Actually, yes.</div></div>
The receptionist nods.
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>Command says there is a dangerous criminal on Concord who needs to be stopped. But they do not specify who. They say the debriefing can only happen once the agent is present.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's strange. Why would they do that?</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>They also tell me that this is urgent. And right now you are the only one available.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Very well. I will take it.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>You do?</div></div>
The receptionist frowns.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Sure. Why not? I was curious about that blockade anyway.</div></div>
<div class="speech-box headquarters-box"><img src="./Images/receptionist.jpg"><div class="speech-content"><span class="name">Receptionist</span>If that's the case, please hurry. We don't want Command to get too impatient with us!</div></div>
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "08")>><<if _quest>><<set _quest.status = "==Take your next assignment at Headquarters.==\n\nGo to Concord to find out who is your next target.">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $seenplymouthdestruction > 0 && $talkedAboutPlaymouth != 1>><a id="1" data-passage="Plymouth was obliterated">1. Plymouth was obliterated!</a><<else>><<if $metBaron == 2>><<if $askedHacker > 0>><<if $silencerBroughtin > 0>><<if $askedFourthTarget > 0>>1. Ask about a contract<<else>><a id="1" data-passage="Fourth target">1. Ask about a contract</a><</if>><<else>>1. Ask about a contract<</if>><<else>><a id="1" data-passage="You need to stop the Silencer">1. Ask about a contract</a><</if>><<elseif $metBaron == 1>><<if $foundBaronThroughAsking > 0>><<if $armsbound > 0>>1. Time to get the Baron!<<else>><a id="1" data-passage="Time to get the Baron! break in">1. Time to get the Baron!</a><</if>><<else>><a id="1" data-passage="Time to get the Baron!">1. Time to get the Baron!</a><</if>><<else>>1. Ask about a contract<</if>><</if>></td>
<td><a id="2" data-passage="Any chance you could give me some essentials?">2. Can you give me some items?</a></td>
<td><<if $metBaron == 1>>3. Ask around<<else>><<if $metBaron == 2>>3. Ask around<<else>><<if $energy < 2>>3. Ask around<<else>><a id="3" data-passage="You ask around">3. Ask around</a><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $metBaron == 1>>4. Pretend to be a hooker<<else>><<if $latexMistressStage > 2>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><<else>>4. Pretend to be a hooker<</if>><<else>><<if $maleStart == 1 && $sissyStart != 1>>4. Pretend to be a hooker<<else>><<if $energy < 2>>4. Pretend to be a hooker<<else>><a id="4" data-passage="You pretend to be a hooker">4. Pretend to be a hooker</a><</if>><</if>><</if>><</if>></td>
<td><<if $metBaron == 1>>5. Time for a crackdown<<else>><<if $energy < 2 || $armsbound == 1>>5. Time for a crackdown<<else>><a id="5" data-passage="Time for a crackdown">5. Time for a crackdown</a><</if>><</if>></td>
<td><a id="6" data-passage="Head back to the streets">6. Head back to the streets</a></td>
</tr>
</table>
<</nobr>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $previousTorpedoes to $torpedoes>><<set $previousHackingTools to $hackingTools>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<set $atCockpit to 1>><center><div class="mediumImage2"><img src="./Images/guildship.jpg"></div></center>
You rush to the cockpit. Only to see an enormous vessel getting to close proximity of yours.
Your comm pings ''INCOMING CALL.'' You lean to the console and and press ''ACCEPT''.
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>This is the captain of the C.S.S. //Magellan// from the Independent Trade Alliance.</div></div>
You can hear the voice filling the air around you.
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>We have reason the believe that you smuggle spice that was stolen from one of our freighters. Shut down all systems, and prepare to be boarded for inspection.</div></div>
The words send fear through your spine. All Trade Alliance vessels have police IFF's shared with them. A precaution to avoid conflict. But if they are not the Trade Alliance, then who?
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>This is an Earth Police vessel. You have no authority here. There is a thing called the IFF that you could check.</div></div>
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>Negative. Your IFF doesn't match with anything that was provided for us. Nice try, smuggler.</div></div>
<div class="speech-box shipai-box"><img src="./Images/guildship.jpg"><div class="speech-content"><span class="name">Magellan</span>Shut down all systems, and prepare to be boarded. This is your final warning before we open fire. I repeat: This is your final warning before we open fire.</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers guild2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes guild2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive guild2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender guild2">5. Surrender</a></td></tr></table><</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 23>><<set $enemy1shield to $enemy1shield - 20>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 20>><</if>><<else>><<if $enemy1shield > 15>><<set $enemy1shield to $enemy1shield - 10>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 20>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 3s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You open fire with the lasers, scoring multiple hits along the //Magellan//'s hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the //Magellan// shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $hull to $hull - 40>><<set $shield to 0>><<else>><<set $hull to $hull - 80>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers guild2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes guild2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive guild2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender guild2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up guild2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/magellanexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the shots caused enough damage, and the enemy ship was destroyed.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won guild2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<if $ownsShieldMkII > 0>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $hull to $hull - 40>><<set $shield to 0>><<else>><<set $hull to $hull - 80>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $enemyShipDisabled == 0>><<audio "shiplasers2" play>><</if>><<if $enemyShipDisabled > 0>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/ftljump.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><<else>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center><</if>>
<<if $enemyShipDisabled > 0>>You start up the FTL drive... And in the following seconds you are able to get away from your opponent! You can: <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a><<audio "ftl" play>><<set $countDownAmbush to 0>><<set $enemyShipDisabled to 0>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>Huh... It actually worked.</div></div> <<set $wonPirates to 3>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>>
''Mission log updated!''<<if $evadedFirstShip > 0>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!\n\nYou completed the second encounter!==\n\nCompleted!">><<set $shield to 100>><</if>><<else>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!\n\nYou completed the second encounter!==\n\nCompleted!">><<set $shield to 100>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<else>>You start up the FTL drive. But the next moment a shot rocks your vessel, and you realize it was damaged!<<set $hull to $hull - 15>><<set $ftlOut to 1>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers guild2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes guild2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive guild2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender guild2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up guild2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<set $hackChanceDeterminer to Math.floor(Math.random() * 4)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
You attempt to break into the enemy ship's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! The enemy ship's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers guild2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes guild2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive guild2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender guild2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up guild2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and guild2's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won guild2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/guildship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span><<if $hull< 100>>Alright! Alright! I will comply.<<else>>Very well. I comply.<</if>> Shutting down all systems!</div></div>
You tell them. But deep down you are pretty sure that this was the wrong decision.
In the following minutes the //Magellan// docks with your ship, and you can see a swarm of armed security personnel on the cameras descending down upon you.
You think about fighting them. But even if you //could//, the //Magellan// is the bigger fish.
<center><div class="mediumImage"><img src="./Images/goons.jpg"></div></center>
You take a deep breath, and you decide to meet them before they get here.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Um, listen. I'm a police officer...</div></div>
You try to explain to them what the situation is. But one of them shoots a stun dart in your chest, and you collapse on the floor unconscious. <div id="black-overlay"></div><<timed 6s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Guild">1. Bad outcome: You wake up</a></td>
</tr>
</table>
<</nobr>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 1s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 4)>><</if>><center><div class="custom-video-player">
<video id="myVideo" width="100%" autoplay loop muted playsinline>
<source src="./Images/guildshipattacks.mp4" type="video/mp4">
</video>
<div class="video-controls">
<button onclick="document.getElementById('myVideo').play()">▶</button>
<button onclick="document.getElementById('myVideo').pause()">II</button>
<button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button onclick="var v=document.getElementById('myVideo'); v.muted = !v.muted">🔇</button>
</div>
</div></center>
<<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 34>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the //Magellan// is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the //Magellan// shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 40>><<elseif $shield > 0>><<set $hull to $hull - 40>><<set $shield to 0>><<else>><<set $hull to $hull - 80>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers guild2">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes guild2">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack guild2">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive guild2">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Surrender guild2">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up guild2">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/magellanexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the warhead caused enough damage, and the enemy ship was destroyed.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won guild2">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $slavetrainingStageGuild to 0>><<if $maleStart > 0>><<set $outfit to "straitjacket, panel gag, cock cage">><<else>><<set $outfit to "straitjacket, panel gag">><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<set $mission1 to "''Your first target:''\n\n==Defeat Rebecca in combat.\n\nBring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><<set $mission2 to "''Trials of slavery:''\n\nYou need to find a way to escape the Guild.">><<set $portrait to 5>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $credits to 0>><<set $stance to "normal">><<set $days to $days + 1>><<if $maleStart > 0>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
When you open your eyes, you are in a padded cell. Your arms are locked in a straitjacket. But what's worse... And what you immediately recognize... That you now you have feminine features.
<center><div class="smallImage2"><img src="./Images/chastitycage.jpg"></div></center><<set $sissyStart to 1>>
You look down, and your cock is still there. But it was locked in a chastity cage. Dangling between your legs completely useless.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Hello, worm.</div></div>
You can hear a woman's voice.
When you see her you get scared. This woman looks like a professional slave trainer. If that's true there is only one faction that can be behind this attack: The Slaver's Guild.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>You recognize us? Good.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Just to make sure that it sticks: there wasn't a single soul who ever escaped from our guild. From now on you are our slave. And you are going to be our slave until you draw breath.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Cooperate, and you will make things easy for the both of us. Resist, and your slave life will be all the worse.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Is that understood?</div></div>
She asks, and she leans closer to you.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod. What else could one do in such a situation?
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Now you are one of the sissies. You might think that this way you have it harder. It is true. But it also means that you are more controllable.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Let's say you behave, and I won't slide a catheter in there?</div></div>
She walks out of the room, without waiting for as much of a whimper on your part. The door shut behind her and fixated by separate locks.
<center><div class="specialImage2"><img src="./Images/facility2.jpg"></div></center>
Instead of struggling you lie down, your mind engulfed by desperation.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How am I going to get out of here?</div></div>
You think to yourself. But deep down you already know the answer.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape from the Guild.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Bring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="You wake up Guild Training">2. Weeks later</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="specialImage2"><img src="./Images/facility.jpg"></div></center>
When you open your eyes, you are in a padded cell. Your arms are locked in a straitjacket. Your mouth was locked shut by a dildo gag.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm! Mhmm! Mhmmm!</div></div>
Desperate you try to get out of your bondage. Only to be interrupted by a voice next to you.
<center><div class="mediumImage"><img src="./Images/trainer.jpg"></div></center>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Hello, worm.</div></div>
You can hear a woman's voice.
When you see her you get scared. This woman looks like a professional slave trainer. If that's true there is only one faction that can be behind this attack: The Slaver's Guild.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>You recognize us? Good.</div></div>
The woman smiles.
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Just to make sure that it sticks: there wasn't a single soul who ever escaped from our guild. From now on you are our slave. And you are going to be our slave until you draw breath.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Cooperate, and you will make things easy for the both of us. Resist, and your slave life will all the worse.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Is that understood?</div></div>
She asks, and she leans closer to you.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Mhm!</div></div>
You nod. What else could one do in such a situation?
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Now you are a pretty one. That's good. Those of you have it better.</div></div>
<div class="speech-box slaver-box"><img src="./Images/trainerportrait.jpg"><div class="speech-content"><span class="name">Trainer</span>Let's say you behave, and I won't ruin your skin with whip marks?</div></div>
She walks out of the room, without waiting for as much of a whimper on your part. The door shut behind her and fixated by separate locks.
<center><div class="specialImage2"><img src="./Images/facility2.jpg"></div></center>
Instead of struggling you lie down, your mind engulfed by desperation.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>How am I going to get out of here?</div></div>
You think to yourself. But deep down you already know the answer.
''Mission log updated!''<<set _q1 = {
id: "06",
title: "Trials of slavery:",
status: "You need to find a way to escape from the Guild.",
index: $questLog.length + 1
}>><<run $questLog.push(_q1)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Bring Rebecca to Heaquarters in New Los Angeles. Note: If Rebecca dies you will get half the reward.==\n\nFailed!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Guild">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><a id="2" data-passage="You wake up Guild Training">2. Weeks later</a></td>
</tr>
</table>
<</nobr>><</if>><<set $enemyShipDisabled to 0>><<set $mission4 to "''From the deep:''\n\n==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.==\n\nCompleted!">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $wonPirates to 3>><<set $atCockpit to 1>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center>
You try to gather what you can find in the wreckage. A worthwhile sum if you think of it. After that you silently watch as the wreckage drifts out of sight. <<if $armsbound > 0>>1. Open star map<<else>><a id="1" data-passage="Starmap">1. Open star map</a><</if>> <<if $armsbound > 0>>2. Check ship status<<else>><a id="2" data-passage="Check ship status">2. Check ship status</a><</if>> <a id="3" data-passage="Talk to the ship's AI">3. Talk to the ship's AI</a>
''4000 credits added!''<<set $credits to $credits + 4000>> ''Mission log updated!''<<if $evadedFirstShip > 0>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!\n\nYou completed the second encounter!==\n\nCompleted!">><<set $shield to 100>><</if>><<else>><<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==Wild Space is a treacherous part of the cosmos. Don't park your ship there for long.\n\nYou completed the first encounter!\n\nYou completed the second encounter!==\n\nCompleted!">><<set $shield to 100>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $countDownAmbush to 0>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage5"><img src="./Images/potatoeshop.jpg"></div></center>
<<if $farmComplete > 0>><div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>I'm sorry, but I can't sell you milk anymore. My local supply chain was interrupted.</div></div><<set $talkedMilkSupply to 1>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>That's a shame.</div></div><<else>>You decide to buy some milk.
<div class="speech-box zaimond-box"><img src="./Images/potatoeshop.jpg"><div class="speech-content"><span class="name">Cashier</span>I bet you will like it!</div></div>
''50 credits removed!''<<set $credits to $credits - 50>> ''2 rations added!''<<set $rations to $rations + 2>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 20>>1. Buy potatoes (20)<<else>><a id="1" data-passage="Buy potatoes">1. Buy potatoes (20)</a><</if>></td>
<td><<if $potatoesAsked > 0>><<if $credits < 50 || $talkedMilkSupply == 1>>2. Buy milk (50)<<else>><a id="2" data-passage="Buy milk">2. Buy milk (50)</a><</if>><<else>><a id="2" data-passage="Are you only selling potatoes?">2. Are you only selling potatoes?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship PL">3. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return PL">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "battle" stop>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<set $previousRations to $rations>><<set $previousSubmission to $submission>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><center><div class="mediumImage2"><img src="./Images/shipwreckage.jpg"></div></center>
When you come to your senses, you are lying face down in the snow. In front of you there is the wreckage of your ship. If it's not for the hardened material of the cockpit and the fact that the emergency grav dampeners kicked in, you would be dead. That's a hundred percent.
You get up from the ground, and you start making your way to the wreckage. But then you notice that two men are closing in on you. As they get closer you realize they aren't wearing Earth uniforms... They are in fact concordian soldiers.
<center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
<div class="speech-box goon-box"><img src="./Images/concordiansoldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Hands up, Earth police!</div></div>
One of them says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Listen, I'm a police officer, and I came here on a peaceful mission...</div></div>
You begin the sentence. But you are interrupted.
<div class="speech-box goon-box"><img src="./Images/concordiansoldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Hands up or we open fire!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting concord1">1. Screw you</a></td>
<td><a id="2" data-passage="Surrender concord1">2. Surrender</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<set $stance to "landbattleTwoOpponent">><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Screw you!</div></div>
You tell them, and you immediately draw your weapon.
You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage one of your opponents. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 60>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 30>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concord">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concord1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 60>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 30>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concord">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concord1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<if $weapon == "pistol">><<audio "pistolshots" play>><<else>><<audio "gunshots" play>><<timed 2s>><<audio "pistolshots" play>><</timed>><</if>><<if $weapon == "pistol">><<set $enemy2Health to $enemy2Health - 20>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You open fire with your <<if $weapon == "pistol">>pistol<<elseif $weapon == "SMG">>submachine gun<</if>>, and you are able to damage your opponent. <<if $enemy1Health > 0 || $enemy2Health > 0>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 0 && $enemy2Health > 0>><<set $playerHealth to $playerHealth - 60>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 30>><<else>><<set $playerHealth to $playerHealth - 60>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concord">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concord1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to use a combat stim. The effects are immediate!<<set $stims to $stims - 1>>
''50 health added!''<<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<if $playerHealth > 99>><<set $playerHealth to 150>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><<else>><<if $playerHealth > 49>><<set $playerHealth to 100>><<else>><<set $playerHealth to $playerHealth + 50>><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<set $stance to "landbattleTwoOpponent">><<audio "stim" stop>><<audio "stim" volume 1 play>><<if $enemy1Health == 100 && $enemy2Health == 100>><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 0>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 0>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to switch weapons.
<<if $weapon == "SMG">>''Pistol equipped!''<<set $weapon to "pistol">><<else>>''Submachine gun equipped!''<<set $weapon to "SMG">><</if>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<if $cheatVersionEnabled == 0>><<set $grenades to $grenades - 1>><</if>><<timed 0.5s>><<set $enemy1Health to $enemy1Health - 35>><<set $enemy2Health to $enemy2Health - 35>><<run setup.detonate()>><<run UIBar.update()>><</timed>><<timed 0.5s>><<audio "grenadeexplosion" play>><</timed>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "grenadethrow" play>><<set $stance to "landbattleTwoOpponent">><<audio "gunshots" stop>><<audio "reload" stop>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "landbattle" loop play>><<audio "pistolshots" stop>><<audio "pistolshots" play>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>
<<if $enemy1Health > 35>>
<center><div class="custom-video-player4">
<video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v1').play()">▶</button>
<button onclick="document.getElementById('v1').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m1" onclick="tM('v1','m1')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v2').play()">▶</button>
<button onclick="document.getElementById('v2').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m2" onclick="tM('v2','m2')">🔇</button>
</div>
</div></center>
<</if>>
</td>
<td>
<<if $enemy2Health > 35>>
<center><div class="custom-video-player4">
<video id="v3" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldier.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v3').play()">▶</button>
<button onclick="document.getElementById('v3').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m3" onclick="tM('v3','m3')">🔇</button>
</div>
</div></center>
<<else>>
<center><div class="custom-video-player4">
<video id="v4" width="100%" autoplay loop muted playsinline><source src="./Images/concordsoldierdead.mp4" type="video/mp4"></video>
<div class="video-controls">
<button onclick="document.getElementById('v4').play()">▶</button>
<button onclick="document.getElementById('v4').pause()">II</button>
<button onclick="this.closest('.custom-video-player4').classList.toggle('fake-fullscreen')">⛶</button>
<div class="spacer"></div>
<button id="m4" onclick="tM('v4','m4')">🔇</button>
</div>
</div></center>
<</if>>
</td>
</tr>
</table>
<</nobr>><script>
function tM(i, b) {
var v = document.getElementById(i), g = document.getElementById(b);
if (v && g) {
v.muted = !v.muted;
g.innerHTML = v.muted ? "🔇" : "🔊";
}
}
</script>You decide to throw a grenade, and you are able to do some damage. <<if $enemy1Health > 35 || $enemy2Health > 35>>As a response the enemy shoots back, and multiple hits land on your <<if $latexMistressStage < 3>>combat armor<<else>>latex suit<</if>>.<<if $enemy1Health > 35 && $enemy2Health > 35>><<set $playerHealth to $playerHealth - 60>><<else>><<if $latexMistressStage < 3>><<set $playerHealth to $playerHealth - 30>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><</if>> <<if $playerHealth > 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health <= 35>>1. Shoot the left one<<else>><a id="1" data-passage="Target1concord1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health <= 35>>2. Shoot the right one<<else>><a id="2" data-passage="Target2concord1">2. Shoot the right one</a><</if>></td>
<td><<if $grenades < 1>>3. Throw grenade<<else>><a id="3" data-passage="Throw grenade concord1">3. Throw grenade</a><</if>></td>
<td><<if $stims < 1>>4. Use a stim<<else>><a id="4" data-passage="Use a stim concord1">4. Use a stim</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $hasSubmachineGun != 1>>5. Switch weapons<<else>><a id="5" data-passage="Switch weapons concord1">5. Switch weapons</a><</if>></td>
<td><a id="6" data-passage="Surrender concord1">6. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly the shots proved too much to you, and you collapse on the ground unconscious.<div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concord">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily the shots caused enough damage, and the last enemy drops dead on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concord1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center>
<<if $enemy1Health == 100 && $enemy2Health == 100>><div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Vrey well, I surrender.</div></div>
You tell them. You expect to get cuffed and dragged to a camp or something. But instead one of the soldiers knocks you out with the barrel of his rifle.<<else>>You decide to drop your weapon on the ground and surrender. <<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> walks up to you, and he knocks you out with a swift blow.<</if>><div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>><<timed 4s>><<audio "punch" play>><</timed>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concord">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<audio "reload" stop>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
<td><<if $enemy2Health < 1>><div class="specialImage1"><img src="./Images/concordiansoldierdead.jpg"></div><<else>><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div><</if>></td>
</tr>
</table>
<</nobr>></center><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
Once you defeat the two opponents, you raise your weapon, as you can hear more footsteps.
<center><div class="mediumImage"><img src="./Images/soldier.jpg"></div></center>
To your relief it turns out he is from Earth.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Glad to see someone from our side.</div></div>
You tell him.
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>We need to get out of here! These guys won't fuck around.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Could you tell me what's going on?</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>What do you think? Earth demanded Concord to dismantle their military. They got their answer.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>I know an old bunker nearby. I think we can hide there.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Wait, I have a couple things to grab...</div></div>
<center><div class="mediumImage2"><img src="./Images/shipwreckage.jpg"></div></center>
You turn back to the wreckage. But then you realize that your cabin is no longer attached to the hull. <<if $hasMistressOnboard > 0 || $hasSlaveOnboard > 0>>Nor the guest room. <</if>>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Nevermind. Let's go.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You get going">1. You get going</a></td>
</tr>
</table>
<</nobr>><<set $previousWeapon to $weapon>><<set $submission to 100>><<set $credits to 0>><<set $days to "???">><<set $weapon to "none">><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $stance to "normal">><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "ballgag, straps, cock cage">><<else>><<if $sissyStart > 0>><<set $outfit to "leather straps, ballgag, cock cage">><<else>><<set $outfit to "leather straps, ballgag">><</if>><</if>><<set $status to "SLAVE">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/manconcordbadend.jpg"></div></center>
In the end the soldiers drag you to their basement, tossing you to their female counterparts as entertainment. Despite the fact that the conflict resolves quickly, the authorities never find you. You are broken in, sold, broken in, again and again until you become a mindless object.<<else>><center><div class="specialImage2"><img src="./Images/womanconcordbadend.jpg"></div></center>
In the end the soldiers drag you to their basement, using you as their entertainment. Despite the fact that the conflict resolves quickly, the authorities never find you. You are broken in, sold, broken in, again and again until you become a mindless object.<</if>>
BAD END: THE SOLDIERS' TOY
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up crash return">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $weapon to $previousWeapon>><<set $submission to $previousSubmission>><<set $credits to $previousCredits>><<set $grenades to $previousGrenades>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "combat armor, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "combat armor">><</if>><</if>><</if>><</if>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $submission to $previousSubmission>><<set $days to $previousDays>><<set $credits to $previousCredits>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $rations to $previousRations>><<set $stims to $previousStims>><<set $stance to "normal">><<set $shield to 100>><center><div class="mediumImage2"><img src="./Images/shipwreckage.jpg"></div></center>
When you come to your senses, you are lying face down in the snow. In front of you there is the wreckage of your ship. If it's not for the hardened material of the cockpit and the fact that the emergency grav dampeners kicked in, you would be dead. That's a hundred percent.
You get up from the ground, and you start making your way to the wreckage. But then you notice that two men are closing in on you. As they get closer you realize they aren't wearing Earth uniforms... They are in fact concordian soldiers.
<center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:0em;table-layout:fixed;">
<tr>
<td><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div></td>
<td><div class="specialImage1"><img src="./Images/concordiansoldier.jpg"></div></td>
</tr>
</table>
<</nobr>></center>
<div class="speech-box goon-box"><img src="./Images/concordiansoldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Hands up, Earth police!</div></div>
One of them says.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Listen, I'm a police officer, and I came here on a peaceful mission...</div></div>
You begin the sentence. But you are interrupted.
<div class="speech-box goon-box"><img src="./Images/concordiansoldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Hands up or we open fire!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting concord1">1. Screw you</a></td>
<td><a id="2" data-passage="Surrender concord1">2. Surrender</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/bunker.jpg"></div></center>
It actually takes a couple hours to get there. But once do you are in safety.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Any reason why would Earth want Concord to demilitarize?</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>What do you think? Concord has the only large military in the Outskirts. Those missiles and land based fighters could be shipped anywhere.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Get rid of that, and you are the biggest kid in the block by far.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>How could Earth do something like that?</div></div>
You frown.
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Don't be naive. No taxes. New colonies left and right who gavern themselves. Only a few police officers. It will have to end eventually.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>So what? They just gonna invade everything? You realize how fucked up that is?</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>I do. But that's how it is for them.</div></div>
For the next couple of hours you talk to each other. Then finally the day ends.
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>I have the feeling that tomorrow we will have a long day ahead. We better get some sleep.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good idea.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>1. The next day (not implemented!)</td>
<td><<if $energy > 0>><a id="2" data-passage="Suck his cock concord">2. Suck his cock</a><<else>>2. Suck his cock<</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/soldier.jpg"></div></center>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>What are you doing?</div></div>
He frowns as you pull down his zipper.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I need my fix.</div></div>
<div class="speech-box mercenary-box"><img src="./Images/soldier.jpg"><div class="speech-content"><span class="name">Soldier</span>Get going then!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/penis.jpg"></div></center><<else>><center><video src="./Images/carolineblowjob2.mp4" autoplay muted loop playsinline style="width: 50%; max-width: 1000px;"></video></center><</if>>
You suck his cock right then and there. His warm semen sprayed all over your mouth and tongue. <<set $hackerSubmissivePoints to $hackerSubmissivePoints + 1>>
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td>1. The next day (not implemented!)</td>
<td><<if $energy > 0>><a id="2" data-passage="Suck his cock concord">2. Suck his cock</a><<else>><a id="2" data-passage="Sleep return">2. Return</a><</if>></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $submission to 100>><<set $credits to 0>><<set $days to "???">><<audio "grenadeexplosion" stop>><<audio "grenadethrow" stop>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<audio "gunshots" stop>><<audio "pistolshots" stop>><<audio "landbattle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $stance to "normal">><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "collar, cock cage">><<else>><<if $sissyStart > 0>><<set $outfit to "leather straps, rope, neck binder, cock cage, bra and panties, pantyhose">><<else>><<set $outfit to "leather straps, rope, neck binder, bra and panties, pantyhose">><</if>><</if>><<set $status to "SLAVE">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/jemisoncashierbadendmale.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/jemisoncashierbadendfemale.jpg"></div></center><</if>>
After the session ends, you expect to get released. Instead the woman locks you in a cage with a hood on your head, and the next thing you know you are on your way to a remote location. Bestowed to serve whoever happens to own you.
<<if $maleStart > 0>>In the end you are brought to a villa, where you have to serve other women. At first you resist, but in time you learn to love the attention you are getting.<<else>>In the end you are brought to a villa, where you have to serve your masters with other women. At first you resist, but in time you learn to love the attention you are getting.<</if>>
BAD END: NOT LET OUT
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Bad end return JT">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<set $hasSlaveRelationshipEnded to 1>><<set $hasSlaveOnboard to 0>><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>I want you out, slave.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>I understand.</div></div>
She says sobbing. But ultimately she accepts, and you put her out in the nearest spaceport.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<set $atGuestRoom to 1>><<audio "dressup" stop>><<set $energy to $energy - 1>><div id="keypress"><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time to get cropped, slave.</div></div>
You tell her, and you take your crop in your hand.
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>Of course, <<if $maleStart > 0 && $sissyStart != 1>>Master<<else>>Mistress<</if>>.</div></div>
She nods.
<center><div class="mediumImage2"><img src="./Images/slavecroppedbefore.jpg"></div></center>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<center><div class="mediumImage2"><img src="./Images/slavecroppedafter.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>You did well, slave.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>Thank you, <<if $maleStart > 0 && $sissyStart != 1>>Master<<else>>Mistress<</if>>!</div></div>
''1 energy removed!'' <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to fuck you<<else>><<if $energy > 0>><a id="1" data-passage="I want to fuck you">1. I want to fuck you</a><<else>>1. I want to fuck you<</if>><</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="I want to tie you up">2. I want to tie you up</a><<else>>2. I want to tie you up<</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Punish her">3. I want to crop you</a><<else>>3. I want to crop you<</if>></td>
<td><a id="4" data-passage="I want you out of the ship slave">4. I want you out</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time to get tied up, slave.</div></div>
You tell her.
<center><div class="specialImage4"><img src="./Images/melanytiedup.jpg"></div></center>
And you tie her up for a couple hours.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>You did well, slave.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>Thank you, <<if $maleStart > 0 && $sissyStart != 1>>Master<<else>>Mistress<</if>>!</div></div>
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to fuck you<<else>><<if $energy > 0>><a id="1" data-passage="I want to fuck you">1. I want to fuck you</a><<else>>1. I want to fuck you<</if>><</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="I want to tie you up">2. I want to tie you up</a><<else>>2. I want to tie you up<</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Punish her">3. I want to crop you</a><<else>>3. I want to crop you<</if>></td>
<td><a id="4" data-passage="I want you out of the ship slave">4. I want you out</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><center><div class="mediumImage4"><img src="./Images/melany.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Time to get tied up, slave.</div></div>
You tell her.
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/melanyfuckedmale.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/melanysexfemale.jpg"></div></center><</if>>
And in the next few hours you fuck the shit out of her.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>You did well, slave.</div></div>
<div class="speech-box mistress1-box"><img src="./Images/melany.jpg"><div class="speech-content"><span class="name">Melany</span>Thank you, <<if $maleStart > 0 && $sissyStart != 1>>Master<<else>>Mistress<</if>>!</div></div>
''1 energy removed!''<<set $energy to $energy -1>> <<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $latexMistressStage > 2 && $removedLatexSuit != 1 && $modifiedLatexSuit != 1>>1. I want to fuck you<<else>><<if $energy > 0>><a id="1" data-passage="I want to fuck you">1. I want to fuck you</a><<else>>1. I want to fuck you<</if>><</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="I want to tie you up">2. I want to tie you up</a><<else>>2. I want to tie you up<</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Punish her">3. I want to crop you</a><<else>>3. I want to crop you<</if>></td>
<td><a id="4" data-passage="I want you out of the ship slave">4. I want you out</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atAirlock > 0>>E. Airlock<<else>><a id="e" data-passage="Airlock">E. Airlock</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atHoldingCell > 0>>A. Holding cell<<else>><a id="a" data-passage="Holding cell">A. Holding cell</a><</if>></td>
<td><<if $atGuestRoom > 0>>S. Guest room<<else>><a id="s" data-passage="Guest room">S. Guest room</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "alarm" play>><<set $previousTorpedoes to $torpedoes>><<set $previousHackingTools to $hackingTools>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<set $pirateAttackOneOngoing to 1>><<set $atCockpit to 1>><center><div class="mediumImage2"><img src="./Images/concordship.jpg"></div></center>
You correct your course to face the enemy. In the meantime you check the status of the FTL drive. It is jammed just as you thought. That leaves you with only one good option.
<div class="speech-box shipai-box"><img src="./Images/concordship.jpg"><div class="speech-content"><span class="name">Enemy ship</span>Surrender or die.</div></div>
You can hear the voice through the comm.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers concordspace1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes concordspace1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack concordspace1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td>4. Try to escape</td>
<td><a id="5" data-passage="Surrender concordspace1">5. Surrender</a></td></tr></table><</nobr>><<set $atCockpit to 0>><<set $atCabin to 0>><<set $atHoldingCell to 0>><<set $atAirlock to 0>><<set $atCargoHold to 0>><<set $atGuestRoom to 0>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 30>><<set $enemy1shield to $enemy1shield - 30>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 40>><</if>><<else>><<if $enemy1shield > 20>><<set $enemy1shield to $enemy1shield - 20>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 15>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 30>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 3s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordshipfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You open fire with the lasers, scoring multiple hits along the ship's hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers concordspace1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes concordspace1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack concordspace1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td>4. Try to escape</td>
<td><a id="5" data-passage="Surrender concordspace1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concordspace1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the shots caused enough damage, and the enemy ship was destroyed.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concordspace1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="mediumImage2"><img src="./Images/concordship.jpg"></div></center>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Alright! Alright! I will do as you say. Shutting down all systems!</div></div>
You tell the pilot. But deep down you are pretty sure that this was the wrong decision.
In the following minutes the ebemy ship docks with your vessel. You are forced to come onboard naked, a security camera watching your every move. At one moment the door is shut behind you, and you are forced to the ground by the sheer lack of oxygen. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concordspace1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 1s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to (Math.random() < 0.75 ? 0 : 1)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><</if>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordshipfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> <<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 50>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the enemy ship is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers concordspace1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes concordspace1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack concordspace1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td>4. Try to escape</td>
<td><a id="5" data-passage="Surrender concordspace1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concordspace1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/concordshipexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the warhead caused enough damage, and the enemy ship was destroyed.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concordspace1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "hacking" stop>><<set $hackChanceDeterminer to Math.floor(Math.random() * 2)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/concordshipfires.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You attempt to break into the enemy ship's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! The enemy ship's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers concordspace1">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes concordspace1">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack concordspace1">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td>4. Try to escape</td>
<td><a id="5" data-passage="Surrender concordspace1">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up concordspace1">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and concordspace1's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won concordspace1">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousWeapon to $weapon>><<set $previousGrenades to $grenades>><<set $previousStims to $stims>><<set $previousRations to $rations>><<set $previousSubmission to $submission>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "hood, ropes, cock torture device">><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage">><<else>><<set $outfit to "slave collar">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<set $ftlOut to 0>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/usedmanconcord.jpg"></div></center>
In the end the pilot takes you as a prisoner, and you find yourself locked in her basement. The authorities never find you. Instead you live your life as a slave, worshipping the woman's feet, being fucked with a strapon or tormented for her own amusement. As the years go by you start to love this life, and you become a true slave to her and everyone she decides to share you with.<<else>><center><div class="specialImage2"><img src="./Images/haremslaveconcord.jpg"></div></center>
In the end the pilot takes you prisoner. You find yourself locked in his basement, where he is in the process of collecting his own harem. The authorities never find you. Instead you live your life as a slave, both as a tool of pleasure and an object of punishment. As the years go by you start to love this life, and you become a true slave to him and everyone he shares you with.<</if>>
BAD END: TAKEN BY THE PILOT
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $stance to "spacealone">><center><div class="mediumImage2"><img src="./Images/concordshipgone.jpg"></div></center>
You double check your sensors. It looks like nothing left of the enemy but dust.
You sigh relieved. But then you are shocked as you can see multiple enemy IFF's on the attack vector.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>> thinking<</if>></span>This is going to be rough!</div></div>
You think to yourself, your finger on the fire button.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="They bypass you">1. They bypass you</a></td>
</tr>
</table>
<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $status to "SLAVE">><<set $latexSlaveStage to 1>><<if $sissyStart > 0>><<set $outfit to "latex deprivation suit, slave collar, dildo gag, buttplug, cock cage">><<else>><<set $outfit to "latex deprivation suit, slave collar, dildo gag, plugs">><</if>><<set $portrait to 10>><<set $previousSubmission to $submission>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
You wake up in your cage just like any other day. You are strapped in place in the strictest way one could imagine. The nanites that were injected in your veins make it possible for Mistress to keep you this way. They also make it impossible for you to resist her.
In reality even if you were in full combat gear, you have to follow her commands to the fullest. You are only bound because Mistress likes it that way. A simple thing that for her means endless amusement.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle latex mistress">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $latexSlaveStage == 5>><a id="2" data-passage="Day 5 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 4>><a id="2" data-passage="Day 4 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 3>><a id="2" data-passage="Day 3 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 2>><a id="2" data-passage="Day 2 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 1>><a id="2" data-passage="Day 1 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 0>><a id="2" data-passage="Day 1 latex mistress">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<set $latexSlaveStage to $latexSlaveStage + 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After a couple hours later Mistress steps to your cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>How did you sleep, my little pet?</div></div>
She asks, petting your head.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good, Mistress!</div></div>
You mutter through your gag.
<center><div class="mediumImage"><img src="./Images/rentedtoothermistress.jpg"></div></center>
Today you are rented out to another mistress, who proves to be just as strict as your owner.
<center><video src="./Images/vibesession.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
Your torment includes a vibe session that you have to endure for six hours without pause.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>I need to hold on!</div></div>
You keep thinking, until you are released at last.
<center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
At night the woman escorts you home, and you are locked back in the cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Good night, little pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress!</div></div>
You mutter through your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up latex mistress">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $latexSlaveStage to $latexSlaveStage + 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After a couple hours later Mistress steps to your cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>How did you sleep, my little pet?</div></div>
She asks, petting your head.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good, Mistress!</div></div>
You mutter through your gag.
<center><div class="mediumImage"><img src="./Images/fieldtrip.jpg"></div></center>
Today you are taken to a little field trip. Your arms are free, however you have to wear a hood on your head that covers your eyes. This way you have to rely on Mistress for every step. So close yet so far. One cannot miss the irony.
<center><video src="./Images/twoslaveskissing.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
After you are home, you are chained to a pole with the //other slave//, and you have to kiss each other for your owner's entertainment. Mistress calls her Hope. But you are pretty sure it's nickname. Just as yours is <<if $sissyStart > 0>>Crystal<<else>>Kitten<</if>>.
<center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
At night you are locked back in the cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Good night, little pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress!</div></div>
You mutter through your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up latex mistress">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $latexSlaveStage to $latexSlaveStage + 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After a couple hours later Mistress steps to your cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>How did you sleep, my little pet?</div></div>
She asks, petting your head.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good, Mistress!</div></div>
You mutter through your gag.
<center><div class="mediumImage"><img src="./Images/servingmistress.jpg"></div></center>
Today you stay at home with Mistress, serving her every need. This mainly consists of holding things for her, serving as a footstool, or worshipping her footwear. <<if $sissyStart > 0>>A couple of times she grabs your caged cock, whispering in your ear one word "Never!".<<else>>A couple of times she grabs your nipples, only to let them go and laugh.<</if>>
<center><video src="./Images/vibesession2.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
In the afternoon you have a special session to bolster your endurance. Your body kept in place as the machines work on your for hours.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>I need to hold on!</div></div>
You keep thinking until your torment ends.
<center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
At night you are locked back in the cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Good night, little pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress!</div></div>
You mutter through your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up latex mistress">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $latexSlaveStage to 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After a couple hours later Mistress steps to your cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>How did you sleep, my little pet?</div></div>
She asks, petting your head.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good, Mistress!</div></div>
You mutter through your gag.
<center><div class="mediumImage"><img src="./Images/catplay.jpg"></div></center>
Today you are dressed in a cat outfit, needing the pretend that you are a cat both to her and the other slave. To your surprise this role has a certain //allure//.
<center><video src="./Images/punishment.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
In the afternoon you have a punishment session with Hope. In your mind you hope that she would be merciful. But she proves to be as cruel as it gets. There is the top slave. And there is the bottom slave!
<center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
At night you are locked back in the cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Good night, little pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress!</div></div>
You mutter through your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up latex mistress">1. Live your life (loop)</a></td>
<td><a id="2" data-passage="Latex Mistress end">2. You are lost</a></td>
</tr>
</table>
<</nobr>><<set $latexSlaveStage to $latexSlaveStage + 1>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After a couple hours later Mistress steps to your cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>How did you sleep, my little pet?</div></div>
She asks, petting your head.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good, Mistress!</div></div>
You mutter through your gag.
<center><div class="mediumImage"><img src="./Images/isolation.jpg"></div></center>
Today you are locked in the isolation room. You have to wear a hood on your head. Your limbs are cuffed behind you. This way you can do nothing but to kneel and contemplate on your new role.
<center><video src="./Images/bootlicking.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
But it is alright because at night you are allowed to worship your owner's boots.
<center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
At night you are locked back in the cage.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Good night, little pet.</div></div>
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua<<else>><<if $sissyStart > 0>>Crystal<<else>>Caroline<</if>><</if>></span>Good night, Mistress!</div></div>
You mutter through your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up latex mistress">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $energy to 2>><center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
You wake up in your cage just like any other day. You are strapped in place in the strictest way imaginable. A courtesy of the nanites that were injected in your veins.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle latex mistress">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $latexSlaveStage == 5>><a id="2" data-passage="Day 5 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 4>><a id="2" data-passage="Day 4 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 3>><a id="2" data-passage="Day 3 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 2>><a id="2" data-passage="Day 2 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 1>><a id="2" data-passage="Day 1 latex mistress">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><<set $energy to $energy -1>><center><video src="./Images/latexmistresscage.mp4" autoplay muted loop playsinline style="width: 80%; max-width: 1000px;"></video></center>
You give your limbs the command to struggle. But they refuse to move. The nanites in your veins were programmed to prohibit any form of resistance. Including this one.
<div class="speech-box caroline-box"><<if $maleStart > 0 && $sissyStart != 1>><img src="./Images/joshua.jpg"><<else>><<if $latexMistressStage > 2 && $removedLatexSuit != 1>><img src="./Images/portraitlatex.jpg"><<else>><img src="./Images/caroline.jpg"><</if>><</if>><div class="speech-content"><span class="name"><<if $maleStart > 0 && $sissyStart != 1>>Joshua thinking<<else>><<if $sissyStart > 0>>Crystal thinking<<else>>Caroline thinking<</if>><</if>></span>I'm going to be a slave forever!</div></div>
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle latex mistress">1. Start to struggle</a><<else>>1. Start to struggle<</if>></td>
<td><<if $latexSlaveStage == 5>><a id="2" data-passage="Day 5 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 4>><a id="2" data-passage="Day 4 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 3>><a id="2" data-passage="Day 3 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 2>><a id="2" data-passage="Day 2 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 1>><a id="2" data-passage="Day 1 latex mistress">2. Wait</a><<elseif $latexSlaveStage == 0>><a id="2" data-passage="Day 1 latex mistress">2. Wait</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/latexmistressbadend.jpg"></div></center>
As the years go by you find yourself lost to the nanites and the allure of latex that becomes a second skin to you. You and Hope serve Mistress for years until one day she gets bored, and you are sold in an underground market. When that day comes both of you are crying. Not because of the circumstances. You are slaves. And you will be for the rest of your lives. Both of you accepted that. But because you will never have the opportunity to serve your former owner.
BAD END: NO LONGER NEEDED
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rebeccaBroughtin to 1 > 0>><a id="1" data-passage="Sleep return guild">1. Return</a><<else>><a id="1" data-passage="Head back to the streets return Mistress">1. Return</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
After the bids are done a woman dressed in latex is the winner.
<div class="speech-box mistress1-box"><img src="./Images/unnamedmistressportrait1.jpg"><div class="speech-content"><span class="name">Mistress</span>Come with me, little pet.</div></div>
She says, your leash grabbed firmly in her hand. At first you are hasitant. But after she gave it a good yank you recognize that you have no choice but to follow her.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="Months later latex mistress">1. What will happen to you?</a></td>
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<</nobr>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $status to "SLAVE">><<set $transportSlaveStage to 1>><<if $sissyStart > 0>><<set $outfit to "slave collar, wrist cuffs, ankle cuffs, cock cage, nasal piercing and leash">><<else>><<set $outfit to "slave collar, wrist cuffs, ankle cuffs, nasal piercing and leash">><</if>><<set $portrait to 24>><<set $previousSubmission to $submission>><<set $submission to 100>><<set $days to "???">><<set $credits to 0>><center><div class="specialImage2"><img src="./Images/slavewakesup.jpg"></div></center>
You wake up in your owner's apartment. After you were taken your facial structure was altered. You have no papers or money. Because why would you? This way your only two options are to serve your owner or seek refuge in the wilderness. In one case you can stay alive in the other not so much.
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<td><a id="1" data-passage="Eat from your bowl">1. Eat from your bowl</a></td>
<td><<if $transportSlaveStage == 5>><a id="2" data-passage="Day 5 transported">2. Wait</a><<elseif $transportSlaveStage == 4>><a id="2" data-passage="Day 4 transported">2. Wait</a><<elseif $transportSlaveStage == 3>><a id="2" data-passage="Day 3 transported">2. Wait</a><<elseif $transportSlaveStage == 2>><a id="2" data-passage="Day 2 transported">2. Wait</a><<elseif $transportSlaveStage == 1>><a id="2" data-passage="Day 1 transported">2. Wait</a><<elseif $transportSlaveStage == 0>><a id="2" data-passage="Day 1 transported">2. Wait</a><</if>></td>
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<</nobr>><center><div class="specialImage2"><img src="./Images/slaveeats.jpg"></div></center>
You decide to eat from your bowl. You are fed with the same nutricion crap every day. You cannot stand the small and the taste. But one has to eat to fight hunger.
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<td>1. Eat from your bowl</td>
<td><<if $transportSlaveStage == 5>><a id="2" data-passage="Day 5 transported">2. Wait</a><<elseif $transportSlaveStage == 4>><a id="2" data-passage="Day 4 transported">2. Wait</a><<elseif $transportSlaveStage == 3>><a id="2" data-passage="Day 3 transported">2. Wait</a><<elseif $transportSlaveStage == 2>><a id="2" data-passage="Day 2 transported">2. Wait</a><<elseif $transportSlaveStage == 1>><a id="2" data-passage="Day 1 transported">2. Wait</a><<elseif $transportSlaveStage == 0>><a id="2" data-passage="Day 1 transported">2. Wait</a><</if>></td>
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<</nobr>><center><div class="specialImage2"><img src="./Images/slavewakesup.jpg"></div></center>
You wake up in your owner's apartment. You think of escaping. But why? You are in the middle of a forest with no papers and your face altered. There is no escape and you know it.
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<td><a id="1" data-passage="Eat from your bowl">1. Eat from your bowl</a></td>
<td><<if $transportSlaveStage == 5>><a id="2" data-passage="Day 5 transported">2. Wait</a><<elseif $transportSlaveStage == 4>><a id="2" data-passage="Day 4 transported">2. Wait</a><<elseif $transportSlaveStage == 3>><a id="2" data-passage="Day 3 transported">2. Wait</a><<elseif $transportSlaveStage == 2>><a id="2" data-passage="Day 2 transported">2. Wait</a><<elseif $transportSlaveStage == 1>><a id="2" data-passage="Day 1 transported">2. Wait</a><<elseif $transportSlaveStage == 0>><a id="2" data-passage="Day 1 transported">2. Wait</a><</if>></td>
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<</nobr>><<set $activityDeterminer to Math.floor(Math.random() * 2)>><<set $transportSlaveStage to $transportSlaveStage + 1>><<if $activityDeterminer > 0>><center><div class="specialImage2"><img src="./Images/slavepractices.jpg"></div></center><<else>><center><div class="specialImage2"><img src="./Images/slavepractices2.jpg"></div></center><</if>>
Today you have to practice on the dildo. It's a simple activity. But it helps to keep you prepared for the real stuff.
<center><div class="specialImage2"><img src="./Images/slavewakesup.jpg"></div></center>
After you are done you are brought back to your spot, where you have to spend the rest of the day.
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<td><a id="1" data-passage="You wake up transported">1. The next day</a></td>
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<</nobr>><<set $transportSlaveStage to $transportSlaveStage + 1>><center><div class="specialImage2"><img src="./Images/slavesession.jpg"></div></center>
Today you have an intense session with your owner that goes on for hours.
<center><div class="specialImage2"><img src="./Images/slavewakesup.jpg"></div></center>
After you are done you are brought back to your spot, where you have to spend the rest of the day.
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<td><a id="1" data-passage="You wake up transported">1. The next day</a></td>
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<</nobr>><<set $transportSlaveStage to 1>><center><div class="specialImage2"><img src="./Images/slavewakesup.jpg"></div></center>
Today nothing special happens. You are left in your place all day. At night you have your bowl refilled.
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<td><a id="1" data-passage="You wake up transported">1. Live your life (loop)</a></td>
<td><<if $rebeccaBroughtin to 1 > 0>><a id="1" data-passage="Sleep return guild">1. Return</a><<else>><a id="1" data-passage="Head back to the streets return baron">1. Return</a><</if>></td>
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<</nobr>><center><div class="specialImage6"><img src="./Images/shadyfigure.jpg"></div></center>
After the bids are done a masked man is the winner.
<div class="speech-box slaver-box"><img src="./Images/shadyfigure.jpg"><div class="speech-content"><span class="name">Shady figure</span><<if $sissyStart > 0>>What a beautiful sissy.<<else>>Come with me, slave.<</if>></div></div>
He says, your leash grabbed firmly in his hand. Something tells you defying him is not a good idea, therefore you immediately start to follow him.
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<td><a id="1" data-passage="Months later transported">1. What will happen to you?</a></td>
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